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| News Link » /news/newsarticle.asp?searchid=12116 | Razumen (10) Sep 06, 2006 - 05:14 pm
| Not really, but AI right now isn't that advanced - so there's definitively a LOT of room for improvement, With the new multiple core processors already out, and likely to become mainstream, I doubt a seperate board for AI will become popular.
From what I've read however, they plan on accellerating low-level AI tasks only (pathfinding, etc), leaving higher level decisions to be coded and executed via software. It sounds neat, because then developers won't have to worry quite so much about the nitty gritty, and instead can really concentrate on the tougher stuff, more interesting stuff. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=10935 | Razumen (10) Jun 30, 2006 - 03:13 pm
| Wow, you have no idea what you're talking about do you? There are already programs out that can easily calculate the mass, density, and material of a object and have it break/act realistically.
Stuff like this is already being used in games (the new Indiana Jones game for example).
Implementing physics into games isn't the hard part, the hard part is getting these new fangled physics features to actually enhance the gameplay experience. Flag this | Edit this post |




| News Link » /news/newsarticle.asp?searchid=10511 | Razumen (10) Jun 01, 2006 - 09:05 pm
| Yeah, I passed it very quickly, not sure if it was worth $20 though. The beginning wasn't that great, especially the pitch black parts (stupid flashligh battery) but it did get better.
It was definitively a better purchase than Sin Episode1 - I just hope they don't try to make this episodic content the norm, I'd rather have a full game to play through. Flag this | Edit this post |


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