NVIDIA® CineFX Shading Architecture
The second-generation CineFX engine powers advanced pixel and vertex shader processing and true 128-bit color precision. Delivering double the floating-point pixel shader power of the previous CineFX engine, CineFX produces a visible performance boost through its more efficient execution of pixel shader programs.
NVIDIA® nView™ multi-display technology
# Dual RAMDACs (up to 400 MHz) for display resolutions up to and including 2048x1536@85Hz
# Integrated NTSC/PAL TV encoder support resolutions up to 1024x768 without the need for panning with built-in Macrovision copy protection
# DVD and HDTV-ready MPEG-2 decoding up to 1920x1080i resolutions
# DVI support for compatibility with nextgeneration flat panel displays with resolutions up to and including 1600x1200
# NVIDIA® NVRotate™ application for advanced viewing flexibility
# NVIDIA® NVKeystone™ application for advanced display correction
HIGH-PERFORMANCE, HIGH-PRECISION 3D RENDERING ENGINE
# Up to 8 pixels per clock rendering engine
# 128-bit, studio-quality floating point precision through the entire graphics pipeline
# Native support for 128-bit floating point,64-bit floating point and 32-bit integer rendering modes
# Up to 16 textures per pass
# Support for sRGB texture format for gamma textures
# DirectX and S3TC texture compression
OpenGL 1.4 and lower
Support Full OpenGL 1.4 and lower
NVIDIA Unified Driver Architecture (UDA)
The NVIDIA Unified Driver Architecture (UDA) is the foundation for the company's award-winning ForceWare drivers and delivers forward-and-backward compatibility across all implementations of NVIDIA desktop, workstation, mobile, platform, and multimedia processors. With a single driver, UDA delivers ongoing performance and feature improvements, reduced maintenance time, increased scalability, and a lower total cost of ownership.
NVIDIA® Digital Vibrance control (DVC) 3.0
Color controls and Image sharpening controls
HIGH-PERFORMANCE 2D RENDERING ENGINE
# Optimized for 32-, 24-, 16-, 15- and 8-bpp modes
# True-color, 64x64 hardware cursor with alpha
# Multi-buffering (double, triple or quad) for smooth animation and video playback
Microsoft DirectX® 9.0 Optimizations
Microsoft DirectX® 9.0 Optimizations