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| News Link » /news/newsarticle.asp?searchid=20260 | alubaheluva (32) Apr 01, 2008 - 06:46 pm
| What do you expect? Casual games are cheaper, easier to play, and offers near instant satisfaction.
The market place is certainly changing now. A "normal/real" game may cost millions, if not tens of millions, of dollars to be developed in a 2-3 years time-frame. On the other hand, a casual game mostly takes less than 1 million and several months of work. It's not hard to realize which one makes better business sense... Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=19941 | alubaheluva (32) Mar 12, 2008 - 12:32 am
| I happened to have shelled out around $200 for their games, and it's worth every penny I've paid. You can call the games "crippled" but the fact is that in my 13 years of gaming, I've seen no other companies adding so many new features to their games long after release, so I personally would call them enhancements.
As for bugs, I encountered none that are crippling, which cannot be said regarding the other games I bought. So I really don't see how the games having some bugs has anything to do with them not using annoying, stealthy, and anti-privacy anti-piracy schemes. And all softwares have bugs just fyi. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=19917 | alubaheluva (32) Mar 10, 2008 - 06:56 pm
| Headline News of the Day:
NOT playing games makes you horny and you may become an adulterer that pays to make sex with women! Don't let it happen to your kids! Buy the console(s) they always wanted, or even better, a super high-end computer! Flag this | Edit this post |





| News Link » /news/newsarticle.asp?searchid=18523 | alubaheluva (32) Nov 29, 2007 - 08:00 pm » Edited on Nov 29, 2007 - 08:01 pm
| I am not surprised, I worked on porting their mobile games before, and let me just say that you don't ever, ever want to port or even read programs written by J.apanese. They seem to love writing nested method calls with ingenious names like "process1" "process2" "process3" with right next to no comments. If I was 60 pounds fatter, I'd probably had a heart attack while porting one of their games.
And worst of all, their games aren't that fun or original at all. Flag this | Edit this post |



| News Link » /news/newsarticle.asp?searchid=18324 | alubaheluva (32) Nov 15, 2007 - 09:21 am
| I am sorry but I don't think that you understand the mobile business. You don't write your app targeting a single phone, you target a wide array of different class of phones (i.e. Nokia S40, S60, S80, etc). And the fact is that despite all the different models they push out each year, many of them will have the exact same hardware under the hood.
But long story short, you don't target the phones, you target the users, as it should be.
And they do spend 6 months to make handset games nowdays, or even an year if it's a MMORPG. Flag this | Edit this post |



| News Link » /news/newsarticle.asp?searchid=18131 | alubaheluva (32) Nov 01, 2007 - 07:26 pm » Edited on Nov 01, 2007 - 07:30 pm
| | I think they have several private theaters, private pools, private zoos, and personal clowns(and their monkeys) for their management types. How else on earth can they burn so much money in a quarter?! Not spending on their average employees or paying for more programmers that's for sure. Flag this | Edit this post |





| News Link » /news/newsarticle.asp?searchid=13018 | alubaheluva (32) Nov 01, 2006 - 07:27 pm
| Ok, "maintaining" an island costs the player as much as having 13 MMORPG accounts (and no life) at $14.99, not to mention the initial buttload of money, and yet they say they are unprofitable?!
They run a private movie theater for employees or something? O_o Flag this | Edit this post |



| News Link » /news/newsarticle.asp?searchid=12767 | alubaheluva (32) Oct 17, 2006 - 08:16 pm
| Oh yes, please, please, please feed ads to our collective rear ends, spend our precious CPU cycles on collecting ad-related statistics, AND not lowering the price of the game, which was again shipped before it's ready (as evidently by the swift release of the first patch). Yeah, that's how we gamers like it.
The next thing you know, they'll start selling their games with nothing but a ad-broadcasting program(plus a "statistic-gathering" spybots or two) on the CD/DVD, and a 4.2GB patch will be release 12 months after the game was initially released. Flag this | Edit this post |





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