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| News Link » /news/newsarticle.asp?searchid=10997 | Phirewind (894) Jul 06, 2006 - 09:01 am
| Also keep in mind that sometime it's actually not the developer's fault. I think the publisher often handles final the QA review. Publishing companies have been known to tell a developer to NOT fix a product, even though they wanted to, because the accounting department said it wasn't cost-efficient. It's easy to blame the developers because we see them as the creators, but usually the people responsible for actual support and release policies are the ones writing the checks to the developers, i.e. if you don't get paid for working on X, it's hard to get it done.
Not saying I know anything about this particular dev/pub partnership, just putting it out there from a dev point of view. Flag this | Edit this post |



| News Link » /news/newsarticle.asp?searchid=10971 | Phirewind (894) Jul 05, 2006 - 08:55 am
| No, patches should not be mandatory, but I do agree with Warspite that in this day of high-speed broadband and information flow, it's not hopeless to say a patch is on the way. Back in the day of Battlecruiser 3000 (the game that took approximately half a million patches and still didn't work properly when it was released years later), a bad bug on release was often a death toll, 'cause word didn't spread quite as fast that a game sucked, and patches couldn't be distributed as fast, so many publishers didn't care, even if the developers did.
Nowadays, at least half of the potential market for Titan Quest already knows that there's a really bad bug in the game, and the publisher knows that we know. When sales stall, somebody in QA will be in hot water, and the publisher will be on the developers to fix it ASAP because it hurts the bottom line. The time when a publisher could put out something that flat-out didn't work, forget it and still expect average sales is long gone. Flag this | Edit this post |





| News Link » /news/newsarticle.asp?searchid=10887 | Phirewind (894) Jun 27, 2006 - 02:16 pm
| | Is this going to be live-action or animated? And if live, what live human females are they going to find to even approximate the women in this game? Angelina Jolie and who else? Most of the supposed "action capable" actresses in Hollywood couldn't fill those outfits if they gained 30 pounds, and couldn't make us believe a fight to save their lives. Sorry, but Charlie's Angels wire-fu is crap. Flag this | Edit this post |



| News Link » /news/newsarticle.asp?searchid=10825 | Phirewind (894) Jun 23, 2006 - 12:59 am
| Here's a big tall glass of fresh cold I don't care.
Honestly, I played and really enjoyed the first 3 games, then one day I turn on TH3 on the PS2 (even had the online adapter)... and suddenly realized I never wanted to play another Tony Hawk game. Ever. That's been about 3 years and all I've seen since then is more of the same stuff to remind me I just don't care anymore. Flag this | Edit this post |

| Siteseeing Link » /news/siteseeingarticle.asp?searchid=2972 | Phirewind (894) Jun 22, 2006 - 02:07 pm
| Pay closer attention to what rathe said. Keep in mind that the US as a whole is not actually a single entity, but a conglomeration of states with their own subset of laws. States that allow licensed and trained civilians to carry legal firearms have a drastically lower rate of violent crimes against home-owners and average citizens. Yes, there are some violent places in the US, but in states and counties where law-abiding citizens are allowed to protect themselves, the cost effectiveness of random crime drops significantly and it shows.
It IS mostly about culture. There are 3 types of civilian gun injuries: Crime, Stupidity, and fear-based ignorance. When you remove the ignorance and fear, you reduce stupidity, and criminals reconsider getting legally shot in the face by their next target. Flag this | Edit this post |

| Siteseeing Link » /news/siteseeingarticle.asp?searchid=2972 | Phirewind (894) Jun 21, 2006 - 12:27 pm
| I have a Walther P22. It's not exactly rocket science to push the clip release and slide back the chamber...
Maybe he thought since it was just a .22, that if he put his hand on the barrel he'd just catch the bullet before it got going too fast. Well, nevermind, that requires cognitive thought. Flag this | Edit this post |

| Siteseeing Link » /news/siteseeingarticle.asp?searchid=2969 | Phirewind (894) Jun 21, 2006 - 11:08 am
| Good pictures, but I'm having a very hard time believing that there's any material in a laptop capable of sustaining that type of ignition without an accelerant. I know from experience that when a hard drive critically overheats, it will sieze up and therefore stop producing heat. A processor will short out and die, and even then only produces a little smoke. Multiple explosions? I don't think so, unless somebody tried liquid cooling their laptop with Napalm (hmm... sounds like fun).
But good pictures. Flag this | Edit this post |



| News Link » /news/newsarticle.asp?searchid=10777 | Phirewind (894) Jun 20, 2006 - 10:54 pm
| Unfortunately, it's not as awesome as it sounds, at least not for me. It looks good, has great humor, love the old Kung Fu theme (I still play Kung Fu Chaos on my Xbox)... but so far I haven't been able to convince myself that it's a fighting game.
It plays just like it reads. Your character has no propulsion or response to commands. You use the mouse to grab their hand or foot and sling 'em around. I was hoping for a fighting game with realistic physics, but this is "porrasturvat" with a kung fu skin. Enjoyable enough, but not what I was hoping for. Flag this | Edit this post |










| Siteseeing Link » /news/siteseeingarticle.asp?searchid=2936 | Phirewind (894) Jun 14, 2006 - 01:34 pm
| "a springboard to analyze different ways of knowing"
Ok, you can use different methods to learn something, or analyze it, or ask questions about it... but you can't "know" it differently. Either you know it or you don't. That, and it just sounds stupid. Flag this | Edit this post |



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