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  User Comments
» 275 posts by user MooseMuffin
Displaying 1 - 31 of 275 | Page 2 > | Page 10 >>
News Link » /news/newsarticle.asp?searchid=24922
Click to view MooseMuffin's User Page MooseMuffin (275) May 17, 2012 - 07:21 am » Edited on May 17, 2012 - 07:24 am
I'd be surprised if that 'fix' arrived any time soon. Its not like the game does a quick online auth check and then everything is client side. All of your actions from hitting a monster to what it drops comes from the server. You don't need a cracked exe, you'd need an emulated server. Groups made some poor attempts to do this for WoW, and I'd guess this will turn out the same.

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News Link » /news/newsarticle.asp?searchid=24922
Click to view MooseMuffin's User Page MooseMuffin (275) May 15, 2012 - 08:34 pm
I played the beta off and on for the last couple of months and if it taught me anything, it was to not even attempt to play this game for at least week after launch. The beta had intermittent connection issues even with its limited playerbase, so it was guaranteed to be an absolute clusterf*** at launch. I would have thought running WoW for this long would have prepared them for this.

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News Link » /news/newsarticle.asp?searchid=24839
Click to view MooseMuffin's User Page MooseMuffin (275) Apr 23, 2012 - 04:13 pm
Can't read em either.

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News Link » /news/newsarticle.asp?searchid=24697
Click to view MooseMuffin's User Page MooseMuffin (275) Feb 21, 2012 - 12:44 pm
I liked the trailer that launched ME2 better than this one, and that one was game engine footage.

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News Link » /news/newsarticle.asp?searchid=24684
Click to view MooseMuffin's User Page MooseMuffin (275) Feb 16, 2012 - 12:13 pm
I guess I had similar thoughts. I didn't think the intro sequence was very good, but I was right at home in the second part. Don't care about multiplayer in a ME game, so I didn't even try it.

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News Link » /news/newsarticle.asp?searchid=24665
Click to view MooseMuffin's User Page MooseMuffin (275) Feb 11, 2012 - 09:20 am
It's not said explicitly, but from the last guy's comments this video is aimed at current beta testers. The portion of the game we have access to is outrageously easy. There's really nothing in there that's even remotely threatening. You can make a glass cannon style wizard and just tank/melee the beta boss down without even reaching for a health potion.

With that as context, its reassuring to hear they haven't forgotten how Diablo is supposed to play.

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News Link » /news/newsarticle.asp?searchid=24653
Click to view MooseMuffin's User Page MooseMuffin (275) Feb 08, 2012 - 01:54 pm
Anyone care to run some benchmarks showing the performance impact of the texture pack?

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News Link » /news/newsarticle.asp?searchid=24426
Click to view MooseMuffin's User Page MooseMuffin (275) Nov 17, 2011 - 03:45 pm
Is there also a literal elephant around that motivated your disambiguation?

/I kid

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News Link » /news/newsarticle.asp?searchid=24426
Click to view MooseMuffin's User Page MooseMuffin (275) Nov 17, 2011 - 02:28 pm
Devs are all too busy playing the Diablo 3 beta to finish their own game.

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News Link » /news/newsarticle.asp?searchid=24056
Click to view MooseMuffin's User Page MooseMuffin (275) Aug 23, 2011 - 10:20 am
Diablo 2 was playable solo even when on battle.net. You just had to lower the player count or stick a password on your game (been a while, don't totally remember).

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News Link » /news/newsarticle.asp?searchid=24044
Click to view MooseMuffin's User Page MooseMuffin (275) Aug 19, 2011 - 08:35 am
"how can dual analog compete?"

Why does it need to? Players from the two control schemes never play against each other so its sort of a moot point.

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News Link » /news/newsarticle.asp?searchid=23941
Click to view MooseMuffin's User Page MooseMuffin (275) Aug 02, 2011 - 09:23 am
Yea, I really only played online, mods weren't allowed online, and items were always being sold for cash through other channels. None of this is really new to my Diablo experience.

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News Link » /news/newsarticle.asp?searchid=23893
Click to view MooseMuffin's User Page MooseMuffin (275) Jul 21, 2011 - 07:39 am » Edited on Jul 21, 2011 - 07:40 am
The indie games on xbox live are buried. There's a ton of them, and they're overwhelmingly crap. If you've made something really good and not doing your own advertising, I can't imagine anyone will ever find it on their own. Zeboyd's games are like 2 of the 4 xbl indie games I've actually heard of.

Still, it seems like it's the only accessible path for aspiring console developers.

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News Link » /news/newsarticle.asp?searchid=23858
Click to view MooseMuffin's User Page MooseMuffin (275) Jul 08, 2011 - 11:48 am » Edited on Jul 08, 2011 - 11:50 am
This video is actually too impressive. When I watch it all I can feel is disbelief that they'll be able to pull it off.

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News Link » /news/newsarticle.asp?searchid=23760
Click to view MooseMuffin's User Page MooseMuffin (275) Jun 09, 2011 - 06:45 am
This seems like it would have been less of an issue if it didn't take them 6 years to make a game.

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News Link » /news/newsarticle.asp?searchid=23579
Click to view MooseMuffin's User Page MooseMuffin (275) May 18, 2011 - 07:39 am
I guess this is nice because its so simple, but for not much more money you can get a router to run in wireless bridge mode and provide internet to 4 devices. This is handy if you have a concentration of internet enabled stuff in your living room that doesn't have wireless (xbox, bluray, tv).

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News Link » /news/newsarticle.asp?searchid=23544
Click to view MooseMuffin's User Page MooseMuffin (275) May 10, 2011 - 12:31 pm
Ditto. I've picked up Torchlight and Titan Quest and neither is anywhere near as good as Diablo 2. I've been waiting for this for ages.

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News Link » /news/newsarticle.asp?searchid=23527
Click to view MooseMuffin's User Page MooseMuffin (275) May 05, 2011 - 09:26 pm
Wasn't it already a shooter-meets-rpg?

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News Link » /news/newsarticle.asp?searchid=23491
Click to view MooseMuffin's User Page MooseMuffin (275) Apr 28, 2011 - 07:45 am
I've only played about an hour of single player and an hour of co-op so far, but I love every single thing about this game.

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News Link » /news/newsarticle.asp?searchid=23486
Click to view MooseMuffin's User Page MooseMuffin (275) Apr 26, 2011 - 06:38 am
Sony is a great big hardware company and MS is a great big software company. Both have had some pretty major problems this generation when stepping out of their comfort zone.

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News Link » /news/newsarticle.asp?searchid=23483
Click to view MooseMuffin's User Page MooseMuffin (275) Apr 25, 2011 - 10:41 am
5 days down, including a weekend. Where's the list of people who are fired?

Meanwhile, I imagine smugness at Xbox HQ is at an all-time high.

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News Link » /news/newsarticle.asp?searchid=23473
Click to view MooseMuffin's User Page MooseMuffin (275) Apr 22, 2011 - 07:01 am
Who cares, the game isn't even very good. It's almost exactly like Fable 2, but a bit worse.

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News Link » /news/newsarticle.asp?searchid=23462
Click to view MooseMuffin's User Page MooseMuffin (275) Apr 15, 2011 - 12:30 pm
I like the idea at least. They're using the anticipation for their AAA title to help out the little guys. If it works out, little guys make some cash and everyone gets Portal 2 early. If it doesn't, the little guys still get a bump and we get portal as scheduled. Win win.

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News Link » /news/newsarticle.asp?searchid=23450
Click to view MooseMuffin's User Page MooseMuffin (275) Apr 11, 2011 - 01:28 pm
Looks very... generic.

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News Link » /news/newsarticle.asp?searchid=23430
Click to view MooseMuffin's User Page MooseMuffin (275) Mar 31, 2011 - 02:08 pm
Portal 2 is all I need in my life to be happy.

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News Link » /news/newsarticle.asp?searchid=23403
Click to view MooseMuffin's User Page MooseMuffin (275) Mar 22, 2011 - 01:39 pm
I never found the first Crysis to be anything more than a mediocre shooter with great graphics. I never understood why anyone would be hyped for a sequel targeted at consoles.

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News Link » /news/newsarticle.asp?searchid=23399
Click to view MooseMuffin's User Page MooseMuffin (275) Mar 21, 2011 - 07:19 am
Oddly enough, I like this game more than the first one, even though signs of its being rushed are everywhere. I can't wait to start a second character in this game, while in the first I would always get my 2nd/3rd/4th character to the fade or the deep roads and stop playing because the combat sections were too long and not fun. The combat in the sequel is more enjoyable.

On the other hand, the blatantly reused environments are inexcusable, and whoever thought spawning new waves of enemies in random locations (coming from places you've cleared, or spawning on top of you) should be fired.

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News Link » /news/newsarticle.asp?searchid=23387
Click to view MooseMuffin's User Page MooseMuffin (275) Mar 15, 2011 - 01:21 pm
BioWare employee plaints Metacritic praise.

I'm sure it's just one dude who wanted to defend his game, not some nefarious PR maneuver.

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News Link » /news/newsarticle.asp?searchid=23370
Click to view MooseMuffin's User Page MooseMuffin (275) Mar 10, 2011 - 12:35 pm » Edited on Mar 10, 2011 - 12:36 pm
The new skill system doesn't seem obviously dumbed down to me and I think it works just as well as the first game's.

The limitations on how you can equip your party though, that seems like a pointless change to me so far. When you play as a warrior and find a great piece of mage armor, you can't give it to anyone else so its essentially trash.

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News Link » /news/newsarticle.asp?searchid=23370
Click to view MooseMuffin's User Page MooseMuffin (275) Mar 10, 2011 - 07:45 am
I have a solid 10 hours into the PC version, and it's very clear that I've barely gotten anywhere. So far I'm liking the faster combat and the improved conversation system, and I feel like there's much more depth with how you interact with your party members. Still, I've been playing a while and my hero still has no obvious purpose besides making a name for himself. It's sorta Grand Theft Auto in that way.

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Displaying 1 - 31 of 275 | Page 2 > | Page 10 >>



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