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| News Link » /news/newsarticle.asp?searchid=15992 | AstroFly (159) Jun 15, 2007 - 10:58 am
| | I believe that big name developers were taking a wait-and-see approach to the Wii, because nobody could have predicted that it would be the sales leader in the latest gen consoles. Now that there is a large installed base, it will take time for developers to create games that really take advantage of the Wii's strengths. Flag this | Edit this post |




| Siteseeing Link » /news/siteseeingarticle.asp?searchid=4194 | AstroFly (159) Jun 07, 2007 - 02:57 pm
| | I think her new lawyer Richard A. Hutton had the right connections and paid the right people enough money to let her off easy. It had to be a LOT of money. The deal probably was that she had to at least serve a few days in isolation in the special needs area of the jail, and then she would be released on the pretense of a medical issue. Flag this | Edit this post |






| News Link » /news/newsarticle.asp?searchid=15664 | AstroFly (159) May 25, 2007 - 09:55 am
| | Maybe this is another case of a "patent squatter" biding it's time until the perfect moment when the target has invested substantial time and resources into a technology and is most likely to settle rather than risk a very costly injunction imposed by a technology naive court. I am starting to think that there are companies and lawyers who have this practice down to a science. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=15555 | AstroFly (159) May 19, 2007 - 11:02 am
| | Your opinion shows why you are not a top executive for a consumer electronics company. Nintendo knew that they couldn't compete in the limited hard core technology geeks market so they chose to target the average consumer with a completely new interface. It was a huge risk but now the strategy is obviously pure genius. Despite your opinion, the controller without a doubt has opened up a whole new market that was never interested in games. This will likely lead to more R&D resources being put into virtual game interfaces rather than just polygon and pixel throughput. This is definitely a good thing. Flag this | Edit this post |



| News Link » /news/newsarticle.asp?searchid=15389 | AstroFly (159) May 08, 2007 - 11:22 am
| | A Fender Strat and a Gibson Les Paul are two completely different types of guitars for different types of music. Nothing sounds like a Fender for clean sounds or slight distortion. Do you think the Red Hot Chili Peppers would sound the same if John Frusciante used a Les Paul? Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=15226 | AstroFly (159) Apr 26, 2007 - 08:49 am
| | asdfqwerty, Nintendo selling millions of Wii's and gaining first place in the latest generation console market is not a manifestation of "fashionable resistance to marketing". Where did you pull that one from? I never read anything about that in my marketing textbooks. You are confusing two different markets. Watching passive media is not the same market as interactive gaming. Obviously for gaming, the average consumer places higher value on gameplay than technical specifications like resolution. For watching movies, resolution seems to be important. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=15226 | AstroFly (159) Apr 25, 2007 - 03:58 pm
| | What will it take to make people realize that it isn't screen resolution that most people care about in a console? Obviously people are attracted to the interactivity and intuitiveness of the controller. Nintendo originally stated that they were not aiming for the hard-core gamer market but were directing the new console towards the average consumer. Apparently the strategy is working even better than Nintendo had hoped. Flag this | Edit this post |


| Matrix Blog Link » /matrix/blog.asp/61866/436 | AstroFly (159) Apr 23, 2007 - 03:08 pm
| | I have a 6600GT with an AMD Athlon XP 2500 @ 1.8 GHz. I use it right now to play Battlefield 2142. I have the graphic settings set to medium and no AA, 1024x768, and the visuals are very good in my opinion. As long as I stay on servers with a maximum player limit of 32, my frame rates are probably around 25-35 which is definitely playable, and I don't feel it impedes my score at all. I am upgrading right away though. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=14769 | AstroFly (159) Mar 22, 2007 - 03:16 pm
| | Well Kessandra, I don't want to sound harsh, but that really sounded ignorant. Venezuela's oil reserves are among the top 10 in the world. It supplies about 11 percent of U.S. crude oil imports. Left-wing President Hugo Chavez is furiously anti-American and has threatened to stop exporting Venezuelan oil and refined petroleum products to the United States. He is a constant thorn in the side of the USA, and is actively spreading his anti-American agenda throughout South America. The sooner the US can counter the spread of his influence, the better. Flag this | Edit this post |







| News Link » /news/newsarticle.asp?searchid=14428 | AstroFly (159) Feb 22, 2007 - 11:54 am
| | The same question can be asked about people who pay for a monthly subscription for cheats like aimbots and wallhacks for online FPS games. You would think the fun in those games is derived from things like actually aiming and shooting targets yourself, and being unsure of where the enemy is. I would think a game would be completely boring and pointless without challenges. It doesn't seem to make sense that people actually pay their hard earned money to take the challenge out of a game they also paid for. If playing games is not about having fun challenging yourself then what exactly is it about? I'm sure game cheating is very good indicator of deviant psychological issues. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=14372 | AstroFly (159) Feb 17, 2007 - 11:57 pm
| | I really hope they re-make X-Com. It was one of the most fun games I ever played. I remember how spooky and tense it was sending your team at night to investigate the crashed UFO sites and wondering if there was a freaky alien around the next corner. And the music was really spooky too. Yeah it shouldn't be real time, but instead of "I go, they go" turns they could make it "we go" turns where you give all the orders to your team for an interval of time and then hit play and your team and the enemy move simultaneously. The WW2 game Combat Mission worked like this and it worked really well. It's more realistic because your team isn't frozen while you watch the enemy go through their turn and vice versa. Flag this | Edit this post |


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