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  User Comments
» 77 posts by user Itchyeyes
< Page 1 | Displaying 31 - 61 of 77 | Page 3 >
Matrix Blog Link » /matrix/blog.asp/61679/316
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Mar 15, 2007 - 12:12 pm » Edited on Mar 15, 2007 - 12:20 pm
Microsoft requires that all Xbox 360 games support 5.1 surround sound. But, yeah, I probably should have evaluated it with some other games too.

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News Link » /news/newsarticle.asp?searchid=14635
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Mar 09, 2007 - 09:18 am
Um... looks like a 2004 Xbox game. I can't find a single thing in these screenshots that would make me think they're not from the Xbox version.

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News Link » /news/newsarticle.asp?searchid=14610
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Mar 07, 2007 - 12:51 pm
Color me impressed. This is the first time Sony's really been able to grab my attention in a positive way since E3 2005. It looks like it's probably more than just smoke and mirrors this time too. I do have a few concerns. For instance, the whole movie trailer thing. It seems overly complicated to go through that whole virtual world to see a movie trailer, and I hope it will expand to full screen.

This definitely has some potential though. I would love to see some games integrate seamlessly with it. For instance just step out of the apartment and you're in the game world, using your avatar as the main character. This could be the PS3's first real killer ap.

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Matrix Blog Link » /matrix/blog.asp/17473/261
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Mar 07, 2007 - 07:57 am
Yeah, it didn't work for me either. Also, where exactly do we get the password for the cluster from?

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Cluster Shout Box Link » /matrix/cluster.asp/15
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Mar 07, 2007 - 07:43 am
Where are we supposed to get the password to join the cluster?

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Cluster Shout Box Link » /matrix/cluster.asp/11
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Mar 06, 2007 - 06:27 am
When are they posting the rules for round 2? The contest rules said they would be up yesterday.

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News Link » /news/newsarticle.asp?searchid=14565
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Mar 05, 2007 - 02:49 pm
Because it's cheaper and there are people out there who only want something to save games on. They're not looking for something to download XBLA games to.

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News Link » /news/newsarticle.asp?searchid=14562
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Mar 04, 2007 - 06:16 pm
This is actually a pretty big deal since Comedy Central doesn't currently offer HD programming through any cable or satellite company.

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Matrix Blog Link » /matrix/blog.asp/62701/200
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Feb 28, 2007 - 08:40 pm
Many of the members of this cluster are not only poor writers, but also poor reviewers. If you take the time to calculate the scores as you did, you'll find a lot of people rating articles 1's and 10's. Whether these people are intentionally trying to sway votes, or they're just incapable of an honest review, I don't know.

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News Link » /news/newsarticle.asp?searchid=14493
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Feb 27, 2007 - 01:32 pm
"For next round, try to tackle something of substance. You’ve proven you can do editorials, try to show you can do a review as well."

Does this mean we will be able to pick the type of article we want to do in round 2?

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Matrix Blog Link » /matrix/blog.asp/62619/176
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Feb 27, 2007 - 06:48 am
I think you start out well. As someone who has also become a jaded FF fan, I can relate to the excitement you describe surrounding FFVI/III and the resulting staleness the series seems to have taken on.

Overall, the article feels a little shallow though. Why don't you like the newer titles? What aspects of the games need to be changed to recapture that old magic? Is it that the series has changed too much or that it hasn't changed enough?

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Matrix Blog Link » /matrix/blog.asp/62633/179
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Feb 27, 2007 - 06:39 am
What exactly are you giving the reader in this article? Any reader of FS has probably read these things a thousand times over on every forum out there. You're merely summing up the respective strengths of the different consoles. It needs more insight. Also, watch the run-on sentences.

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Matrix Blog Link » /matrix/blog.asp/61942/132
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Feb 23, 2007 - 11:05 am
I think the biggest part of the learning curve in any online game is learning the maps. The ability to accurately aim a mouse or joypad pales in importance next to the knowledge of where to find the best weapons and the strategic advantages of certain areas of the map.

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News Link » /news/newsarticle.asp?searchid=14430
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Feb 22, 2007 - 01:01 pm
From the description of the game, I got the picture of something along the lines of "Crimson Skies in Space", which actually sounds like a great game concept, but would doubtlessly disappoint many WC fans.

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Cluster Shout Box Link » /matrix/cluster.asp/11
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Feb 22, 2007 - 11:27 am
You know you can edit your entries, including the titles

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Matrix Blog Link » /matrix/blog.asp/62187/127
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Feb 22, 2007 - 08:14 am
I would agree. Excellent article and very well written. It comes across as a tad stale though.

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Matrix Blog Link » /matrix/blog.asp/28327/123
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Feb 21, 2007 - 02:49 pm
I'm not really sure where you're going with this article. Is it about what the 360 is doing right, or what the PS3 is doing wrong, or what the PS2 did right? You switch back and forth between those topics a lot, but don't really tie it all together at the end.

Also, you make a lot of assertions but don't really back them up well. You just kind of throw them out there as statements of fact without telling us why they are correct.

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Matrix Blog Link » /matrix/blog.asp/12941/121
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Feb 21, 2007 - 02:35 pm
This reads more like a guide or a tutorial than an actual review. You spend the vast majority of the article describing the gameplay mechanics. It all reads like a technical manual, rather than a subjective review telling me about the highlights and drawbacks of a game.

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News Link » /news/newsarticle.asp?searchid=14410
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Feb 21, 2007 - 12:11 pm
So we can expect to see it sometime around 2014?

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News Link » /news/newsarticle.asp?searchid=14403
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Feb 21, 2007 - 10:45 am
This is the first I've seen about this game. Is it an RTS? TBS? The screen shots look pretty good. Are they in game?

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News Link » /news/newsarticle.asp?searchid=14407
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Feb 21, 2007 - 07:59 am » Edited on Feb 21, 2007 - 08:00 am
Already played all its aces? Of its four key first party franchises (Halo, Fable, Forza, & Project Gotham), only one has seen a next gen version so far. Not to mention 3rd party exclusives like Mass Effect and Bioshock.

Sales wise, Sony has a problem. They've sold fewer units than either of their competitors and they're selling them at a slower rate, which means that gulf will only increase. If this continues, more and more franchises that were exclusive to Sony will move to become multi platform. Assassin's Creed, GTA, and VF have already done so. The PS3 may be a great system with great games, but from a sales perspective their situation is dire.

If Nintendo keeps numbers like this up though, the PS3/360 debate becomes moot. They would be the undisputed sales leader by the middle of next year. Even the PS2 only broke 500,000 units in January once, and that was in its fourth year. And who knows what they Wii sales figures would be if they could keep up with demand.

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Matrix Blog Link » /matrix/blog.asp/61679/110
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Feb 20, 2007 - 03:15 pm
Thanks for the feedback everyone. Sadly this article came in at #17. My other article, The Innovation Myth, came in at #15 though, so I will still be progressing to the next round.

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Cluster Shout Box Link » /matrix/cluster.asp/3
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Feb 20, 2007 - 01:05 pm
Will the judges be offering any comments or criticisms of the articles, as they did in the first update article, for contestants to use in round 2 or the 2nd preliminary?

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News Link » /news/newsarticle.asp?searchid=14386
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Feb 20, 2007 - 10:12 am
Will the judges be offering any criticisms of the articles? The introductory article states that FS will be featuring a few articles every day, but so far all I've seen is the first update. Also, I still find the scoring system rather confusing.

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Cluster Shout Box Link » /matrix/cluster.asp/3
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Feb 14, 2007 - 08:30 pm
Will scoring in later rounds be the same 400/300 split between editors and readers? I get the distinct feeling that a lot of people are rating these articles based on the subjects or affiliation to a particular author rather than the actual quality of writing. With such high stakes prizes, I would be much more comfortable if the non-partisan and more experienced judges had more influence.

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Cluster Shout Box Link » /matrix/cluster.asp/3
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Feb 14, 2007 - 02:26 pm
Will articles submitted later in the preliminary be compensated in any way? It seems as if articles submitted earlier have a tremendous advantage in terms of having more time to generate page views, more time to receive feedback and edit the article, and less initial competition for attention on the page.

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Matrix Blog Link » /matrix/blog.asp/62065/91
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Feb 14, 2007 - 01:37 pm
I like the way you start out and end the article. Anyone who's played Oblivion instantly knows that feeling of being taken out of the game by a line of code that doesn't recognize you for your accomplishments. I think you should have stuck with that line of thought. You get a little off track in the middle covering your other gripes with the game.

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Matrix Blog Link » /matrix/blog.asp/29529/104
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Feb 14, 2007 - 01:07 pm
This article is too long and a lot of the points made are redundant. I think you could trim it back to half or even a third of the length without sacrificing any of the main points and have a much more readable article.

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Matrix Blog Link » /matrix/blog.asp/61900/64
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Feb 14, 2007 - 12:55 pm
I have mixed feelings about the article. I like the way it reads. I feel almost like I'm having a conversation with the author. It feels very natural.

At the same time, I don't like the way it reads. It can be difficult to follow the train of thought through all the sentence fragments and rhetorical questions. Which, by the way, is there an actual train of thought? It feels like 5 separate articles with no connection between them. It makes it difficult to sustain an interest when I have no idea where this is going. Also, the paragraphs need to be broken up more. The large chunks of words make it difficult to keep your place.

Again, I like the way it reads, it just needs to be structured better so the reader can follow along easier.

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Matrix Blog Link » /matrix/blog.asp/61679/105
Click to view Itchyeyes's User PageI am an AMD Agent Itchyeyes (77) Feb 14, 2007 - 11:14 am » Edited on Feb 14, 2007 - 08:07 pm
Actually, the point of the article wasn't intended so much to be who bears the brunt of the blame for any lack of innovation in games today. Rather, I was trying to challenge the conventional wisdom that Nintendo can successfully innovate the industry and expand it into the mass market. The sales statistics I cited were to illustrate that the mass market is not interested in innovative or original games, making the two sides of Nintendo's stated goal mutually exclusive.

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< Page 1 | Displaying 31 - 61 of 77 | Page 3 >


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