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» 173 posts by user AstroFly
Displaying 1 - 31 of 173 | Page 2 > | Page 6 >>
News Link » /news/newsarticle.asp?searchid=22329
Click to view AstroFly's User Page AstroFly (173) Nov 22, 2009 - 10:46 am
I read a post somewhere that 24 player max was only for the game consoles, and the PC version will support more players.

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News Link » /news/newsarticle.asp?searchid=22333
Click to view AstroFly's User Page AstroFly (173) Nov 20, 2009 - 04:19 pm » Edited on Nov 20, 2009 - 10:54 pm
MW2 PC has not outsold MW1 PC. First of all, this is not an official IW statement. It is a forum post by IW community manager Robert Bowling in response to the revelation that PC sales only made up 3% of total MW2 sales in the UK. I believe he is saying that first week sales for MW2 are higher than first week sales for COD4. Not even close to the same thing as total sales. COD4 sales probably gained momentum after launch through word of mouth. MW2 sales were probably very good out of the gate due to the goodwill earned from COD4, but I DO NOT expect the momentum to continue. On Amazon, PC MW2 started out in the top 20 across all game platforms, but is now 66th, far behind Dragon Age and Left 4 Dead 2. (update: now 83rd on Amazon) Also, another post pointed out the following:

Funny because my math comes up with this...

Breaking the sales down by console, Xbox 360 took 56% of total sales, PS3 took 38% and the remaining 6% of sales were for the PC version."

6% of 9.4 million is 564,000 - copies.
CoD 4 for PC sold around 2.4 million copies.
So MW2 PC sales are down 1,836,000 compared to CoD 4 for PC.

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News Link » /news/newsarticle.asp?searchid=22308
Click to view AstroFly's User Page AstroFly (173) Nov 17, 2009 - 12:16 pm » Edited on Nov 17, 2009 - 12:19 pm
Someone figured out how to hack a console into MW2 and change the ping signal bars to ping numbers. The example given shows an average ping of 123 ms, not including the host's ping. Obviously, this is a match arranged by IW.net, and I suspect it is an average case.
Link: http://www.modernwarfail2.com/......of-signal-bars/

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News Link » /news/newsarticle.asp?searchid=22308
Click to view AstroFly's User Page AstroFly (173) Nov 16, 2009 - 12:10 pm
Your points are spot on. I pretty much thought the exact same things about the SP while I was playing a 'friends' copy (I eagerly bought every previous COD). I thought the story was extremely implausible and contrived, and I lost any sense of immersion. Does anyone seriously think the MW2 plot could actually come close to happening in the real world?? The game has changed from Saving Private Ryan and Blackhawk down to James Bond.
"200mph while firing an automatic pistol sideways with one hand..." haha I laughed reading this.
I thought there were quite a few examples of how the game catered to the game consoles. Quite a few textures looked to be very low resolution, especially things like signs. I have watched videos of multiplayer, and it looks kind of like the arcade mode in COD4 with point numbers popping up all over the place. I even saw a bunch of dollar bills popping out of an enemy that was killed. I can't verify, but I read a post that sniper rifle sway and gun recoil in general have been decreased, probably a concession to the console controller accuracy limitations, and to make the game easier to get kills for the casual gamer who isn't interested in spending a lot of time to develop skill. It's obvious that Activision (Bobby Kotick) laid down the law that the new MW2 was to be console focused from the ground up and made more casual gamer friendly, and then directly ported to the PC. Some people at IW probably protested, but Kotick has made it very clear that Activision is not interested in niche or enthusiast gaming, and will only focus on the mass casual gamer. They are leaving the enthusiast market to niche titles like ARMA2. So now that PC games are just console ports, we can now forget seeing first rate games that take advantage of the latest PC graphics hardware. The game consoles capabilities now indirectly represent a limit for future PC games. We are now seeing the effects the huge success of the Wii is having on the rest of the industry.

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News Link » /news/newsarticle.asp?searchid=22308
Click to view AstroFly's User Page AstroFly (173) Nov 13, 2009 - 12:23 pm
"half the time i had full green bars (whatever that means)"
Each ping bar represents 100 ms. So 4 bars means anything from 0-100 ping. The host player is 0 ping, and has an advantage obviously. There's a way to increase the resolution of the ping indicator, and a lot of players report 100 ms is about the best ping one can get from this p2p system. Average ping is higher. A lot of people report stuttering and shot registration problems even with 4 bars. What they are probably getting is packet loss, which there isn't any indicator for.

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News Link » /news/newsarticle.asp?searchid=22308
Click to view AstroFly's User Page AstroFly (173) Nov 13, 2009 - 12:04 pm » Edited on Nov 13, 2009 - 12:05 pm
You have to forward ports? But I though the IW propaganda claimed the move to p2p matchmaking and IW.net was to eliminate the "complexities" of a dedicated server browser and make multiplayer "more accessible for the mainstream gamer"? All this was used as a pretext to remove core features, and sneak in a DLC delivery and monthly billing system.

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News Link » /news/newsarticle.asp?searchid=22308
Click to view AstroFly's User Page AstroFly (173) Nov 13, 2009 - 10:42 am
» and now we see why...
Go to infinity Ward's PC forums to see user feedback regarding the lag from the p2p system. I wouldn't waste my time playing it, I know that. The whole reason for the move to IW.net and consolidation with consoles is now being slowly revealed. Activision will use IW.net to eventually charge a monthly fee for 'enhanced multiplayer gameplay" for all platforms. See link.
Link: http://pc.ign.com/articles/104/1044979p1.html

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News Link » /news/newsarticle.asp?searchid=22290
Click to view AstroFly's User Page AstroFly (173) Nov 07, 2009 - 02:40 pm
Leaked footage of MW2 multiplayer showing the peer to peer networking.
Link: http://www.youtube.com/watch?v=BLxSBz8_ZeE

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News Link » /news/newsarticle.asp?searchid=22289
Click to view AstroFly's User Page AstroFly (173) Nov 06, 2009 - 02:52 pm
No, MW2 will not even have 'developer servers'. As far as I know, they are throwing out the whole server-client architecture and using a listen server or peer to peer system, where any player can be chosen to host the match on their internet connection. Not many people have the kind of upstream bandwidth necessary for a reliable multiplayer server.

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News Link » /news/newsarticle.asp?searchid=22289
Click to view AstroFly's User Page AstroFly (173) Nov 06, 2009 - 11:31 am
Can you imagine relying on some random player's relatively low upstream bandwidth to support even a 9 vs 9 mp match? And if that player quits, then the match stops until a new player can be chosen by the system to be the host, and then suddenly your ping can change for the worse with the new host. I wonder if there is even any indication beyond 0 ping that you are the host. And how does the system ensure that you can select a low ping match, like you can with dedicated servers?

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News Link » /news/newsarticle.asp?searchid=22290
Click to view AstroFly's User Page AstroFly (173) Nov 06, 2009 - 08:59 am
I didn't interpret that they meant "adjust" mouse control, they just said the PC will "have" mouse control, instead of a console controller for the PC. In other words, this meant "yes, this is basically a direct console port, but we don't want to admit it.". Obviously IW made a decision to develop for consoles first and then relegate the PC to direct ports due to the rampant PC piracy and much greater sales on consoles. Unfortunate because a mouse is a far more accurate and quick way to aim for FPS games.

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News Link » /news/newsarticle.asp?searchid=22286
Click to view AstroFly's User Page AstroFly (173) Nov 05, 2009 - 10:53 pm
So I heard that MW2 will force a random player to be the host server, and the max player count will be 9 vs 9. If the host quits mid-match, the game stops for 5 seconds while another player is chosen to be the host. I have been a COD fan since COD1, as I don't think any other multiplayer game matched its gameplay and polish, but I don't think I will be getting this one. A real shame.

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News Link » /news/newsarticle.asp?searchid=22286
Click to view AstroFly's User Page AstroFly (173) Nov 05, 2009 - 10:49 pm
Well your quad core and 2 5870s better eat a console because you probably payed over 5 times as much as a console.

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News Link » /news/newsarticle.asp?searchid=21546
Click to view AstroFly's User Page AstroFly (173) Apr 21, 2009 - 12:02 pm
Looks cool, but I'm not sure about the 3rd person perspective. I just wish that someone would make a top rate Terminator universe FPS with a single player campaign and multiplayer. Basically a Call of Duty 4 Terminator mod. The game would be awesome.

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News Link » /news/newsarticle.asp?searchid=19690
Click to view AstroFly's User Page AstroFly (173) Feb 24, 2008 - 12:10 pm
These are gaming fanatics who buy all the leading edge computer components and cry like spoiled little children when a game doesn't run at 60+ FPS on their SLI cards, 1920 x 1200 26" widescreens with all graphic options on. The fact is that when a game developer starts to program a cutting edge game, they don't exactly know what the hardware situation will be in 3-4 years, so they have to make a guess and allow people to adjust the graphics settings to get high FPS.

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News Link » /news/newsarticle.asp?searchid=19105
Click to view AstroFly's User Page AstroFly (173) Jan 15, 2008 - 02:54 pm
Actually the wiimote uses accelerometers to detect 3 axis motion, and they added the IR sensor to detect where the remote is pointing. The first step would be to determine if Nintendo did in fact purchase this idea from Midway.

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News Link » /news/newsarticle.asp?searchid=19125
Click to view AstroFly's User Page AstroFly (173) Jan 15, 2008 - 12:30 pm » Edited on Jan 15, 2008 - 03:00 pm
How will I be able to tell if an iPod touch in a store has the updated features?

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News Link » /news/newsarticle.asp?searchid=18837
Click to view AstroFly's User Page AstroFly (173) Dec 19, 2007 - 12:27 pm
I find the quick scene flashes annoying.

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Siteseeing Link » /news/siteseeingarticle.asp?searchid=4433
Click to view AstroFly's User Page AstroFly (173) Dec 06, 2007 - 03:36 pm
I can't believe someone got a tattoo showing a stormtrooper ass raping Capt Kirk.

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News Link » /news/newsarticle.asp?searchid=18432
Click to view AstroFly's User Page AstroFly (173) Nov 23, 2007 - 09:52 am
I played the UT3 demo and I thought it was really fun. I'm used to the Battlefield series, so at first I thought UT was stupid fast, but I got used to it and now the fast paced action is so addicting. I don't like the stupid taunts though. F yeah!

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News Link » /news/newsarticle.asp?searchid=18418
Click to view AstroFly's User Page AstroFly (173) Nov 21, 2007 - 01:18 pm
How did they stop people from using hacks to win matches?

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News Link » /news/newsarticle.asp?searchid=18400
Click to view AstroFly's User Page AstroFly (173) Nov 20, 2007 - 10:12 am
Does anyone know if the performers on the stage are supposed to represent the members of the actual band that made the music? So if you buy the Metallica pack, will the performers look like Hetfield, Hammott, Trujilo and Lars Ulrich?

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News Link » /news/newsarticle.asp?searchid=18328
Click to view AstroFly's User Page AstroFly (173) Nov 15, 2007 - 09:29 am » Edited on Nov 15, 2007 - 09:31 am
One thing that is inexcusable is the way the server browser sorts the servers. If you choose to sort by ping, then it sorts only by the first number in the ping, not the whole number. So the 'sorted' list would be 1, 123, 145, 2, 231, 245, 32, 34, 321, 45 etc. Sorting algorithms are learned in first year computer science. HOW DID THAT PASS ANY KIND OF QUALITY CONTROL????
Also, I get a lot of servers that have 0 ping. I haven't played UT since the original, and I remember having the same issue.

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News Link » /news/newsarticle.asp?searchid=18289
Click to view AstroFly's User Page AstroFly (173) Nov 13, 2007 - 11:26 am » Edited on Nov 13, 2007 - 11:28 am
My anti virus reported a trojan download attempt twice from this webpage. Every time i try to post the report details here, my post doesn't show up.

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News Link » /news/newsarticle.asp?searchid=18289
Click to view AstroFly's User Page AstroFly (173) Nov 13, 2007 - 11:20 am
Well not all Canadians live 20 minutes from the US border. It would take me 9 hours to get to a store in the states.

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News Link » /news/newsarticle.asp?searchid=18244
Click to view AstroFly's User Page AstroFly (173) Nov 09, 2007 - 11:59 am
Apparently Rock Band is almost a complete copy of a 90's game called Guitar Freaks and DrumMania made by the Japanese company Konami. http://en.wikipedia.org/wiki/Guitar_freaks
Konami couldn't import the games to the US due to a patent held for any "music simulation games" by a company called MTV Drumscape. Harmonix previously worked with Konami on it's Karaoke Revolution series, and probably noticed Konami's musical instrument games.

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News Link » /news/newsarticle.asp?searchid=18226
Click to view AstroFly's User Page AstroFly (173) Nov 08, 2007 - 08:57 am
It is possible that it's Microsoft's attempt at spreading "Fear, uncertainty, and doubt" about the new 40 GB PS3, in order to preempt any sort of sales momentum.

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News Link » /news/newsarticle.asp?searchid=18098
Click to view AstroFly's User Page AstroFly (173) Nov 01, 2007 - 08:52 am
I was playing UT3 demo deathmatch last night and this player was using an aim hack and dominating the matches. During the after-match chat thing, he was typing the website of the hack as an advertisement. I checked it out and it costs something like $60 for a 6 month hack subscription. It's unbelievable there are losers out there who pay for these. If hacks are widespread I will not be buying UT3, despite the fact that it is a really fun game.

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News Link » /news/newsarticle.asp?searchid=18098
Click to view AstroFly's User Page AstroFly (173) Oct 31, 2007 - 08:37 am
Given the very fast movement speed in UT,I imagine trying to aim without using a mouse would be frustrating. Nobody would be able to get any kills.

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News Link » /news/newsarticle.asp?searchid=18016
Click to view AstroFly's User Page AstroFly (173) Oct 25, 2007 - 08:44 am
I loved capture the flag in Tribes and Tribes 2. I think they were some of the most fun games ever made. I wish they would just remake it with the latest graphics.
The only puzzle game made by Dynamix I can think of is "The Incredible Machine".

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Displaying 1 - 31 of 173 | Page 2 > | Page 6 >>



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