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| Matrix Blog Link » /matrix/blog.asp/62619/176 | twophayse (8) Feb 27, 2007 - 10:06 pm » Edited on Feb 27, 2007 - 10:13 pm
| » What's wrong? I agree that FF7 was a disappointment after FF6, but only due to the lack of a true ending. FF6 had branching plot threads, but you still couldn't change the course of the game and kill Kefka before he rose to power and killed the emperor, just like you couldn't sacrifice Cloud to save Aeris. Now that would've been nonlinear. Every game in the series has optional sidequests, so none have been completely linear. FF8-10 and FF Tactics all had great stories and endings compared to 7, so I don't see what the problem is there. In fact, the only 3D FF game with a boring story is FF12. I also noticed you played Chrono Cross before FF8 or FF9. How did that happen? I have no idea how having a female lead(Terra) in 6 is preferable to having an emasculated lead in the other games. Nobody ever complains like that about Link, Sora, Gordon, Jak or the Belmonts. I wonder why? Flag this | Edit this post |

| Matrix Blog Link » /matrix/blog.asp/12941/131 | twophayse (8) Feb 27, 2007 - 09:31 pm » Edited on Feb 27, 2007 - 09:32 pm
| » Think outside the box To tackle such a broad topic as perfecting the MMO genre, you need to analyze both existing games as well as ideas that expand the genre itself. Just look at how GTA 3 redefined action games by combining concepts from Mario 64, Syphon Filter, Chase HQ, and the original GTA. By limiting your thinking to the RPG genre, you're leaving out tons of possibilites. Just look at Test Drive Unlimited. How about a MMO that took concepts from Mafia, the Sims, and Jane's WWII fighters? Think about it... Flag this | Edit this post |


| Matrix Blog Link » /matrix/blog.asp/62524/149 | twophayse (8) Feb 27, 2007 - 04:56 pm » Edited on Feb 27, 2007 - 04:58 pm
| » Haste makes waste Great article, but you fail to point the finger at the real culprit: the impatience and immaturity of a couple million people addicted to shopping. It's not the publishers who are buying dozens of hyped up $50 games, but don't finish half of them. And it's not the developers who are buying $500 consoles and graphics cards as soon as they come out, only to kick themselves when the software sucks, the drivers fail, or the manufacturer goes out of business. It's people who can't wait ten months to get any of last year's great games for $20. It's people who can't wait twenty months to get a $150 graphics card that supersedes it's $500 predecessor. It's people who can't wait thirty months to buy the most popular console for $200 after the other two have fallen behind and the leader has a catalog of great games. It's people who have too much time to complain, and too little happiness. It's people who have too much pride in being first, and too little awareness of the subliminal effects of constant exposure to product marketing. It's people who can't separate the truth from hype. It's people who fear admitting that they don't like the "game of the year." These are the people responsible for the state of the industry. You and (formerly)me. Wake up. Flag this | Edit this post |

| Matrix Blog Link » /matrix/blog.asp/62548/155 | twophayse (8) Feb 27, 2007 - 04:07 pm
| » Good topic, poor analysis Cmon, this article completely ignores all hardware outside of what you've personally used. The history piece was complete filler. A couple of links to wikipedia would've sufficed. You made no mention of upgrading to eliminate poor framerates without sacrificing resolution or special effects. Anyone who has played FEAR, Oblivion, Splinter Cell, Riddick, Flight Simulator, Mafia, or Black & White upon release can tell you the difference a CPU or GPU upgrade made. Following your logic, imagine going from a Celeron/Geforce2MX in 2001, to a Barton/Ti4200 in 2003, to a Venice/7600gt in 2006. Imagine playing Mafia on the first system, then on the second. Imagine playing Riddick on the second system, then on the third. Let me tell you, the difference in pure speed is immediately noticeable, not to mention the look when the special effects are enabled. Factor in the many LCD owners who expect to play everything smoothly in native resolutions well above 1024x768, and that three year upgrade cycle will pay even larger dividends in framerate and eye candy. You've either been playing the wrong games, or playing the right games... blind. Flag this | Edit this post |

| Matrix Blog Link » /matrix/blog.asp/62001/168 | twophayse (8) Feb 27, 2007 - 02:52 pm
| » Great ad, bad editorial This is just some marketing spiel for the mod. Is it fun? How does it compare to similar projects? Do you know any background info on the creative team behind the project? What made you interested in writing about it? Flag this | Edit this post |


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