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| News Link » /news/newsarticle.asp?searchid=24665 | MooseMuffin (270) Feb 11, 2012 - 09:20 am
| It's not said explicitly, but from the last guy's comments this video is aimed at current beta testers. The portion of the game we have access to is outrageously easy. There's really nothing in there that's even remotely threatening. You can make a glass cannon style wizard and just tank/melee the beta boss down without even reaching for a health potion.
With that as context, its reassuring to hear they haven't forgotten how Diablo is supposed to play. Flag this | Edit this post |







| News Link » /news/newsarticle.asp?searchid=23893 | MooseMuffin (270) Jul 21, 2011 - 07:39 am » Edited on Jul 21, 2011 - 07:40 am
| The indie games on xbox live are buried. There's a ton of them, and they're overwhelmingly crap. If you've made something really good and not doing your own advertising, I can't imagine anyone will ever find it on their own. Zeboyd's games are like 2 of the 4 xbl indie games I've actually heard of.
Still, it seems like it's the only accessible path for aspiring console developers. Flag this | Edit this post |



| News Link » /news/newsarticle.asp?searchid=23579 | MooseMuffin (270) May 18, 2011 - 07:39 am
| | I guess this is nice because its so simple, but for not much more money you can get a router to run in wireless bridge mode and provide internet to 4 devices. This is handy if you have a concentration of internet enabled stuff in your living room that doesn't have wireless (xbox, bluray, tv). Flag this | Edit this post |







| News Link » /news/newsarticle.asp?searchid=23462 | MooseMuffin (270) Apr 15, 2011 - 12:30 pm
| | I like the idea at least. They're using the anticipation for their AAA title to help out the little guys. If it works out, little guys make some cash and everyone gets Portal 2 early. If it doesn't, the little guys still get a bump and we get portal as scheduled. Win win. Flag this | Edit this post |




| News Link » /news/newsarticle.asp?searchid=23399 | MooseMuffin (270) Mar 21, 2011 - 07:19 am
| Oddly enough, I like this game more than the first one, even though signs of its being rushed are everywhere. I can't wait to start a second character in this game, while in the first I would always get my 2nd/3rd/4th character to the fade or the deep roads and stop playing because the combat sections were too long and not fun. The combat in the sequel is more enjoyable.
On the other hand, the blatantly reused environments are inexcusable, and whoever thought spawning new waves of enemies in random locations (coming from places you've cleared, or spawning on top of you) should be fired. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=23370 | MooseMuffin (270) Mar 10, 2011 - 12:35 pm » Edited on Mar 10, 2011 - 12:36 pm
| The new skill system doesn't seem obviously dumbed down to me and I think it works just as well as the first game's.
The limitations on how you can equip your party though, that seems like a pointless change to me so far. When you play as a warrior and find a great piece of mage armor, you can't give it to anyone else so its essentially trash. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=23370 | MooseMuffin (270) Mar 10, 2011 - 07:45 am
| | I have a solid 10 hours into the PC version, and it's very clear that I've barely gotten anywhere. So far I'm liking the faster combat and the improved conversation system, and I feel like there's much more depth with how you interact with your party members. Still, I've been playing a while and my hero still has no obvious purpose besides making a name for himself. It's sorta Grand Theft Auto in that way. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=23368 | MooseMuffin (270) Mar 08, 2011 - 01:46 pm » Edited on Mar 08, 2011 - 03:38 pm
| Really? I sorta thought they were abandoning the idea. The only GFWL game I ever played was Fallout 3 and I thought it was pretty cool how my progress there was reflected in my xbox gamertag, but that was a single player game so the GFWL impact was minimal. Other games didn't use it so I figured the idea was dead.
GFWL is generally pointless and annoying if you're not a 360 owner. And if you are a 360 owner, it's merely "kinda neat". Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=23341 | MooseMuffin (270) Feb 25, 2011 - 07:43 am
| | I thought the demo was pretty good. The game still isn't pretty and the voice acting seems to have taken a step back, but I like the new pace of combat and I like the addition of the Mass Effect conversation wheel. Plus, like was mentioned in the article, I like that all of the tactics lists are properly filled in with some default actions now. In the first game every character came with a single tactic setup that wasn't added to when you learned abilities and was magically erased when you cycled through presets. Flag this | Edit this post |



| News Link » /news/newsarticle.asp?searchid=23315 | MooseMuffin (270) Feb 16, 2011 - 09:54 am
| | This move wouldn't make a shred of sense. This would ruin Dell's relationship with Intel, and AMD's relationship with every PC maker that isn't Dell. Why would Dell want to lose the freedom to look at the market and choose the best parts for their machines and instead be locked into building their own stuff to keep up with the competition? Flag this | Edit this post |

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