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» 315 posts by user imfagentsamfisher
Displaying 1 - 31 of 315 | Page 2 > | Page 11 >>
News Link » /news/newsarticle.asp?searchid=22501
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Jan 31, 2010 - 11:36 am
And Ubisoft is a French-Canadian company based in both Montreal and France. So, no disrespect, but they probably aren't feeling too indebted towards American servicemembers risking their lives such as yourself, since it is doesn't affect them.

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News Link » /news/newsarticle.asp?searchid=22496
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Jan 31, 2010 - 11:33 am
Yeah. But I think Frostbite is supposed to be more advanced in the areas of multiplayer and destruction physics (someone correct me if I am wrong). So in the case of the former the advanced tech would make more sense applied to multiplayer. And in the case of the latter...I guess the designers want to have full control over the campaign. Same reason why a lot of designers don't let players have destructible environments, it just becomes to hard to control the experience. Sure they can set limits, but I'm guessing the thought process is why bother? and thus go with the "battle-tested" engine.

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News Link » /news/newsarticle.asp?searchid=22501
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Jan 31, 2010 - 11:29 am
Sir, you can get internet over there, and you're not being treated like a criminal.

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News Link » /news/newsarticle.asp?searchid=22501
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Jan 28, 2010 - 11:56 am
That actually is a really good idea.

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News Link » /news/newsarticle.asp?searchid=22501
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Jan 28, 2010 - 11:55 am
Still, that's a minor nitpick.

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News Link » /news/newsarticle.asp?searchid=22504
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Jan 28, 2010 - 11:54 am
Way to crawl out of one hole to fall into another.

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News Link » /news/newsarticle.asp?searchid=22476
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Jan 27, 2010 - 04:15 pm
"It's been over two years since Episode Two was released, with Valve promising at the time that episodic releases would be more frequent that full-on sequels. So much for that theory."

I never understood this line of thought. It took six years for a full fledged sequel in the Half-Life series. Last time I checked, two years is about four less than six, and thus more frequent.

Chill out, it will be here when it will be here and we'll all love it. As Labotomizer pointed out, we know it's not Duke Nukem Forever.

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News Link » /news/newsarticle.asp?searchid=22496
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Jan 27, 2010 - 04:09 pm
That's...unusual.

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News Link » /news/newsarticle.asp?searchid=22501
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Jan 27, 2010 - 04:07 pm
Kind of an overreaction. Online authentication is hardly "treating you like a criminal." In reality, you are rarely if ever going to be without an internet connection (I'd know, I do a lot of traveling) unless you're visiting Africa or something, and if their servers for whatever reason have to go down in the future, they'll patch the game so that we don't get screwed. There's no limitations in installs, in fact quite the opposite. You don't need a CD to play. What exactly is the problem?

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News Link » /news/newsarticle.asp?searchid=22457
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Jan 15, 2010 - 09:27 am
You seem to be in the minority about that. Granted, a lot of people stick through it anyway, but few people I've heard apart from you have had good lag-free experiences.

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News Link » /news/newsarticle.asp?searchid=22397
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Dec 23, 2009 - 07:28 pm
I'm sure you're a great fan of the Half-Life games, then. With all their free DLC and...oh, wait.

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News Link » /news/newsarticle.asp?searchid=22397
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Dec 23, 2009 - 07:25 pm
Obvious troll is rather obvious.

If I read your posts correctly you even admitted you've only played the demo, not the full game.

Thus you're in no position to make definitive, accurate statements as to whether the final game deserved its price point.

Otherwise, Hydrata said it all quite nicely.

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News Link » /news/newsarticle.asp?searchid=22364
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Dec 04, 2009 - 10:23 am
Oh good Lord...and the main character is Billy Gibbons on top of that.

But, DICE handling the multiplayer instills some optimism in me.

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News Link » /news/newsarticle.asp?searchid=22368
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Dec 04, 2009 - 09:59 am
I know they do some Blu-Ray movies. But I don't know if that's limited to only a few kiosks. Check your local one. It's also not every Blu-Ray movie by far, only some of the more recent blockbuster releases.

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News Link » /news/newsarticle.asp?searchid=22368
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Dec 04, 2009 - 09:58 am
I'm up for $2 rentals. Developers are so unreliable about giving us demos nowadays anyway, they should have no reason to complain about this system I think. So as a gamer, if they are able to get enough developers and publishers on board, then I feel I'd benefit from this over the current status quo in regards to game demos.

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News Link » /news/newsarticle.asp?searchid=22356
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Dec 04, 2009 - 09:52 am
Well, since you haven't purchased it yet, I forgive you for being stupid enough to think it should have been DLC. Unless you're referring to the fact that the game started off as DLC. Then I don't forgive you for being stupid enough to not also know (not hard since that and this were revealed together, so maybe you're just conveniently forgetting?) that the whole idea was that it went far and beyond the original DLC concept, and its origins in no way betray the finished product that is at retail for $50.

Dude, just cut the crap. The finished product is amazing, absolutely deserving of being a full priced sequel in every way. While I admit a fully revamped sequel in the spirit of Half-Life 2 would always be better, that's no reason to believe you won't love the sequel if you enjoyed the first game.

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News Link » /news/newsarticle.asp?searchid=22307
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Nov 20, 2009 - 02:52 am
In itself that's not much of a DRM policy...if you're referring to the "can't play offline" idea, just hit "Go offline" after you log-in and you're all set.

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News Link » /news/newsarticle.asp?searchid=22327
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Nov 20, 2009 - 02:48 am
I remember that. But didn't it fade out quickly because despite the concept it just was a crap game?

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News Link » /news/newsarticle.asp?searchid=22331
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Nov 20, 2009 - 02:45 am
That's why it's a special edition. For those who like it, and they are out there, it's a very very enticing proposition.

It's certainly better than throwing in cheap-ass night vision goggles.

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News Link » /news/newsarticle.asp?searchid=22316
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Nov 18, 2009 - 01:58 pm » Edited on Nov 18, 2009 - 02:01 pm
I can't imagine that's the case, because most of the code for all that they took out is apparently still there, just locked basically. Plus I would think that the engine would be just fine for it, considering it was all there on the engine with the first game and held up well enough for us all.

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News Link » /news/newsarticle.asp?searchid=22316
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Nov 18, 2009 - 01:56 pm
Same here, $30 or so for me to buy it in the state that it's in right now.

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News Link » /news/newsarticle.asp?searchid=22316
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Nov 18, 2009 - 01:55 pm » Edited on Nov 18, 2009 - 01:56 pm
*sigh*

If you say you're going to boycott, at least try to, you know, not make a fool of yourself by not following through.

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News Link » /news/newsarticle.asp?searchid=22312
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Nov 17, 2009 - 10:26 am
Fuck them.

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News Link » /news/newsarticle.asp?searchid=22298
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Nov 12, 2009 - 10:27 am
I'd have to try it out at a friend's house or something before I'd buy it, though a cheaper price point like that would make it a lot easier.

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News Link » /news/newsarticle.asp?searchid=22291
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Nov 09, 2009 - 10:31 am » Edited on Nov 09, 2009 - 10:34 am
While I haven't played Dragon Age, from what I can tell this seems to be an issue not of nostalgia versus advancements in game design but casual versus hardcore. A lot of RPG fans including myself favor deep, complex RPGs, because we like investing ourselves in the game. To us, that's the whole point of playing an RPG.

However, while BioWare used to develop these kinds of deep RPGs, mainly in the form of the Baldur's Gate series and also for the most part Neverwinter Nights, their recent games have trended towards being more accessible to a wider audience by being more casual and less complex, but by consequence less deep. Dragon Age is their love letter of sorts to the older fans who still prefer deep RPGs over casual ones.

Also, it's not these types of games have gone away, either. They're still most certainly out there but they're not a commercially popular and thus a bit more obscure.

And while it's casual versus hardcore, I don't think it's so much in terms of actual difficulty--so not a matter of skills gone rusty or not--but rather in terms of mindset and investment. More casual RPG players prefer the likes of Diablo, Titan Quest, and Mass Effect because they are simpler to play and comparatively straightforward to understand. Dragon Age kind of RPGs require a mindset of, okay I have to take this slower and from a more tactical vantage point, and take the time to really understand my characters and abilities.

People who aren't familiar with the scheme will be turned off to it, which is why I'm guessing Jakub and everyone who agrees with him feels the way they do. Deeper RPGs do have a higher barrier to entry which makes them less commercially viable compared to games like Mass Effect, but that doesn't make them worse or better, it just depends on your tastes and mind set when it comes to games of the genre.

Anyway, my two cents.

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News Link » /news/newsarticle.asp?searchid=22291
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Nov 09, 2009 - 10:04 am
You know, call me crazy, but I'm pretty sure it's a matter of differing opinion rather than Firingsquad having more balls.

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News Link » /news/newsarticle.asp?searchid=22290
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Nov 07, 2009 - 04:06 pm
While it does cost a pretty penny, it still amounts to nowhere near what they make in subscription revenue. I remember reading somewhere that they've spent $250 million or so on bandwith and such to this point, and in comparison you have to figure they've made at least that much in game sales alone, not counting subscriptions.

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News Link » /news/newsarticle.asp?searchid=22288
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Nov 06, 2009 - 09:34 pm
Awesome, looking forward to this.

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News Link » /news/newsarticle.asp?searchid=22289
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Nov 06, 2009 - 09:33 pm
Fine, but there's no real indication that they're going to go that way. Even with Left 4 Dead it's hard to say it has been console-fied. The only thing is the IW-style matchmaking that was mandatory at launch, and even that they've supplemented with a server browser that's at least reminiscent of regular dedicated server systems. And on top of that, it still supports mods, it still keeps to basic FPS control conventions of the golden days for the most part, doesn't do regenerative health, gives you console commands, etc. I'm pretty confident Valve isn't going to dump us like Infinity Ward is doing.

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News Link » /news/newsarticle.asp?searchid=22289
Click to view imfagentsamfisher's User Page imfagentsamfisher (315) Nov 06, 2009 - 04:00 pm
Wow, I misunderstood. You're right, that's even worse.

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Displaying 1 - 31 of 315 | Page 2 > | Page 11 >>



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