NVIDIA® Unified Architecture
* Unified shader architecture
* GigaThread™ technology
* Full support for Microsoft® DirectX® 10
* Geometry shaders
* Geometry instancing
* Streamed output
* Shader Model 4.0
* Full 128-bit floating point precision through the entire rendering pipeline
NVIDIA Lumenex™ Engine
* 16x full screen anti-aliasing
* Transparent multisampling and transparent supersampling
* 16x angle independent anisotropic filtering
* 128-bit floating point high dynamic-range (HDR) lighting with anti-aliasing
* 32-bit per component floating point texture filtering and blending
* Advanced lossless compression algorithms for color, texture, and z-data
* Support for normal map compression
* Z-cull
* Early-Z
NVIDIA Quantum Effects™ Technology
* Advanced shader processors architected for physics computation
* Simulate and render physics effects on the graphics processor
NVIDIA SLI™ Technology
* Patented hardware and software technology allows two GeForce-based graphics cards to run in parallel to scale performance and enhance image quality on today's top titles.
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