CineFX 3.0 Shading Architecture
• Support for DX 9.0 pixel shader 3.0+
• Support for DX 9.0 Vertex Shader 3.0+
• Very long pixel and Vertex programs instructions
• Displacement mapping
• Vertex frequency stream divider
• Multiple Render Target (MRT) technology
• Subroutines in shader programs
• Dynamic flow control
• Conditional wire masking
• Conditional execution
• Z-correct bump-mapping
• Hardware accelerated shader effect with shadow buffers
• Two-sided stencil
• Keyframe animation
• Custom lens effects: fish eye, wide angle, fresnel effects, water refraction
Digital Vibrance Control (DVC) 3.0
• DVC color controls
• DVC image sharpening controls
High Performance & High Quality 3D Acceleration
• 8 pixels per clock rendering engine
• 128-bit, studio-quality floating point percision through the entire graphics pipeline
• Native support for 128-bit floating point, 64-bit floating point and 32-bit integer rendering modes
• Support for sRGB texture compression
• Graphics Core: 256-bit
• Memory Bandwidth: 16.0 GB/sec
• Fill rate: 4.0 billion texels/sec
• Vertical rate: 375 million/sec
• Memory Data Rate: 1000MHz
High Performance 2D Accelerati.......
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