FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Matrix
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
TERA February 2012 Screenshots [5] (0)

 Hottest Topics
Blizzard appealing to block Valve trademarking DOTA (10)
Obsidian has 'Kickstarter fever', asks for suggestions (6)
Skyrim mod toolkit and Steam Workshop integration arrive with free official high-resolution texture pack (6)
Diablo 3 dev diary explains nightmare mode difficulty (5)
Bethesda shows modders how it's done: see what Skyrim developers added during free-form 'Game Jam' week (5)
Darling mech combat FPS Hawken will be free-to-play (3)
New Shogun 2: Fall of the Samurai dev diary trailer (2)
EVE crossover Dust 514 to support keyboard & mouse (1)
Wargame: European Escalation multiplayer trailer (1)
Double Fine Kickstarter raises $1.1 million+ in a day (1)
PC Game Sales for Friday, February 10th (1)
PC Game Sales for Monday, February 13th (0)
New Sins of a Solar Empire: Rebellion teaser trailer (0)
Mass Effect 3's gone gold, demos landing tomorrow (0)
Crusader Kings 2 launch trailer sets us up for intrigue (0)
Today's News >>
Today's Siteseeing >>

 Latest Galleries
Max Payne 3 Dual-wielding Screenshots [3] (0)
Krater February 2012 Screenshots [6] (0)
DiRT 3 Complete Edition Screenshots [6] (0)
Reset Game Announcement Screenshots [4] (0)
ARMA 3 February 2012 Screenshots [4] (0)
Sleeping Dogs (formerly True Crime: Hong Kong) Screenshots [14] (0)
TERA February 2012 Screenshots [5] (0)
Syndicate Reboot DART Vision Screenshots [5] (0)
Total War: Shogun 2 Fall of the Samurai February 2012 Screenshots [12] (0)
Need For Speed: The Run Italian Car Pack Screenshots [18] (0)
All Galleries >>

Blow That S#!t Up! (8) by Synchronous Failure
The Nvidia "Crank That S#!T Up" Quiz Show, Part 2 (6) by mohawkade
[FX] 3-Screen Effect - Guide (part-4) (0) by nGAGE
Drink That S#!t Up! (14) by p4l1ndr0m3
My First Entry For Crank That S#!T Up! (2) by deathknight.92
Crank that SH#!t Up Contest Entry (10) by Boltshot
[FX] 3-Screen Effect - Guide (part-1) (0) by nGAGE
Crank That S#!t Up!!!! (6) by CamoDaGreat
My Entry For The Contest. (6) by D4rk Force
[FX] 3-Screen Effect - Guide (part-2) (0) by nGAGE

More Blogs >>




  User Comments
» 20 posts by user Keilun
Displaying 1 - 20 of 20
News Link » /news/newsarticle.asp?searchid=22768
Click to view Keilun's User Page Keilun (20) May 20, 2010 - 05:52 am » Edited on May 20, 2010 - 05:53 am
I'd guess that part of that is just lost in translation/media hype and is more that its difficult to manage a studio across language barriers. I've been working with Japanese game developers and Capcom is one that is very weak when it comes to English competency.

I'm not saying that language barriers are the reason those games failed, but I'm sure they contributed to the result.

Flag this | Edit this post 


News Link » /news/newsarticle.asp?searchid=22725
Click to view Keilun's User Page Keilun (20) Apr 22, 2010 - 01:33 pm » Edited on Apr 22, 2010 - 01:33 pm
» Sounds legally fishy...
Granted that we don't know the contracts signed, it sounds like they're dangling this bonus money that the IW devs were entitled to in the first place and using it as leverage to reduce turnover. That doesn't sound right... It sure is a great way to show respect for the devs that you employ though...

Flag this | Edit this post 


News Link » /news/newsarticle.asp?searchid=22558
Click to view Keilun's User Page Keilun (20) Feb 18, 2010 - 10:08 am
I don't understand the reasoning behind the always online bit. I mean seriously, what is wrong with a on startup check.

If you're going to have periodic checks, at the very least make those checks at reasonable points (AKA right after a check/save point), but even then that would really upset me.

Flag this | Edit this post 


News Link » /news/newsarticle.asp?searchid=22507
Click to view Keilun's User Page Keilun (20) Feb 02, 2010 - 12:45 pm » Edited on Feb 02, 2010 - 12:46 pm
Definitely worth it to start from ME1. It's sad that you can't pick your choices when starting fresh from ME2, because all the choices that they make for you if you're starting anew in ME2 are lame. Basically you f'ed everything up in ME1, and killed off characters that you would have otherwise probably enjoyed in ME2... But maybe some people prefer those choices.

From the sounds of it, Bioware's internal test version had the interface to allow you to pick your choices, but it was removed for the release version. :/

Flag this | Edit this post 


News Link » /news/newsarticle.asp?searchid=22507
Click to view Keilun's User Page Keilun (20) Feb 02, 2010 - 12:43 pm » Edited on Feb 02, 2010 - 12:46 pm
You can have Kelly for a lesbian partner as well.

Flag this | Edit this post 


News Link » /news/newsarticle.asp?searchid=22484
Click to view Keilun's User Page Keilun (20) Jan 21, 2010 - 12:27 pm
The activation limit is not done through SecuRom but now through GFWL and set at a 15 activation limit. Blues News article updated.

Le sigh... publishers never learn.

Flag this | Edit this post 


News Link » /news/newsarticle.asp?searchid=22479
Click to view Keilun's User Page Keilun (20) Jan 21, 2010 - 12:00 pm » Edited on Jan 21, 2010 - 12:03 pm
» Steam activation limit was an error
The 5 machine activation limit that appeared on the Steam purchase page for Bioshock 2 was an error. This is clarified on the 2K forums:

(had to remove link as it would not let me post otherwise) - See BluesNews for the posting.

The Steam page has since been corrected and no longer even shows SecuROM on the install. SecuROM is only being used for the retail copy as a disc check. So this is good news!

The activation check is done through GFWL though unfortunately. And unfortunately there is a 15 machine activation limit for GFWL per key........

Why any games company would opt for GFWL over Steam is beyond me...

Flag this | Edit this post 


News Link » /news/newsarticle.asp?searchid=22479
Click to view Keilun's User Page Keilun (20) Jan 20, 2010 - 01:48 pm » Edited on Jan 20, 2010 - 01:49 pm
» Steam says 5 machine activation limit...
Using the same link in the article, it states there is still a 5 machine activation limit. Whether this is an error on Steam's end or in the article, that's disturbing...

I may have to pass as well.

Flag this | Edit this post 


News Link » /news/newsarticle.asp?searchid=22388
Click to view Keilun's User Page Keilun (20) Dec 11, 2009 - 01:36 pm
» PC excluded?
Was this a console only listing, or did PC really do that poorly. I would have expected MW2 PC to have at least surpassed the #10 spot in Nov.

Flag this | Edit this post 


News Link » /news/newsarticle.asp?searchid=22004
Click to view Keilun's User Page Keilun (20) Aug 10, 2009 - 01:32 pm
I'm more concerned with how Intel is bringing Larrabee to market. Currently it's going to be slated as a separate PCI-E expansion card. That means they'll be starting with a market-share of 0.

In turn this means that unless they provide some facility to run DX/OGL games on top of Larrabee (which currently is not planned from the SIGGRAPH pres.), then game developers will be hard pressed to provide support for it up front. If any, it will have a slow adoption rate.

That's another issue to tackle apart from the technical details of providing a compelling reason to go Larrabee vs. today's GPUs.

Flag this | Edit this post 


News Link » /news/newsarticle.asp?searchid=21748
Click to view Keilun's User Page Keilun (20) Jun 11, 2009 - 11:06 am » Edited on Jun 11, 2009 - 11:07 am
Yep. And hopefully after that certain distributors (NVIDIA Store..) will cease to charge for access to products to which you've already purchased (eg. Badaboom).

Flag this | Edit this post 


News Link » /news/newsarticle.asp?searchid=21712
Click to view Keilun's User Page Keilun (20) Jun 02, 2009 - 11:43 am
Except that this includes support for Adobe Flash Video, not just vector based images.

From the article:

"full H.264 video playback"

Flag this | Edit this post 


News Link » /news/newsarticle.asp?searchid=21580
Click to view Keilun's User Page Keilun (20) Apr 29, 2009 - 04:14 pm
Yep. I've been wanting a Flash based PSP. Expandable memory would be great.

I'm more concerned about the previous PSP interviews where just 6 months ago they said that UMD was here to stay as it's a significant part of their business. I guess everything here is speculation for now, but I sure hope they don't try to limit it's potential.

Flag this | Edit this post 


News Link » /news/newsarticle.asp?searchid=21580
Click to view Keilun's User Page Keilun (20) Apr 29, 2009 - 11:57 am
I certainly hope they plan to provide some path to get those of us with the dated UMD games onto the new PSP2...

But knowing Sony's past, they probably won't.

Flag this | Edit this post 


News Link » /news/newsarticle.asp?searchid=21549
Click to view Keilun's User Page Keilun (20) Apr 24, 2009 - 12:35 pm » Edited on Apr 24, 2009 - 12:36 pm
I don't totally agree with this. I own a PSP and I buy the games. However, given the price of those games ($30-40 CAD) and the amount of playtime I get from those games, it's hard to justify my purchases when compared to say a PC game or a console game.

I'm probably a different target market. I love the long involved games like Jeanne D'arc and Final Fantasy Tactics. I even enjoyed God of War: Chains of Olympus. The only issue I have is that the games often are too short. Add to that the fact that some of these games are now out of print...

My biggest reluctance to buying more PSP games is that I feel the platform is dying. Not just because of the game selection, but also because of the hardware. The UMD format is just bulky and outdated. I would be all over a new PSP if it was solely flash based.

Of course they wouldn't do that since it's a tremendous overhaul of the way they structured their PSP business. The only reason I visit my PSP now is to play movies on the road. I convert my DVDs to PSP format and load it onto my MemoryStick and keep myself entertained.

The rest of it is just fluff to me. If an amazing game comes out, I'll consider it, but anything short of that and it's tough to warrant a purchase. That's my issue.

Flag this | Edit this post 


News Link » /news/newsarticle.asp?searchid=21247
Click to view Keilun's User Page Keilun (20) Feb 03, 2009 - 03:07 pm
That's good to hear. Now if only that fix would somehow make its way back to Vista... because I'll be damned if I have to pay $200 for what appears to be a Service Pack release!

Flag this | Edit this post 


News Link » /news/newsarticle.asp?searchid=21247
Click to view Keilun's User Page Keilun (20) Feb 03, 2009 - 12:49 pm
» Do I still have to constantly resize my explorer window?
Title says it all. Beyond UAC, this is by far the most annoying bug in Vista. I'm still shocked that it hasn't been fixed.

Yes I've read tons of posts on how to "fix" it. NONE of them are permanent solutions. It works for a few days, then it reverts back to the default (ridiculously puny) explorer size. I sure hope this has been resolved in 7.

Flag this | Edit this post 


News Link » /news/newsarticle.asp?searchid=20722
Click to view Keilun's User Page Keilun (20) Aug 05, 2008 - 01:43 pm
There are still issues beyond what that article covers. That article actually links to a student that implemented a Ray-traced Quake 4 running at about 16fps.

He shows his findings upon which that article is partly based, but then sums it up with a number of issues that still need to be researched fully in order to truly run at interactive speeds. Namely:

- Spatial indexing of dynamic objects.

In games today, you can interact with more and more of the environment, which makes it that much more difficult. Generating the spatial indexing structures is time-intensive to run per frame.

That said, there is active research going on in the area that looks promising. Still nothing >16fps for moderately populated scenes. We're talking about interactive frame rates for a moving character.

As much as I'd love to see interactive raytraced games, there's still some more work to be done before it's able to run scenes in today's games at interactive speeds.

Flag this | Edit this post 


News Link » /news/newsarticle.asp?searchid=13098
Click to view Keilun's User Page Keilun (20) Nov 07, 2006 - 06:16 am
The patch notes are right on the page (history.txt link):

Version 1.13:
1. Fixed - Sometimes the TCP/IP Host would not send the first turn game file to the players.
2. Fixed - Planet structure points were too high.
3. Fixed - "Propulsion Experts" racial trait was giving movement to bases.
4. Fixed - Some designs would lose racial trait effects on load of game.
5. Fixed - Text was overruning the side of the Set Construction Queue lists.
6. Fixed - A ship constructing a vehicle cannot retreat from combat.
7. Added - Whether a vehicle can retreat from combat to the Combat Piece Report.
8. Fixed - Repulser beams will not knock a ship past the retreat border.
9. Fixed - A ship cannot retreat into a blocked sector (such as a star).
10. Fixed - If all retreat locations are blocked, no retreat is possible.
11. Fixed - In the Construction Queues window, the On Hold and Repeat filters were switched.
12. Fixed - "Upgrade Facilities" action on the Construction Queues window would not work correctly
if upgrades were already present in the queue.
13. Changed - Some weapon balancing.
14. Fixed - More than one Emergency Resupply or Emergency Reordnance pod could be put on a ship.
15. Fixed - AI was sending multiple colonizers to the same planet.
16. Fixed - AI was trying to retrofit ships that had cargo.
17. Fixed - Sometimes ships which could drop troops or capture ships would just sit still.
18. Fixed - Crew were too strong in defense of a ship during ship capture.
19. Added - "Space Combat Crew Boarding Strength" in Settings.txt which sets the base race combat strength.
20. Fixed - Sometimes finding ruins would cause a crash.

Flag this | Edit this post 


News Link » /news/newsarticle.asp?searchid=11442
Click to view Keilun's User Page Keilun (20) Jul 31, 2006 - 10:37 am
Well at least we can be sure that it will have lots of grammatical mistakes. :P

Flag this | Edit this post 


Displaying 1 - 20 of 20



 Latest Headlines
PC Game Sales for Tuesday, February 14th (0)
Ravaged dev diaries show the indie shooter's vehicles (0)
New Mass Effect 3 teaser trailer, "Take Earth Back" (0)
Crusader Kings 2 launch trailer sets us up for intrigue (0)
New Sins of a Solar Empire: Rebellion teaser trailer (0)
PC Game Sales for Monday, February 13th (0)
Gratuitous Tank Battles debug video shows gameplay (0)
Mass Effect 3's gone gold, demos landing tomorrow (0)
First Krater dev diary talks features, shows gameplay (0)
New Shogun 2: Fall of the Samurai dev diary trailer (2)
PC Game Sales for Friday, February 10th (1)
Obsidian has 'Kickstarter fever', asks for suggestions (6)
Blizzard appealing to block Valve trademarking DOTA (10)
Wargame: European Escalation multiplayer trailer (1)
Diablo 3 dev diary explains nightmare mode difficulty (5)
Today's News >>
Today's Siteseeing >>






 Latest Siteseeing
Great Battle of Skyrim video features 1200+ NPC warriors (1)
Strange sounds heard worldwide: eerie phenomenon, hoax, or viral marketing for Mass Effect 3? (video) (4)
Kuma\War developer sentenced to death in Iran for espionage, propaganda, being a CIA spy (9)
Piracy now officially-recognized religion in Sweden (9)
Serious Sam 3 DRM is an unbeatable scorpion enemy (5)
Playing Skyrim PC with Kinect gestures/voice (video) (14)
Super Mario Land 1-1 in Minecraft stop-motion (video) (6)
Fan-made Diablo costume is awesome, scary (video) (1)
Modders recreate Titanic interior using CryEngine 3 (8)
Skyrim world map mod removes zoom restriction (video) (4)
More Siteseeing >>