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insomniac The Innovation Myth (5 comments )
by: Itchyeyes (77) | Posted in cluster FiringSquad Editors Challenge Round 1 Prelim 1
Posted 60 months ago ( edited 60 months ago ) in category DEFAULT

There is a collective unrest amongst the core gaming audience these days. You can see it scrawled on message boards all across the Internet. It seems as if everyone is crying out, "We're tired of the same games, why don't you give us something new?" The complaint is not without merit. The gaming industry has been notoriously bad over the last generation of foisting derivative sports title after World War II clone on their loyal customers.

One company, Nintendo, has staked their future on this unrest. From the buzz surrounding the Wii to the constantly sold out DS, it would seem as if it was a smart move. However, things may not always be as they seem.

What do we really want

The message boards may say change is needed, but fanboy ramblings are hardly quantifiable proof that a paradigm shift is at hand. There's a good reason why publishers push out so many WWII shooters, people buy them. Next-gen.biz recently put out a list of the top 100 selling titles of 2006. Of the 100 games on the list, 25 were sports titles (not including racers) and 23 were based on licensed IPs, not exactly a rousing call for something different. It gets worse. Of the remaining 52 games on the list, over half were sequels. On top of that, most of the remaining "original" games like Resistance and Gears of War sat firmly in established shooter genres.

For all its innovation factor, the Wii's top selling game was Twilight Princess, a port of a last gen installment of a 20 year old franchise. And the top seller for Nintendo's other innovative platform? New Super Mario Bros., which is surprisingly more like the original 1983 game than any sequel since.

The most powerful method for gamers to communicate to publishers what we want is through our spending. If we really want innovation, why do we keep shelling out $60 at a time for the latest roster update for Madden? It's not as if innovative games aren't available as alternatives. Brain Age was probably one of the most innovative games of 2006, so different it can hardly be called a game at all. It made it to the list at number 19, overshadowed by such standouts as Pokemon Mystery Dungeon Red & Blue and Cars.

The DS's other big innovation was Nintendogs. One version of the title, Dalmation & Friends, makes it in at #43, right behind Tomb Raider: Legend and only 180,000 sales units behind Sonic Riders. Even with the massive install base of the PS2, Okami sits in dead last place accompanied by the quote "Beautiful, charismatic, engadging, and one of the most original games you'll play anytime soon." Of course, this says nothing of the numerous original games that didn't even sell enough to break into the top 100.

This trend is nothing new. From Oddworld to Gitarroo Man to Pikmin to Darwinia, the list goes on and on and on. Truly great and original games are routinely passed up for the latest in professional sports, movie licenses, and flavor of the month GTA clones. It's easy to dismiss these figures as sales to "casual gamers", but that's exactly who Nintendo is trying to court with the DS and the Wii.

So what is Nintendo really giving us

Gamers have taken it at face value that Nintendo's courting of the masses and Nintendo's innovation go hand in hand. The sales numbers tell a different story though. The masses want anything but innovative original titles. They want derivative Disney platformers and watered down ports. If Nintendo is going to lure the masses with what they want, then what is Nintendo giving the "hardcore" base?

Nintendo is giving us marketing, plain and simple. The control schemes may be new, but the software is the same, in many cases it's a giant leap backwards. Of the 32 Wii titles available in the US "launch window", only Elebits and Wii Sports were original IPs. Of the 17 DS titles to have sold over 1 million copies, only Nintendogs and Brain Age are original IPs. Nintendo is giving the "casual gamers" the licensed games that they want and appeasing their base with new controls and calling it innovation.

This is not to detract from the innovations that Nintendo has brought. There will be games that will genuinely take advantage of the Wii remote to do new and innovative things. However, if the DS is any guideline, they will likely be few and far between and there is no evidence to suggest that the masses will embrace them anymore than they have embraced innovative titles in the past.

The smoke has not yet settled from the launch of the Wii. Only time will tell if the Wii will be the breakout success that the DS was. If it is, it could be a bad sign indeed for those of us who enjoyed gaming for what it already was, and those who wanted something different may find that change isn't always for the better.

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10 User Comment(s) • 4 root comment(s)
Click to view xts's User Page xts (27)  Talk to xts in the Shout! Box Feb 14, 2007 - 10:49 am | Edited on Feb 14, 2007 - 10:56 am
» Good article... but misses the point
It's a good article but just because people BUY these games in huge numbers doesn't mean a lot really other then the fact that the industry has made their own development costs so high they can no longer SEED and slowly grow a franchise, think about Zelda for a minute, at some point Zelda had to be created from scratch and GROWN into the franchise it is today.

The big problem is not that original games CAN'T sell, it's that they can't make enough money for the publishers due to the COST of game development versus smaller (initial) sales numbers while seeding the franchise (i.e. beginning it small).

People forget all these franchises started off REALLY small, they were not all instant hits.

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Click to view suibhne's User Page suibhne (65)  My XFire username is: suibhne Click to view suibhne's User Profile Talk to suibhne in the Shout! Box Feb 14, 2007 - 07:51 pm | Edited on Feb 15, 2007 - 07:52 am
Don't miss that the market itself has changed, tho. When Zelda first dropped, it was a monumental hit - but the market was miniscule compared to today. I'm not sure the Zelda franchise needed to be "seeded", as you suggest, quite so much as it simply grew with the market.

On the other hand, I agree with your pinpointing of development costs as a big part of the problem. You have to know there's something wrong when you hear that Gears of War is unusual for costing less than $10 million to develop.

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Click to view xts's User Page xts (27)  Talk to xts in the Shout! Box Mar 02, 2007 - 06:22 pm
» Good point...
You make a point but I think you missed that I wasn't meaning to use zelda as a specific example, I just pulled it out of the hat. I could have used Final fantasy 1 or any number of established games (like Doom) etc, that at some point had to START off not being "huge success", many early games were "huge successes" because the cost to develop them were not astronomical.

Game console manufacturers and game developers are to blame, not gamers. I've bought as many games as possible that I deem worthy of supporting the industry. I have roughly 10 or so gamecube games. I bought FZero GX on the first day of release, and many others like Ikaruga, Tales of Symphonia, etc to show my support that I'm behind the games because I know as an adult they will fade away if someone doesn't keep the money flowing and show them that the market does exist, just not the size to sustain hugely inflated development budgest that the game industry created for itself, it's their problem, they put themselves there.

Gamers do not control what goes on in these companies, the people and their vision do.

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Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77)  Click to view Itchyeyes's User Profile Talk to Itchyeyes in the Shout! Box I am an AMD Agent Feb 14, 2007 - 11:14 am | Edited on Feb 14, 2007 - 08:07 pm
Actually, the point of the article wasn't intended so much to be who bears the brunt of the blame for any lack of innovation in games today. Rather, I was trying to challenge the conventional wisdom that Nintendo can successfully innovate the industry and expand it into the mass market. The sales statistics I cited were to illustrate that the mass market is not interested in innovative or original games, making the two sides of Nintendo's stated goal mutually exclusive.

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Click to view Dant's User PageI am an AMD Agent Dant (696)  My XFire username is: wanchaiwarrior Click to view Dant's User Profile Talk to Dant in the Shout! Box I am an AMD Agent Feb 14, 2007 - 10:23 am
Good article. It points out some serious flaws with us gamers and begs the question, why aren't we doing a better job of helping the truly creative game sell more titles.

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Click to view xts's User Page xts (27)  Talk to xts in the Shout! Box Feb 14, 2007 - 10:53 am | Edited on Feb 14, 2007 - 11:01 am
» It's not gamers... It's the industries desire for growth that is the problem
It is not gamers that are the problem, it's the industry itself. The industry broke the development financial model by increasing the hardware specs too often, in short console makers are really to blame unfortunately, and developers are too for not thumbing their noses at new consoles and developing for old ones.

Games like God of War and God of war 2 on the PS2 still rule, you can't tell me those game's aren't fun.


Next the high game development costs the industry brought on themselves, gamers had nothing to do with it. They are the ones that said "game must be X and have super X graphics". Not us, we don't control the money of these companies or their spending.

Lastly the hardcore gaming demographic hasn't expanded. To be a hardcore gamer you have to commit a lot of time. There are just too many factors.. like 1) Too many games, and other industry bullshit.

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Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77)  Click to view Itchyeyes's User Profile Talk to Itchyeyes in the Shout! Box I am an AMD Agent Feb 14, 2007 - 10:06 am | Edited on Feb 14, 2007 - 10:07 am
The edits were an attempt to bold the section headings, but I can't figure out how formatting works on these media blogs. No actual changes have been made to the article since I posted it.

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Click to view Dant's User PageI am an AMD Agent Dant (696)  My XFire username is: wanchaiwarrior Click to view Dant's User Profile Talk to Dant in the Shout! Box I am an AMD Agent Feb 14, 2007 - 10:24 am | Edited on Feb 14, 2007 - 10:25 am
If you click on the Tags button in a comment box, you'll see how to edit your entries.

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Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77)  Talk to Itchyeyes in the Shout! Box I am an AMD Agent Feb 14, 2007 - 10:29 am
thanks

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Click to view suibhne's User Page suibhne (65)  My XFire username is: suibhne Click to view suibhne's User Profile Talk to suibhne in the Shout! Box Feb 14, 2007 - 09:21 am
Good perspective, and well-written on top of it.

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