Features
321 million transistors on 90nm fabrication process
Ultra-threaded architecture with fast dynamic branching
Up to sixteen pixel shader processors
Eight vertex shader processors
256-bit 8-channel GDDR3/GDDR4 memory interface
Native PCI Express x16 bus interface
Two dual-link DVI outputs
Ring Bus Memory Controller
512-bit internal ring bus for memory reads
Programmable intelligent arbitration logic
Fully associative texture, color, and Z/stencil cache designs
Hierarchical Z-buffer with Early Z test
Lossless Z Compression (up to 48:1)
Fast Z-Buffer Clear
Z/stencil cache optimized for real-time shadow rendering
Optimized for performance at high display resolutions, including widescreen HDTV resolutions
Ultra-Threaded Shader Engine
Support for Microsoftฎ DirectXฎ 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware
Full speed 128-bit floating point processing for all shader operations
Up to 512 simultaneous pixel threads
Dedicated branch execution units for high performance dynamic branching and flow control
Dedicated texture address units for impro.......
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