Support Memory
128MB DDR SDRAM
Video Output Function
TV-out (S-Video connector)
DVI Connector
CineFX Shading Architecture
Support for DX 9.0 Pixel/Vertex Shader 2.0+.
Very long pixel programs up to 1024 instructions.
Very long vertex programs with up to 256 static instructions and up to 65536 instructions
executed before termination.
Looping and subroutines with up to 256 loops per vertex program.
Subroutines in shader programs.
Dynamic flow control.
Conditional write masking.
Conditional execution.
Procedural shading.
Full instruction set for vertex and pixel programs.
Z-correct bump-mapping.
Hardware-accelerated shadow effects with shadow buffers.
Two-sided stencil .
Programmable matrix palette skinning.
Keyframe animation.
Custom lens effects: fish eye, wide angle, fresnel effects, water refraction.
High-Performance, High-Precision, 3D Rendering Engine
4 pixels per clock rendering engine.
128-bit, studio-quality floating point precision through the entire graphics pipeline.
Native support for 128-bit floating point, 64-bit floating point and 32-bit integer rendering
modes.
Up to 16 textures per pass.
Support for sRGB texture format for gamma textures.
DirectX and S3TC texture compression.
High-Performance 2D Rendering Engine
Optimized for 32-, 24-, 16-, 15- and 8-bpp modes.
True-color, 64x64 hardware cursor with alpha.
Multi-buffering (double, triple or quad) for smooth animation and video playback.
Intellisample Technology
Blistering-fast antialiasing performance
Adaptive texture filtering
Support for advanced loss-less compression algorithms for both color and z data
Fast Z-clear
Advanced Display Pipeline with Full nView Capabilities
Dual, 400MHz RAMDACs for display resolutions up to and including 2048x1536@85Hz.
Integrated NTSC/PAL TV encoder support resolutions up to 1024x768 without the need for
panning with built-in Macrovision copy protection.
Video Mixing Renderer (VMR) supports multiple video windows with full quality and features
in each window.
Digital Vibrance control (DVC) 3.0
DVC color controls.
DVC image sharpening controls.
Rocket Science for a system-level solution
0.13u process technology for higher levels of integration and higher operating clock speeds
Copper vias and wiring
Advanced thermal monitoring and thermal management
AGP 8X including Fast Writes and sideband addressing
Performance
Graphics Core: 256-bit
Memory Bandwidth: 11.2GB/sec. (This value is for reference only, depending on the type of memory implemented.)
Fill Rate: 1.4 billion texels/sec.
Vertices per Second: 88 million
Operation Systems and API support
Windowsฎ XP / 2000 / Me / 98SE.
Complete DirectX support, including DirectX 9.0 and lower.
Full OpenGL 1.4 and lower.
Compatibility
NVIDIA Unified Driver Architecture (UDA)
Fully compliant professional OpenGL 1.4 API with NVIDIA extensions, on all Windows
operating systems.
WHQL-certified for Windowsฎ XP, Windowsฎ Me, Windowsฎ 2000.
10-set 3D games
Tom Clancy's Ghost Recon
Morrowind
Duke Nukem: Manhattan Project
7-in-1 games collection
- The Sum of All Fears
- IL-2 Sturmovik
- Serious Sam 2 lite
- Rally Trophy
- Beam Breakers
- Zax: The Alien Hunter
- Oni