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| News Link » /news/newsarticle.asp?searchid=19222 | Boomjinx (84) Jan 24, 2008 - 04:32 am » Edited on Jan 24, 2008 - 04:36 am
| I played EVE for a couple of months. I was really impressed by the depth, and if I had the time to invest in it, I probably would have. But that's the rub, because it seems you do have to have a lot of time to invest in it, along with being able to find enjoyment in its niche gameplay.
I remember reading some pretty crazy interviews with heads of some of the corporations and the amount life-like business, politics and dramas that go on are pretty amazing. Although it does also make you wonder if those folks have any kind of life left in the real world. :p
I think of it as the 'thinking man's MMO'. It's good at what it does, but I don't have the time for it.
Oh and it looks real purdy. Flag this | Edit this post |



| Siteseeing Link » /news/siteseeingarticle.asp?searchid=4442 | Boomjinx (84) Jan 22, 2008 - 11:22 pm » Edited on Jan 22, 2008 - 11:23 pm
| It's a pretty crummy thing for us Aussies. We're very attached to our exports that do something good, even if only a little bit, for our global image.
He was a bloody talented actor; wasn't even formally trained.
Here's hoping his performance in The Dark Knight will be a fitting testament. From what we've seen, I think it just might. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=19165 | Boomjinx (84) Jan 17, 2008 - 09:36 pm » Edited on Jan 17, 2008 - 09:37 pm
| No comment on the multiplayer. I didn't like it much either.
I think you're nitpicking... and missing the fact that what it did well, such as pacing, intensity, variety in tasks, style, NPC chatter and generaly cinematic feel and engaging feel etc, it did better than any other game as an overall package. Yeah, SP was short, but my mate and I had a rollercoaster ride of suspense and intensity playing through it.
I think the achievements of the game are just lost on ya. There'll be a lot of devlopers sitting back stroking their chins just trying to figure out how to emulate it in their own games right now. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=19165 | Boomjinx (84) Jan 17, 2008 - 04:48 pm » Edited on Jan 17, 2008 - 04:57 pm
| I totally agree with you on Orange Box, but totally disagree with you on CoD4. :p
BioShock had the best artistic direction of the year, but that's about it. I think just about any UE3 game can go get stuffed. I hate its rendering, it looks shyte. Plus it runs too slow on the 360. I'd give GOTY to CoD4 just because it ran at 60 FPS and still looked fantastic doing it.
Overall GOTY is a pretty tough call this year, though. It's either CoD4 or Super Mario Galaxy, but they each represent the pinnacle of two opposing game design theories. One is pure excellence in cinematic interactive digital enetertainment, the other is pure excellence in traditional, fundamental "
game" design. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=19085 | Boomjinx (84) Jan 14, 2008 - 01:35 am » Edited on Jan 14, 2008 - 01:35 am
| Mmm, but they don't have to.
I suspect that the real problem rests with the studio executives and marketing gimps.
They, like most non-gamers, have a very rigid stereotype fixed in the minds. Dweebs who will buy into anything with a metal soundtrack, chicks in skimpy outfits and lots of gore, no matter how crap everything else in the film is. They probably also believe that the general public would not go to see a movie based on a 'video game'. And as a result, they think that to make a serious film would be too risky if it failed to engage either audience. So they stick to what they think will at least make some money.
This is probably why the Halo film died in the arse. Peter Jackson, Microsoft and Bungie were trying to make a real film, but the studios just didn't want to risk the kind of money they needed to do that, driven by the very same midguided thinking I described above.
/2c Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=18920 | Boomjinx (84) Dec 27, 2007 - 07:37 pm » Edited on Dec 27, 2007 - 07:39 pm
| | Super Mario Galaxy makes good use of it, but that has more to do with its use of the device as a pointer, not its gyroscopic functions. Gyroscopic control is decent enough in principle, but if developers don't implement it properly... Flag this | Edit this post |







| News Link » /news/newsarticle.asp?searchid=16838 | Boomjinx (84) Aug 07, 2007 - 08:37 pm
| | I agree with the spirit of the law whole-heartedly, as long as the flipside of such a law also allows more freedom for producers to publish mature content, provided that (a) there is an appropriate rating which can be enforced and (b) the mature content is *artistically* relevant and justifiable. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=15825 | Boomjinx (84) Jun 06, 2007 - 08:12 am » Edited on Jun 06, 2007 - 08:14 am
| Something about this smells rotten to me.
Last time Maxis outsourced SimCity (to my memory) was SimCity 3000 and its attachment SimCity 3000 Unlimited. And while it they were a solid 'update' of SC 2000, thos releases failed to innnovate or even evolve the gameplay, and lacked the flair of first-party Maxis releases. Flag this | Edit this post |




| News Link » /news/newsarticle.asp?searchid=15473 | Boomjinx (84) May 13, 2007 - 08:53 pm » Edited on May 13, 2007 - 08:58 pm
| C'mon guys... it's gotta be Starcraft 2.
My rationale:
1. While Blizzard do seem to be working on their next MMO, WoW is still making too much money for them to be releasing that product in the near future.
2. The announcement is in Korea, the Starcraft capital of the world.
3. What's the only IP in their timeline that doesn't have a sequel?
4. Might be a longshot, but the blue stripey graphic at the bottom of the teaser certainly has a suspiciously Starcraft theme to it.
5. Blizzard was probably very keen to do an RTS again, after WoW.
6. Its release window would be 2008... 10 year anniversary of the release of Starcraft. Flag this | Edit this post |

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