VPU Graphics Technology
- RADEON™ 9550 Visual Processing Unit (VPU)
Memory Configuration
- 128MB or 256MB DDR Memory
Features
- VPU Core: 250MHz
- 128-bit DDR memory interface
- 4 parallel rendering pipelines powering
- 2 parallel geometry engines
- Full Floating Point Precision in real time
- AGP 8X support
- MPEG-2 decoding with motion compensation, iDCT and color space conversion
- All-format DTV/HDTV decoding
- Adaptive de-interlacing and frame rate conversion
- Dual integrated display controllers
- Dual integrated 10-bit per channel 400MHz DACs
- Integrated 165 MHz TMDS transmitter
- Integrated TV Output support up to 1024x768 resolution
- CATSLYST™ Software Suite
SMARTSHADER™ 2.0
- Programmable pixel and vertex shaders
- 16 textures per pass
- Pixel shaders up to 160 instructions with 128-bit floating point precision
- Vertex shaders up to 1024 instructios with flow control
- Multiple render target support
- Shadow volume rendering acceleration
- High precision 10-bit per channel frame buffer support
- Supports DirectX® 9.0 and the latest version of OpenGL®
SMOOTHVISION™ 2.1
- 2x/4x/6x full scene anti-aliasing modes
- Adaptive algorithm with programmable sample patterns
- 2x/4x/8x/16x anisotropic filtering modes
- Adaptive algorithm with bi-linear (performance) and tri-linear (quality) options
HYPER Z™ III+
- Lossless Z-Buffer compression (up to 24:1)
- Fast Z-Buffer Clear
TRUEFORM™ 2.0
- 2nd generation N-Patch higher order surface support
- Discrete and continuous tessellation levels per polygon
- Displacement mapping
VIDEOSHADER ™
- Seamless integration of pixel shaders with video
- FULLSTREAM™ video de-blocking technology
- Noise removal filtering for captured video
Supercharged for DirectX 9.0
- Full featured DirectX 9.0 and OpenGL 1.5 hardware capable of delivering real-time useable features
- 4 parallel 3D rendering pipelines, each with full DirectX 9 Pixel Shader 2.0 support running at full speed
- Shader optimized architecture based on the industry standard
HLSL and GLSL
- Dedicated geometry acceleration for Direct3D and OpenGL, including:
Vertex Blending (skinning) with 4 matrices
6 user defined clip planes
8 light support with Directional and Local Lighting
Operating Systems Support
- Microsoft Windows® XP/Windows® 2000
Packing
- ABIT R9550 Board
- CD Driver & PowerDVD 5
- DVI-I to D-Sub 15Pin Adapter
- S-AV adapter
- User Manual