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| News Link » /news/newsarticle.asp?searchid=22496 | imfagentsamfisher (315) Jan 31, 2010 - 11:33 am
| | Yeah. But I think Frostbite is supposed to be more advanced in the areas of multiplayer and destruction physics (someone correct me if I am wrong). So in the case of the former the advanced tech would make more sense applied to multiplayer. And in the case of the latter...I guess the designers want to have full control over the campaign. Same reason why a lot of designers don't let players have destructible environments, it just becomes to hard to control the experience. Sure they can set limits, but I'm guessing the thought process is why bother? and thus go with the "battle-tested" engine. Flag this | Edit this post |





| News Link » /news/newsarticle.asp?searchid=22476 | imfagentsamfisher (315) Jan 27, 2010 - 04:15 pm
| "It's been over two years since Episode Two was released, with Valve promising at the time that episodic releases would be more frequent that full-on sequels. So much for that theory."
I never understood this line of thought. It took six years for a full fledged sequel in the Half-Life series. Last time I checked, two years is about four less than six, and thus more frequent.
Chill out, it will be here when it will be here and we'll all love it. As Labotomizer pointed out, we know it's not Duke Nukem Forever. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=22501 | imfagentsamfisher (315) Jan 27, 2010 - 04:07 pm
| | Kind of an overreaction. Online authentication is hardly "treating you like a criminal." In reality, you are rarely if ever going to be without an internet connection (I'd know, I do a lot of traveling) unless you're visiting Africa or something, and if their servers for whatever reason have to go down in the future, they'll patch the game so that we don't get screwed. There's no limitations in installs, in fact quite the opposite. You don't need a CD to play. What exactly is the problem? Flag this | Edit this post |



| News Link » /news/newsarticle.asp?searchid=22397 | imfagentsamfisher (315) Dec 23, 2009 - 07:25 pm
| Obvious troll is rather obvious.
If I read your posts correctly you even admitted you've only played the demo, not the full game.
Thus you're in no position to make definitive, accurate statements as to whether the final game deserved its price point.
Otherwise, Hydrata said it all quite nicely. Flag this | Edit this post |



| News Link » /news/newsarticle.asp?searchid=22368 | imfagentsamfisher (315) Dec 04, 2009 - 09:58 am
| | I'm up for $2 rentals. Developers are so unreliable about giving us demos nowadays anyway, they should have no reason to complain about this system I think. So as a gamer, if they are able to get enough developers and publishers on board, then I feel I'd benefit from this over the current status quo in regards to game demos. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=22356 | imfagentsamfisher (315) Dec 04, 2009 - 09:52 am
| Well, since you haven't purchased it yet, I forgive you for being stupid enough to think it should have been DLC. Unless you're referring to the fact that the game started off as DLC. Then I don't forgive you for being stupid enough to not also know (not hard since that and this were revealed together, so maybe you're just conveniently forgetting?) that the whole idea was that it went far and beyond the original DLC concept, and its origins in no way betray the finished product that is at retail for $50.
Dude, just cut the crap. The finished product is amazing, absolutely deserving of being a full priced sequel in every way. While I admit a fully revamped sequel in the spirit of Half-Life 2 would always be better, that's no reason to believe you won't love the sequel if you enjoyed the first game. Flag this | Edit this post |




| News Link » /news/newsarticle.asp?searchid=22316 | imfagentsamfisher (315) Nov 18, 2009 - 01:58 pm » Edited on Nov 18, 2009 - 02:01 pm
| | I can't imagine that's the case, because most of the code for all that they took out is apparently still there, just locked basically. Plus I would think that the engine would be just fine for it, considering it was all there on the engine with the first game and held up well enough for us all. Flag this | Edit this post |





| News Link » /news/newsarticle.asp?searchid=22291 | imfagentsamfisher (315) Nov 09, 2009 - 10:31 am » Edited on Nov 09, 2009 - 10:34 am
| While I haven't played Dragon Age, from what I can tell this seems to be an issue not of nostalgia versus advancements in game design but casual versus hardcore. A lot of RPG fans including myself favor deep, complex RPGs, because we like investing ourselves in the game. To us, that's the whole point of playing an RPG.
However, while BioWare used to develop these kinds of deep RPGs, mainly in the form of the Baldur's Gate series and also for the most part Neverwinter Nights, their recent games have trended towards being more accessible to a wider audience by being more casual and less complex, but by consequence less deep. Dragon Age is their love letter of sorts to the older fans who still prefer deep RPGs over casual ones.
Also, it's not these types of games have gone away, either. They're still most certainly out there but they're not a commercially popular and thus a bit more obscure.
And while it's casual versus hardcore, I don't think it's so much in terms of actual difficulty--so not a matter of skills gone rusty or not--but rather in terms of mindset and investment. More casual RPG players prefer the likes of Diablo, Titan Quest, and Mass Effect because they are simpler to play and comparatively straightforward to understand. Dragon Age kind of RPGs require a mindset of, okay I have to take this slower and from a more tactical vantage point, and take the time to really understand my characters and abilities.
People who aren't familiar with the scheme will be turned off to it, which is why I'm guessing Jakub and everyone who agrees with him feels the way they do. Deeper RPGs do have a higher barrier to entry which makes them less commercially viable compared to games like Mass Effect, but that doesn't make them worse or better, it just depends on your tastes and mind set when it comes to games of the genre.
Anyway, my two cents. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=22290 | imfagentsamfisher (315) Nov 07, 2009 - 04:06 pm
| | While it does cost a pretty penny, it still amounts to nowhere near what they make in subscription revenue. I remember reading somewhere that they've spent $250 million or so on bandwith and such to this point, and in comparison you have to figure they've made at least that much in game sales alone, not counting subscriptions. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=22289 | imfagentsamfisher (315) Nov 06, 2009 - 09:33 pm
| | Fine, but there's no real indication that they're going to go that way. Even with Left 4 Dead it's hard to say it has been console-fied. The only thing is the IW-style matchmaking that was mandatory at launch, and even that they've supplemented with a server browser that's at least reminiscent of regular dedicated server systems. And on top of that, it still supports mods, it still keeps to basic FPS control conventions of the golden days for the most part, doesn't do regenerative health, gives you console commands, etc. I'm pretty confident Valve isn't going to dump us like Infinity Ward is doing. Flag this | Edit this post |


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