You are right, I do think hit percentages would've been relevant. I could've also added scores for each 30 min segment to see if there's a drop as time goes by. I could've also been much more thorough with game selection to better represent different skill set, etc. (Doing half-decent looking graphs, as I found out, is such a pain...) I think when you are analyzing something like human performance, there are just so many variables that you'd have enough material for 20 pages. Maybe in the unlikely event of HyPeR NRGMark 0.2?
Before I started, my intention was just to poke at all those benchmarks out there by doing 1 of my own and extrapolate some totally implausible conclusion for a 'fun' piece. I didn't expect the data to make any sense... I guess numbers can't lie. Flag this | Edit this post |