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| News Link » /news/newsarticle.asp?searchid=20912 | Labotomizer (468) Oct 09, 2008 - 08:15 pm » Edited on Oct 09, 2008 - 08:20 pm
| The same is true for consoles. The devs still get some money out of someone who most likely would have either just pirated the game or passed on it anyway. The majority of games I rent I finish or don't buy, but there are some where it pushes me over the edge. I can tell you any game I've rented and purchased, I wouldn't have purchased if not for the rental.
How many people would have rented Crysis just to make sure it ran well enough on their system to be worth a purchase? How many of the "pirated" copies were for that purpose? There would still be piracy but it would cut it down. Just like there is still piracy for consoles.
That or PC game makers could include a USB key that lets you play the game. You have the USB key and you can play it on that computer. You can resell the key and you suddenly have a used games market. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=20907 | Labotomizer (468) Oct 09, 2008 - 05:55 pm
| But wouldn't that work in both directions? AMD could revoke Intel's license on x64. It's just now really taking off in the retail market. If that happened I'd think the short-term winner would most likely be AMD, as they'd be the only desktop systems to natively support 64-bit processing on XP/Vista. It would also be an issue for Intel and Apple. I don't think Intel really want to start all that, I think they're just trying to get some more money.
And no, that doesn't make them evil, it makes them a company. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=20912 | Labotomizer (468) Oct 09, 2008 - 05:49 pm
| Developers should work on a rental system for PC games. Pay X number of dollars, you can download and play a game for a certain number of days. After that you can purchase or re-rent it. It's one of the better features of consoles. I don't have to worry about a game demo. I can go to Blockbuster, rent the game, play for a couple of days and really decide if it's worth the money. A similar system would be perfect and would help with the piracy issue.
I'd pay $6 for 5 days of play time on a game in a heartbeat, especially if you provide high-speed downloads of the rented content. Make it easy to buy if I like it and you just might find me reaching for my CC. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=20897 | Labotomizer (468) Oct 08, 2008 - 02:36 pm
| When a version of DX is skipped it's more likely the next version will take off that much quicker. DX10, for all purposes, will never see "DX10 or higher" games. We'll see games that are DX9 with DX10 render support. By the time hardware is out for DX11 we should have Windows 7 shipping. By then Windows 7/Vista will have a good chunk of the market and it will make sense for devs to move forward. Considering both OS'es will support it, it would only make sense to see people move to it.
And when I say relatively quickly, we'll see DX11 only games shipping sometime in mid to late 2010, or about 1 year after DX11 is released. (I could be WAY off base but that's my guess from history)
MS should just port DX to Linux and Mac and put the nail in OpenGL's coffin. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=20894 | Labotomizer (468) Oct 08, 2008 - 02:26 pm
| | Increased development cost and lower sales = bad business decision. Sad but true. I just wish they'd stop blaming piracy. I understand good business, I just don't like when a dev says it's because they can't trust me. That's not good business. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=20912 | Labotomizer (468) Oct 08, 2008 - 02:23 pm
| | I agree. Quake and Quake 2 would have never been nearly as popular if not for piracy. Also, I think the big reason there is less piracy on consoles is the potential for damage while mod'ing the console. It's one thing to download a game and have it not work on PC. It's another thing to try to mod your $400 console and end up turning it into a paperweight. Flag this | Edit this post |




| News Link » /news/newsarticle.asp?searchid=20900 | Labotomizer (468) Oct 04, 2008 - 03:22 pm
| | It's a product refresh. It may have a slightly different name but it's merely a refresh to the existing DS. Some new features, drop GBA support since it has an extensive library of its own, sell GBA games online, convenience of also being able to play music. Will people rush out to replace the existing DS? No... but that's not really the point of the system either. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=20897 | Labotomizer (468) Oct 04, 2008 - 12:58 pm
| | Depends on what you have now I suppose. If you're starting to have issues with games you want to play at settings you want to play at then I'd upgrade. If you're not and you are thinking of upgrading just for the sake of it, I'd wait until the DX11 cards. I think you'll see devs move relatively quickly to DX11. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=20897 | Labotomizer (468) Oct 02, 2008 - 02:52 pm
| | Much stricter hardware requirements for the vendors, although you knew that since you said easier to support hardware from different vendors. MS isn't letting the hardware vendors have any wiggle room with DX11. It's very clear what needs to be supported to be DX11 compliant. Big improvement. All the other stuff is big too. It will also add GPU acceleration to non-graphics items. Pretty much anything that uses floating point will be able to take advantage of DX11. So what nVidia is doing with CUDA only not proprietary. Flag this | Edit this post |






| News Link » /news/newsarticle.asp?searchid=20894 | Labotomizer (468) Oct 01, 2008 - 03:44 pm
| | I'd buy Fallout 3 if it had so much DRM it caused your computer to only run Fallout 3... I'm that damned excited about it. Probably the only game I'd give a pass on, but I'm really glad they aren't. I honestly prefer rewarding people who buy the game rather than trying to stop the people who won't anyway. Free content updates and things of that nature for a copy with a valid CD key. If you don't have a valid CD key it will run but you won't be able to update it. Problem solved. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=20888 | Labotomizer (468) Oct 01, 2008 - 03:41 pm
| I think too many people here are focusing too heavily on the piracy portion of Cliffy's statement and ignoring the other parts. Piracy is mostly just a lame excuse. It boils down to lowering development costs. It should be cheaper to develop for 360 than for PC just because of consistent hardware. It also allows them to shrink their QA department. Piracy isn't the real reason devs are jumping ship on the PC. It's cheaper to develop on consoles and they have a larger market.
Also, I don't really care GoW2 isn't coming out for PC. It's a console game if I've ever seen one. In fact, with the way they screwed up UT3, I'd be fine never seeing another Epic game for the PC. They can join the other console developers, it's easier to keep console-only gamers happy anyway. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=20884 | Labotomizer (468) Sep 29, 2008 - 04:36 pm
| | Put in a good camera and support for High Density SD cards and suddenly you can have a variable size mp3 player/camera for $189... Oh, and it plays the best portable games around. Seems like a no-brainer to me. Nintendo has had a new DS ready since the last year's E3 and said they weren't going to release it since the old one was selling so well. They've had some extra time to put in some extra features, and those features cost less now, so... Why not? Flag this | Edit this post |





| News Link » /news/newsarticle.asp?searchid=20869 | Labotomizer (468) Sep 23, 2008 - 08:04 pm
| It's easy. The Live services will be available "Features" that you'll select when installing the OS. Not much different than Server 2008. It's really better. You download and install what you need, making it easier for the Windows division to focus on, oh, Windows. Then the Live division can offer the software. They update on different schedules, you keep up to date versions on all supported OSes.
I don't see how the consumer doesn't benefit. If they choose to go with other apps, they can. If they want what MS provides it's a click away. It keeps the OS cleaner and, the end result, stability, security and speed. It's what we all want right? Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=20869 | Labotomizer (468) Sep 23, 2008 - 04:10 pm
| I think MS is making the right choice. You can ship applications separate. In all honesty if you look at Live Mesh and what their plans are for it, they really seem to be moving apps away from the OS and online. At least for consumers. They also provide the tools to offer it on a corporate level, combining in-house and cloud computing. There's a new SDK coming soon that will convert any .Net 2.0+ app to run under the Live Desktop in Live Mesh. Works in FF3 as well.
Overall good move. If people want the MS product, it will be easy to get. If they want something else they can do that too. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=20857 | Labotomizer (468) Sep 21, 2008 - 04:28 pm
| | Even if you can do it without Fusion the convenience would be handy. One click to disable all the services and processes you don't need and shut down Aero. When you're done playing another click and it's back like it was before. It's not hard to do, it is tedious though. Flag this | Edit this post |


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