Features
• 384 million transistors on 90nm fabrication process
• 48 pixel shader processors
• 8 vertex shader processors
• 256-bit 8-channel GDDR4 memory interface
• Native PCI Express x16 bus interface
Ring Bus Memory Controller
• 512-bit internal ring bus for memory reads
• Fully associative texture, color, and Z/stencil cache designs
• Hierarchical Z-buffer with Early Z test
• Lossless Z Compression (up to 48:1)
• Fast Z-Buffer Clear
• Optimized for performance at high display resolutions, including widescreen HDTV resolutions
Ultra-Threaded Shader Engine
• Support for Microsoft® DirectX® 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware
• Full speed 128-bit floating point processing for all shader operations
• Up to 512 simultaneous pixel threads
• Dedicated branch execution units for high performance dynamic branching and flow control
• Dedicated texture address units for improved efficiency
• 3Dc+ texture compression o High quality 4:1 compression for normal maps and two-channel data formats
• High quality 2:1 compression for luminance maps and single-channel data formats
• Complete feature set also supported in OpenGL® 2.0
Adv.......
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