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| News Link » /news/newsarticle.asp?searchid=24449 | Trevor311 (457) Nov 30, 2011 - 10:59 pm
| Every single gamer that I've known personally that claimed "if the game is good enough, I'll buy it" or "I'll play the pirated copy first and if it's good enough, I'll go buy it," never bought the games that were good enough to keep them playing for extended periods of time.
It's an excuse, a cop-out, and denial. Whether you'd buy the game or not, you are breaking the law, and stealing when you play a pirated game. You are paying for the right to play the game whether your playing time ends up being 30 minutes or 300+ hours.
It's like going to see a movie. You pay up, and if it sucks, you've wasted a few hours and 10 bucks or more, but you paid for the right to see the movie whether it was good or bad. If you're really worried about wasting money, you'd check the reviews, then decide, yet still risk that you might not like it if you do go.
Consumers do not own the right to play a game without paying for it just because they want to "try it out" first or "I wouldn't have bought it any way."
It's all part of the "entitled" idiocracy that governs the actions of much of the last few generations of society. Flag this | Edit this post |



| News Link » /news/newsarticle.asp?searchid=23936 | Trevor311 (457) Aug 02, 2011 - 04:01 pm » Edited on Aug 02, 2011 - 04:03 pm
| I think you missed the point that is Tribes, Wielder. It wasn't about being the best graphics or anything. The fact of the matter is, there has NEVER, EVER, been a game anywhere close to Tribes.
The speed of the game and the added dimension of ski-ing flag routes in CTF and jetpacks has never been duplicated, and never has any game come anywhere close to it.
It was one of the first, if not the first, to allow customized loadouts.
It was one of the first, if not the first, to use in game recording for playback. It also legitimized live game casts in a way most other games have failed at doing.
It is also the only game that allowed tremendous customization to the game via an in-game scripting engine.
Then there were the skillshots like mid-air disc shots, midair mortars/grenade launcher hits, and shocklance kills.
Was there a learning curve? Yes. It is definitely not for the unskilled or the impatient, but once you started to play with any level of skill and take part in competitive play, there was absolutely nothing like it, and never has been. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=23806 | Trevor311 (457) Jun 23, 2011 - 12:05 am » Edited on Jun 23, 2011 - 12:06 am
| Truth be told, knowing now what the control configuration is on PC, if I play it at all I will definitely do it on the Xbox. I hated the control configuration for NWN2 so bad that I never played past the first quest.
Forcing a terrible control scheme on players was a bad decision on their part. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=23806 | Trevor311 (457) Jun 21, 2011 - 05:44 pm » Edited on Jun 21, 2011 - 05:46 pm
| This is not the fault of consoles. Obsidian did the exact same damn thing with NWN2 years ago, which wasn't a console game. They are just idiots apparently when it comes to action RPG control design.
They were also responsible for ruining Knights of the Old Republic II which was released buggy, incomplete, and with incomplete levels that were removed from the game still on the DVD disc.
They have a history of buggy releases and poor UI/controld design. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=23806 | Trevor311 (457) Jun 21, 2011 - 05:42 pm
| It's the exact same mistake that was made with Neverwinter Nights 2. NWN was a great game. Atari brought in Obsidian for NWN2, and they made a bunch of changes, including the same changes above for controlling the controls and camera which are NOT intuitive or traditional and everyone I knew hated them. It ruined the game. Between the poor controls, and the poor toolset compared to NWN, we all gave up on NWN2.
Apparently Obsidian didn't learn anything. I get the feeling they have a guy, or set of guys, who thinks that that control set is better than anything else even though nearly everyone hates it and thinks it's terrible. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=23682 | Trevor311 (457) Jun 11, 2011 - 01:50 am » Edited on Jun 11, 2011 - 02:06 am
| You're arguing for the sake of arguing and making a personal attack on me rather than trying to discuss what was being discussed, so I'm done. I'll make a couple of quick comments and I'm moving on.
I have an opinion, it's perfectly valid, and it's different than yours. I don't really care if I was right or wrong about a comment I may or may not have made months or years ago regarding HD and Nintendo. As for it being a show stealer, yes, I disagree, because it wasn't that big of a deal. I couldn't be more unimpressed, nor could my friends. We're not arguing facts, we're arguing opinions, so there is no right or wrong answer here, and I can disagree all I want. Nothing you have said discounts my opinions on the matter.
As for the controller, Dreamcast already did it at a simpler level. So it's not really an original idea so much as one of those Apple style moments where they took someone elses idea and tried to make it better. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=23682 | Trevor311 (457) Jun 11, 2011 - 12:20 am » Edited on Jun 11, 2011 - 12:31 am
| Seriously, what are you, 12? I don't know what to think between the childish "xbot" nickname that you've started hurling around (tip number one, calling people names does NOTHING for your position in a discussion or argument), and the "I TOLD YOU SO" in all caps.
If they work their way into the mature gaming market, great, but my point still stands that they have never really targetted the adult gamer before, and the types of games they've put out in the past largely work well regardless of the rendered resolution. If they didn't, then the Wii and past Nintendo consoles would have never done as well as they did.
As for cut and run, is that somehow supposed to be insulting also? I say my point and move on. I have no desire to continually refresh old threads. I do not have the time nor desire to sit here refreshing Firingsquad threads over and over and posting to them 50 times a day.
For the record, go back and re-read my original post. I said, I disagree, and I stated why. There's nothing to defend, and I really don't understand why you are seemingly insulted and have taken offense to the fact that I disagreed and am not interested in a tablet controller.
As for everything else, it remains to be seen how Nintendo fairs. They are basically playing catch up with everything else - hardware, community/network support, storage of and securing of personal sensitive information, etc. After the screw ups that Sony has had, I'm not sure I'd want to be Nintendo's guinnea pig. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=23682 | Trevor311 (457) Jun 10, 2011 - 10:34 pm » Edited on Jun 10, 2011 - 10:43 pm
| First off, I never said ANYTHING about HD or SD. So I'm not sure why you brought that up at all.
You'd have been more accurate if you'd said "none of your friends are 8 years old and prefer games with more substance than following around a childishly stylized Zelda and fantasizing over her pink panties."
If you can't accept the truth that there's a set of gamer demographics that have no interest whatsoever in Nintendo Wii or Wii-U, I don't know what to tell you. A tablet controller is NOT going to change that lack of interest, and it's not hard to understand why. Why have I never bought a Wii despite it's cheap price? Because I know if I did, it would do the exact same thing that it does at everyone else's home that I know that owns one...sit there and gather dust while they spend the majority of their time playing PC, PS3, or Xbox 360.
There's nothing worse than someone who's entire argument is predicated on their belief that someone is or is not a fanboy or anti-fanboy. There's no room for discussion with this type of person. This had nothing to do with one console versus the other. A Table controller just doesn't excite anyone that I know, and regardless of what ANYONE says, it does not look or sound comfortable at all. Instead of claiming it feels fine after a couple of minutes of holding it...use it for many hours like most gamers will, and THEN tell me that it isn't uncomfortable, is perfectly ergonomic, and feels great.
It just looks and sounds like a gimmicky distraction to me, for the same reasons that being able to use Kinect to customize my weapons in games that I play with a standard controller sounds retarded. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=23682 | Trevor311 (457) Jun 10, 2011 - 07:11 am » Edited on Jun 10, 2011 - 07:13 am
| I disagree. Almost nobody I know has any interest at all in playing a game while holding a tablet in their hands.
Overall E3 was pretty "meh" this year. Yes, some good games coming out, but most all of them are sequels and there really wasn't anything wow-worthy announced by anyone. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=23760 | Trevor311 (457) Jun 08, 2011 - 08:51 pm
| Interesting how he plays this out. On the one hand he calls it a mistake, then in the backdoor he slides in one of the reasons that console development has grown the way it does - the fact that consoles aren't hampered by the overhead that you have with PCs loaded with heavy OS and other system software.
He suggests that the bottleneck of programming through APIs on the PC will soon either disappear or improve, and I'm all for that, but I'll believe it when I see it. If it does happen, it'll be interesting to see how and who takes advantage of it, as well as what kind of difference it makes. Personally though, I still enjoy that I am not having to spend so much money on PC hardware like I used to for gaming. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=23683 | Trevor311 (457) Jun 06, 2011 - 06:21 pm
| | It'll be interesting to see what Nintendo does come out with. Puts them on a completely different generation cycle, but I think this time around they need to get back to core gamers. Wii was an interesting set of hardware and certainly successful though not without its shortcomings and it alienated core gamers a bit. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=23683 | Trevor311 (457) Jun 06, 2011 - 04:57 pm » Edited on Jun 06, 2011 - 05:03 pm
| I haven't seen the press conference, but either you can't count, or some of those games above that I read as not being Kinect games are actually Kinect games. Gears 3, Halo 4, Mass Effect 3, MW3, Ghost Recon...
There's nothing to defend. We love our Xbox 360, we love Xbox Live, we love Kinect, and we love our games on Xbox. Is it really that hard to understand? Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=23683 | Trevor311 (457) Jun 06, 2011 - 04:55 pm
| Kinect is fine. The focus of attention by Microsoft on Kinect is not a show of lack of attention elsewhere, they simply leave most of that to the developers and know they are going to do well regardless of what their E3 focus is.
Gamers know what Kinect is for and what it's not for, and it's presence doesn't diminish successes in other areas. It's sold over 8 million units in its first year, and that's something for Microsoft to be proud of. The games are exactly the kind you'd expect. Flag this | Edit this post |



| News Link » /news/newsarticle.asp?searchid=23650 | Trevor311 (457) Jun 03, 2011 - 09:15 pm » Edited on Jun 03, 2011 - 09:20 pm
| Get some extenders from KontrolFreek, throw the sensitivity to max, turn off sticky aim, and go to town.
Besides, sticky aim was around long before FPS games went to console, so all this "twitch" gaming from PC players is elitist BS to begin with.
Most of these "consolified" features that everyone complains about started on the PC, not consoles.
Those of us who have been around long enough, realize this.
There are pros/cons to both controls. Mouse gives you the ability to stop on a dime...when you stop moving it, it stops, while a joystick is going to have some residual movement while the stick returns to center. On the other hand, continually moving the mouse in the same direction requires a user to pick up the mouse, and replace it on the surface, something joystick users don't have to do.
After that, it's all about repition and how comfortable you are with the controls. Flag this | Edit this post |






| News Link » /news/newsarticle.asp?searchid=23641 | Trevor311 (457) Jun 02, 2011 - 08:24 am
| Why don't you provide examples of FPS games that are copies of the "CoD formula". I look at successful FPS games and this is what I see.
Halo series, CoD series, Borderlands, Bioshock series, Crysis series, Brothers in Arms series, Medal of Honor series, Battlefield series, FEAR series, Homefront, Wolfenstein series, Portal series, Half-Life series, Rainbox Six series, Left 4 Dead series. I'm sure I'm leaving some out, but very few of those would I consider even coming close to copying the "CoD formula." Maybe Homefront (which actually does a lot of things differently in multiplayer, while retaining some of the successful aspects you see in CoD), the new Medal of Honor perhaps, and perhaps some aspects in Battlefield, which still stands on its own and isn't a new series at all and has always been successful in its own right. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=23650 | Trevor311 (457) Jun 02, 2011 - 08:02 am » Edited on Jun 02, 2011 - 08:03 am
| Can't twitch aim on a console? You haven't spent enough time playing FPS on consoles then. Good players turn the sensitivity to max, turn off sticky aim, and do very well.
Not much different to me than people playing FPS on PCs with game pads, track balls, and joysticks. I knew some very good FPS gamers who didn't use a mouse. It's all about what you're used to. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=23650 | Trevor311 (457) Jun 01, 2011 - 06:04 pm
| | Looks promising. I enjoy the final slogan too, "No cover, all man." As much as I enjoy when games have well implemented cover systems, sometimes it's nice to just go back to the old style action game and strafe around, firing like a madman, with enemies and explosions everywhere, Michael Bay style. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=23641 | Trevor311 (457) Jun 01, 2011 - 06:01 pm
| | After seeing video of some of the features in use, I can see this enjoying some success I guess. It really depends on the price though. Only hardcore CoD fans/players will pay a significant price for this. However, keep it low enough, and you might see more than just hardcore gamers buying in. Flag this | Edit this post |

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