manohman (68) May 31, 2006 - 07:47 am » Edited on May 31, 2006 - 07:51 am
Doug Lombardi: Great. All the people who worked on Episode One (and those working on Episode Two) have a renewed enthusiasm for game design. With Half-Life 2, folks were slogging through development for several years. And, while we knew it would be worth it one day, there were several stretches when folks felt like it might go on forever. Working on this trilogy of episodes, we’ve been able to get to functioning prototypes and begin playtesting much faster. This has allowed the designers to realize more immediate feedback, which has fueled the process and lead us to a more polished experiences.
If that is the case why not just make a whole game that way? Make all 3 pts this way so you can make it better as He says. Then take all 3 parts an release a full game.