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» 10 posts by user Razumen
Displaying 1 - 10 of 10
News Link » /news/newsarticle.asp?searchid=12873
Click to view Razumen's User Page Razumen (10) Oct 24, 2006 - 02:25 pm
How does this not effect Americans? It effects everyone, Even Sony employees have ordered PSP's via their service.

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News Link » /news/newsarticle.asp?searchid=12400
Click to view Razumen's User Page Razumen (10) Sep 24, 2006 - 12:32 pm
Oooh, another game gets the bulletdodging fever. Sounds kind of silly really, what are they in now? The Patriots' War Matrix?

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News Link » /news/newsarticle.asp?searchid=12116
Click to view Razumen's User Page Razumen (10) Sep 06, 2006 - 05:14 pm
Not really, but AI right now isn't that advanced - so there's definitively a LOT of room for improvement, With the new multiple core processors already out, and likely to become mainstream, I doubt a seperate board for AI will become popular.

From what I've read however, they plan on accellerating low-level AI tasks only (pathfinding, etc), leaving higher level decisions to be coded and executed via software. It sounds neat, because then developers won't have to worry quite so much about the nitty gritty, and instead can really concentrate on the tougher stuff, more interesting stuff.

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News Link » /news/newsarticle.asp?searchid=10953
Click to view Razumen's User Page Razumen (10) Jul 01, 2006 - 03:14 pm
I personally hope this results in the death of the whole "It's a all in one media center! Oh and it plays games too!" philosophy they have been pursuing. MS is guilty of this also.

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News Link » /news/newsarticle.asp?searchid=10935
Click to view Razumen's User Page Razumen (10) Jun 30, 2006 - 03:13 pm
Wow, you have no idea what you're talking about do you? There are already programs out that can easily calculate the mass, density, and material of a object and have it break/act realistically.

Stuff like this is already being used in games (the new Indiana Jones game for example).

Implementing physics into games isn't the hard part, the hard part is getting these new fangled physics features to actually enhance the gameplay experience.

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News Link » /news/newsarticle.asp?searchid=10615
Click to view Razumen's User Page Razumen (10) Jun 08, 2006 - 03:27 pm
Q4 was good, it just didn't capture the essence of Q2 completely.

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News Link » /news/newsarticle.asp?searchid=10549
Click to view Razumen's User Page Razumen (10) Jun 05, 2006 - 12:58 pm
Actually, Ps3 and 360 are technically more 'limited' since they MUST use extra processing cycles for HD, while the Wii doesn't.

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News Link » /news/newsarticle.asp?searchid=10510
Click to view Razumen's User Page Razumen (10) Jun 01, 2006 - 09:07 pm
Bah, wherefor art thou Mechwarrior 5? I am sick of these arcade mech games.

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News Link » /news/newsarticle.asp?searchid=10511
Click to view Razumen's User Page Razumen (10) Jun 01, 2006 - 09:05 pm
Yeah, I passed it very quickly, not sure if it was worth $20 though. The beginning wasn't that great, especially the pitch black parts (stupid flashligh battery) but it did get better.

It was definitively a better purchase than Sin Episode1 - I just hope they don't try to make this episodic content the norm, I'd rather have a full game to play through.

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News Link » /news/newsarticle.asp?searchid=10506
Click to view Razumen's User Page Razumen (10) Jun 01, 2006 - 08:58 pm
Yuk, horrible jpg compression ftl.

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Displaying 1 - 10 of 10



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