» Development Costs What's killing publishers is the development costs they must cover with no guarantee of recouping the money spent. I believe a solution to this could be the establishment of a cooperative creative commons. Textures, models, music/effects, 3d engines, level editors, and everything else but the plot. A computer game is a medium and I wish the game-venture capitalists would accept that a large common library of basic content would benefit every developer in that they could concentrate on the story they're telling instead of constantly reinventing the mechanics of the medium. If the focus of development was on the story and common material (which may be licensed in a commercial setting but open for non-commercial use) was more affordable then everyone would win - the publishers through reduced development costs and the consumer through higher quality entertainment as the story would be what differentiated it, not the technology. Flag this | Edit this post |