Features
* 36 pixel shader processors
* 8 vertex shader processors
* Up to 256-bit 8 channel GDDR3 memory interface
* Native PCI Express® x16 bus interface
* Plug-and-play (native) CrossFire™
Shader Technology
* Support for Microsoft® DirectX® 9.0 programmable vertex and pixel shaders in hardware.
* Shader Model 3.0 vertex and pixel shader support:
o Full speed 32-bit floating point processing
o High dynamic range rendering with floating point blending and anti-aliasing support
o High performance dynamic branching and flow control
* Complete feature set also supported in OpenGL® 2.0
Anti-Aliasing and Anisotropic Filtering
* 2x/4x/6x Anti-Aliasing modes:
o Sparse multi-sample algorithm with gamma correction, programmable sample patterns, and centroid sampling
o New Adaptive Anti-Aliasing mode
o Temporal Anti-Aliasing
* Lossless Color Compression (up to 6:1) at all resolutions, up to and including widescreen HDTV
* 2x/4x/8x/16x Anisotropic Filtering modes:
o Up to 128-tap texture filtering
o Adaptive algorithm with performanc.......
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