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SiS Xabre Preview
June 26, 2002   Brandon Sandman Bell > [View My Other Articles]
Product Info | User Reviews | Article Images(2) | Image Gallery | Comments | Forum Thread
Specifications


The list

Pixelize engine

  • Built-in high quality 3D hardware transform and lighting (T&L) engine

  • Support DirectX 8.1 and Pixel Shader ver 1.3

  • Supports bump mapping, cubic mapping and volume textures

  • Supports 2X/4X full-scene anti-aliasing

  • Maximum 128MB frame buffer with linear addressing


  • 8x8 full-driving power GPU

  • Supports AGP 8X/DirectX 8.1

  • Supports hardware auto-detect for AGP 1.0, AGP 2.0, or AGP 3.0 mode support


  • High performance 2D engine

  • Built-in hardware command queue

  • Built-in DirectDraw accelerator

  • Built-in GDI 2000 accelerator

  • Supports AGP 8X 533MHz data rate for all 2D engine functions

  • Built-in programmable 24-bit true color RAMDAC available up to 375MHz


  • MotionFixing video processor

  • Supports 4 fields per-pixel motion detection de-interlace function, video sources from MPEG decoder, Video capture and AVI interfaces

  • Supports down scaling function and scaling vector as 1/2, ¼

  • Supports de-interlaced and 1/2 down scaling function


  • MPEG 2/1 video decoder

  • Motion Compensation layer decoding architecture

  • Supports up to 20 Mbit/sec bit rate decoding

  • Supports VCD, DVD and HDTV decoding


  • Double-scene technology

  • Companion with SiS301,Support LCD+CRT, CRT+CRT,CRT+TV dual view function to enlarge your view with ease


  • Unified driver architecture


    Notes

    If you recall our original GeForce4 preview, the biggest complaint we had with the GeForce4 MX was its omission of a dedicated hardware pixel shader – this function was left to the system CPU. With Xabre, all that has changed. Unlike the GeForce4 MX or RADEON 7500, the Xabre graphics processor has a built-in pixel shader making it the first DirectX 8-compliant video card in the value segment.

    Another first with Xabre is its support for AGP 8x operation. Once installed, the GPU auto-detects the proper AGP mode, ensuring optimum performance without any involvement from the end user.

    Besides the integrated pixel shader, Xabre also has another advantage over GeForce4 MX in terms of fill rate. With its quad-pixel pipeline, Xabre 400 has a peak fill rate of 1.0 (4 pixels per clock x 250MHz) billion pixels/sec. In comparison, GeForce4 MX 460 only features a dual-pixel pipeline providing a fill rate of 600 Mpixels/sec (just under twice the fill rate of GeForce2 MX). In addition to its quad pixel pipeline, Xabre is able to process eight textures per pixel pipeline for eight texels per clock, equating to a fill rate of 2 billion texels/sec to GeForce4 MX’s 1.2 billion texels/sec. In terms of memory bandwidth however, the edge goes back to GeForce4 MX 460: 8.8GB/sec versus 8.0GB/sec (although Xabre can support twice as much memory as GeForce4 MX).






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     Related Fact
    SiS’s Xabre GPU was officially launched April 24th of this year.

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