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| Cluster Shout Box Link » /matrix/cluster.asp/15 | obsolete (29) Mar 17, 2007 - 10:25 am
| | I think the best "strat" is to write a great article and turn it in early. The judges have more impact on the score, so as long as you do near top 10 in the popular area it'll be up to them. Flag this | Edit this post |



| Cluster Shout Box Link » /matrix/cluster.asp/15 | obsolete (29) Mar 16, 2007 - 07:54 pm » Edited on Mar 16, 2007 - 07:55 pm
| | Yeah...can't tell you how many times I've looked at that counter. It's going to be tough to move on as there are about 10 articles that could take spots 6-10 and definitely more than 10 that would be worthy of moving on. Flag this | Edit this post |

| Matrix Blog Link » /matrix/blog.asp/61849/302 | obsolete (29) Mar 16, 2007 - 10:11 am
| If you don't use the mouse too heavily or don't need precise control, you might want to try the verticalmouse. Overall, it has the best shape but the build quality is terrible and so is the optical tracking.
What did you compete in? Flag this | Edit this post |

| Matrix Blog Link » /matrix/blog.asp/61849/302 | obsolete (29) Mar 16, 2007 - 09:02 am
| I completely agree with the article's faults. There is so much more to say regarding carpal tunnel and other RSIs, but I was worried about making the article too long. In retrospect I could improve this article by going into more detail about how to combat/prevent RSI and more detail about how it affected each game...perhaps using specific metrics to create the final score.
On the other hand, I don't necessarily agree you have to stop gaming. I have symptoms that have never developed beyond what I got eight years ago, and that's because I try to take care of it. Yeah, the best thing would be for me to just avoid computers, but that's just not an option! I guess what I wanted to stress about ergonomic mice is that a good one used properly can at least help you keep from making your symptoms worse (and as far as consoles go avoid rumble). Speaking of consoles, I actually could not play the original xbox because it bothered my hands so much with ultra stiff buttons and a horrible shape. yet the PS2 I can play much longer without feeling a thing. Flag this | Edit this post |

| Matrix Blog Link » /matrix/blog.asp/61849/302 | obsolete (29) Mar 15, 2007 - 01:28 pm
| Do you do full-body exercises and stretching as well?
I have also found the dynaflex gyro ball really helpful if you use it consistently...it's probably the most successful thing I've tried so far.
http://www.dynaflex-intl.com/flash_site/sportsgyros.html Flag this | Edit this post |

| Matrix Blog Link » /matrix/blog.asp/61849/302 | obsolete (29) Mar 14, 2007 - 12:48 pm » Edited on Mar 14, 2007 - 12:49 pm
| | Most competitive FPS games have mods where you can track your accuracy. Over the years my aim overall drops up to 10% (sometimes less depending on the weapon) as my hand tightens up. So a 35% rail accuracy becomes 25%. Rocket accuracy doesn't drop as much, but the hits are less direct. So yeah it's somewhat of a guess but I've tracked it over several years. Flag this | Edit this post |

| Matrix Blog Link » /matrix/blog.asp/61849/302 | obsolete (29) Mar 14, 2007 - 07:32 am
| | In the CS example I mentioned it besing less usable for those types of games, but I could have definitely highlighted that more in retrospect. I do have more trouble in Quake/UT/WsW...although more due to the shape of the mouse rather than any sort of tracking problems. Flag this | Edit this post |


| Cluster Shout Box Link » /matrix/cluster.asp/15 | obsolete (29) Mar 13, 2007 - 11:36 pm
| | Sorry for the late post...this round hit me at a bad time as I was at GDC all week and also am in the last two weeks of the term with 3 major projects and finals! Hopefully I can survive this round...good luck everyone :). Flag this | Edit this post |







| Matrix Blog Link » /matrix/blog.asp/61849/73 | obsolete (29) Feb 18, 2007 - 12:57 pm
| | Yeah, I definitely needed to do a better job of bringing this piece to a more general audience than hardcore quakers. I agree dueling is at its best with resource control and strategy...unfortunately some games are geared toward whoever has the best aim. Flag this | Edit this post |

| Matrix Blog Link » /matrix/blog.asp/61849/73 | obsolete (29) Feb 13, 2007 - 10:00 am
| | I do think UT did a better job of training the player...although one could argue Q3's single player mode was one huge training session. I just wish there was a better way to get people to appreciate the greatness of some of the less popular, more "hardcore" games. I wish companies like id would spend the time necessary to make their games a little bit more friendly to new players. Flag this | Edit this post |

| Matrix Blog Link » /matrix/blog.asp/61849/54 | obsolete (29) Feb 13, 2007 - 09:54 am
| I don't think he has it up anywhere, but I can check that out and let you know (really busy this week so don't hold your breath).
I agree that the article was fairly disappointing, which is why I wrote a second one on Multiplayer Decision Systems. My second article doesn't hit the target audience of FS very well but it's a better article. Flag this | Edit this post |




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