




 |
 |




| News Link » /news/newsarticle.asp?searchid=22331 | redman jones (102) Nov 19, 2009 - 11:22 pm
| I hate the fact that everyone wants mp3 audio these days.. we all have so much storage available to us why not use a loseless format instead?? It annoys me when you listen to a cd and you can hear how the audio has been compressed so it can fit on the disc.
I have some 24-bit / 96khz flac, but they're only 150mb or so for about 7 minutes of song. Led Zeppelin vinyl rips. What kind of quality produces 300mb tracks? Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=22326 | redman jones (102) Nov 18, 2009 - 07:48 pm
| | Balancing resource upgrades and expansion while developing a competent defense & offense was what made SupCom + FA so brilliant.. I'm really worried about this shift of focus onto combat that half of what made the 1st game so addictive will be lost. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=22292 | redman jones (102) Nov 12, 2009 - 06:53 pm
| | It isn't an excuse at all, why do you think they push GPGPU computing so much? Why have they engineered Fermi to be so unnecessarily accurate if they only wanted to be the fastest at playing games? They want people to use Fermi to do more than just accelerate 3D games. Nvidia realises that AMD and Intel could squeeze them out of the 3D market so they are trying to find new markets to penetrate. Go read up about Nvidias work with Tesla, and understand why Fermi is so over-engineered for games. Flag this | Edit this post |










| News Link » /news/newsarticle.asp?searchid=22151 | redman jones (102) Sep 21, 2009 - 09:28 am
| The quicker we can get to an interface that doesn't bottleneck SSDs, the better.
While the need for 6Gbit/s on a single mechanical drive is highly debatable, the push for a faster interface isn't, so the more hardware out there that supports it, the better off we all are. Flag this | Edit this post |




| News Link » /news/newsarticle.asp?searchid=22092 | redman jones (102) Sep 10, 2009 - 09:03 am
| The more threads you can execute simultaneously, the better. The trade-off we have had to have, is one of clockspeed with an increase in physical cores.
What happens when you turn off unused cores and increase the clockspeed of the used cores? You end up with the best of both worlds, and as soon as people stop thinking that a dual core is plenty, developers will start coding to accomodate multicore systems. I bet most poeple think a 32bit OS is plenty, yet it would be so much better for so many people if we could jump to 64bit exclusively. People get stuck in their ways, and it's those people who hold technology back. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=22118 | redman jones (102) Sep 10, 2009 - 08:42 am
| | The performance of the card and its cost to the end user are the only 2 metrics on which fanboyism is based. The difference between AMD and Nvidia is Nvidia is much more successful with their marketing. Is Nvidia a better buy because their cards don't drop in price as quickly as AMD cards? No. The card with the better performance per dollar spend is the better card, so why do you care if a fast card becomes cheap? Just wait it out. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=22116 | redman jones (102) Sep 10, 2009 - 05:34 am
| sbuckler - I totally agree, however we could alternatively assume that the 4870 had more bandwidth than it could use. My point was just that the memory interface is not the be-all end-all factor in bandwidth.
I hope they get the balance right and the cards come out with huge performance gains for little to no extra cost over when the 4870 was launched. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=22115 | redman jones (102) Sep 09, 2009 - 11:44 pm
| | Bigger numbers do not equal faster. A great example of that is the i7. Compare it to a Core 2 Quad. Cache size is not the only factor in the equation. There is little point in having lots of cache if it is very slow, so the configuration of the cache is just as important as the quantity. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=22116 | redman jones (102) Sep 09, 2009 - 11:37 pm
| | It also increases the cost. Memory bandwidth is dependent on how wide the interface to the memory is, and how quickly the memory can exchange information over it. No point developing a memory interface that provides more bandwidth than the card could ever use - that just increases the cost to develop and purchase the hardware. Remember GDDR5 has twice the bandwidth of GDDR3 given the same width interface.. Flag this | Edit this post |


| Siteseeing Link » /news/siteseeingarticle.asp?searchid=4544 | redman jones (102) Aug 14, 2009 - 01:38 pm
| You have to be kidding right? It's a coffee. It's served hot. If you spill it on yourself, too bad - don't be such an uncoordinated idiot.
The U.S is so amusing with all of its laws and supposed "freedoms". Here is a million dollars, you deserve this for being a fuckwit! :) Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=22030 | redman jones (102) Aug 14, 2009 - 01:17 pm » Edited on Aug 14, 2009 - 01:18 pm
| "We are concerned that, given pressures on the consumer, price cuts may not have the stimulative impact to hardware and software sales that they have had in the past".
So basically the guy says that it is possible that sales will not be as high as they previously were. Wow. Way to take a non committal stance on the issue.
Lower sale price = broader market in which the console and its games can sell. Simple really. Flag this | Edit this post |



 |
|
|
|