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» 4 posts by user DarkUltra
Displaying 1 - 4 of 4
News Link » /news/newsarticle.asp?searchid=16689
Click to view DarkUltra's User Page DarkUltra (4) Jul 28, 2007 - 11:36 pm
I too, decapitable zombie hordes! This game has fast zombies so you'll use the backpedal alot, and fast zombies as also stressfull.

I'd much rather have lots of slow zombies, that you can shoot apart, and get up again after a head-shot if you haven't dismembered them enough.

With enough FPS and monitor HZ it's less stress and you get more overview over the movements. I remember quake 3 seemed like slow motion after upgrading to a GeForce 3 ti 500.

Doom 1 and 2 had mostly slow moving monsters, but is still a good challenge with respawning monsters and ultra violence difficulty. Playing coop with a friend, of course.

But I haven't tried Left 4 Dead.

/rant :)

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News Link » /news/newsarticle.asp?searchid=14228
Click to view DarkUltra's User Page DarkUltra (4) Feb 08, 2007 - 06:27 am
» It's important to whine, but not about a delay!
It's important to whine about wrong decisisions of Marketing Monkeys, but not about a delay!

Better to have a polished game with ferrari-quality sound effects and gun animations then the plush feel of Unreal Tournament 2004 and 3 (according to the movies I've seen from the game).

Timeshift also got delayed a lot, but if that makes better game i'll gladly play Battlefield 2, Rise of Legends, Spellforce 2 and Shadowgrounds i the mean time. :D

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News Link » /news/newsarticle.asp?searchid=14226
Click to view DarkUltra's User Page DarkUltra (4) Feb 08, 2007 - 05:39 am » Edited on Feb 08, 2007 - 05:52 am
» Cheesy interview and cheesy text
- Optimizing drivers for any new operating system is a key focus for a core team of software engineers here at NVIDIA. We focused first on implementing the major driver model architectural changes in Windows Vista without focusing solely on performance, and that’s why our initial drivers are slower on some applications compared to Windows XP. Now, we are making sure performance optimizations are at the top of our list.

OMG what a merketing monkey :D I hope performance is not on the top of their list at all, but stability/reliability is, followed by compatibility and then performance. Idiots. But that might be why Microsoft have had enough and moved most part of the display driver OUT of kernel space.


- We witnessed significant performance declines under HL2 Lost Coast for the GeForce 8800 GTX and 7900 GS running Vista; 8800 GTX performance is down over 40% when comparing both the 32-bit and 64-bit operating systems at 1600x1200, while the 7900 GS saw a drop of over half across the board.

I'd like to witness less repetision and more innsight and explenation. I already read the graphs. It seems the 7600GS are not optimized as much as the 7900GTX in vista 32 and 64 and XP 64 which i find strange since 7600GS and 7900GTX is same architecture just less engines, pipelines and performance.


Thanks for a good lineup of x64, vista and vista64 benchmarks though!

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News Link » /news/newsarticle.asp?searchid=10767
Click to view DarkUltra's User Page DarkUltra (4) Jul 08, 2006 - 09:55 am
» Prey demo: Another worthless FPS
Don't buy this game, it has no depth.


[bory, dialogues[/b]

Its just another Doom 3/Quake 4 game, a little talk and a few unintelligent sentencens and then your in an alien and gross environment shooting. I'd love more technical mojo and good sentences.

Play System Shock 2 for good technical mojo (even for todays standards) and good voice-acting and intelligent dialogue and a very scary story that holds back and get better as you progress in the game.

Displaing the main character and having him speak can make you forget you are in the game.


[b]Gameplay[/b]

and complex missions, or more strategic action like Half Life 2s physics: blow up a bridge and they fall down. Where is the concept of arena, then explore, then puzzle? Here its no arena just indoor architecture and corridors with random placed encounters.

"Walking-in-the-roof" and box-portals are very WOW at first but then not very depthy.


[b]Weapons[/b]

The weapons are tame and not very interesting, their sound effects are plush and not as instant as i.e Quake 3 or Half Life 2 machine gun. With those we get more solid feeling.

Would be nice if the weapons had a story and explanation or he had to "learn" how to use them? A little more depth that is.


[b]Monsters[/b]

The monsters are very fake when they get hit and die, and if you continue shoot them they won't blow up/dismember. When they are frozen they won't shatter. One should be able to shoot the brain-in-belly zomebies in the belly and it would shatter and you could give it critical hits there. It would add depth and gameplay, which is the most important factors in a fun game.

It's almost as bad as the monsters in Unreal 2.


If I wan't brainless and fun action let me have Doom 1&2, there we have huge arenas, lots of monsters, satesfying hits (pronounced and solid blood splatter, made possible because of the low resolution), satesfying death animations and weapons with personality and good sound FX. Quake 3 Arena also has good weapons and gameplay and the arcade feeling.


IF you disagree with this information please explain what you like with the game and share your insight.

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Displaying 1 - 4 of 4



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