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» 12 posts by user Unusual_Bulge
Displaying 1 - 12 of 12
News Link » /news/newsarticle.asp?searchid=20912
Click to view Unusual_Bulge's User Page Unusual_Bulge (12) Oct 13, 2008 - 11:50 pm
I never thought of it that way, I just assumed they checked using the cd key. i.e. x% of people online have the same cd key as someone else online. Unless someone knows for definite I suppose we can't be sure which method the developers use.

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News Link » /news/newsarticle.asp?searchid=20912
Click to view Unusual_Bulge's User Page Unusual_Bulge (12) Oct 09, 2008 - 02:01 pm » Edited on Oct 09, 2008 - 02:02 pm
Interestingly, the developers of both CoD4 and Crysis have spoken about piracy.

A member of the CoD team said (after getting figures on how many pirated copies were playing online)

"the amount of people who pirate PC games is astounding. It blows me away at the amount of people willing to steal games (or anything) simply because it's not physical or it's on the safety of the internet to do"

A quick google of 'Call of duty 4 piracy' will get you some news reports on it.

Crytek are thinking of no longer developing PC exclusive games, citing piracy issues as the reason.

"I believe that's the core problem of PC Gaming, piracy. To the degree PC Gamers that pirate games inherently destroy the platform. Similar games on consoles sell factors of 4-5 more. It was a big lesson for us and I believe we wont have PC exclusives as we did with Crysis in future."

Again, a google of 'Crysis piracy' will get you links.

So if these are the ones selling well and the developers are still unhappy, it is easy to see why developers may be becoming increasingly worried about the risks involved with PC development. What if you run up similar production costs to CoD4 and don't sell as well?

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News Link » /news/newsarticle.asp?searchid=20912
Click to view Unusual_Bulge's User Page Unusual_Bulge (12) Oct 09, 2008 - 12:38 am
Just curious as to how many game developers from how many studios it would take for people to actually take note of the piracy issue?

So far (I think) there have been far more people saying 'piracy is an issue' than have said the opposite, and I think that fact is more important than the accuracy of the comments.

The way I see it is:

If developers don't believe they can get a decent return on investment in the PC gaming market, or can get a much better one by forgetting about a PC version and working on a new game entirely for the consoles, they might just not bother with the PC. If enough developers feel this way, maybe piracy could kill PC gaming. Kind of like the way confidence is all important in the financial markets.

Any thoughts?

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News Link » /news/newsarticle.asp?searchid=20708
Click to view Unusual_Bulge's User Page Unusual_Bulge (12) Jul 25, 2008 - 07:09 am
I read an interesting interview with someone from Epic a while ago, and he mentioned that, seeing as the Unreal Engine underlies an awful lot of games, he sometimes gets calls from Nvidia and ATI/AMD asking him what Epic need graphics chips to be able to do in the future.

So assuming that the future consoles will be using a graphics chip by one of those companies, I don't think they fly completely blind when building an engine in advance.

Incidentally, you must also remember that most PC games take several years to create, so most PC game developers are always developing for the future, and not for the present, so I imagine lots of game developers are quite adept at working like this.

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News Link » /news/newsarticle.asp?searchid=20426
Click to view Unusual_Bulge's User Page Unusual_Bulge (12) Apr 30, 2008 - 11:40 pm » Edited on Apr 30, 2008 - 11:42 pm
That's not what this news story is saying.

The fact that there is a Guitar Hero: Aerosmith is very old news, you're right, but the news story here says that Aerosmith are apparently exclusive to the Guitar Hero series (or Activision games at least). Meaning, in particular, that there won't be any of their songs appearing in Rock Band any time soon.

As far as I know, the exclusivity is new news.

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News Link » /news/newsarticle.asp?searchid=19849
Click to view Unusual_Bulge's User Page Unusual_Bulge (12) Mar 05, 2008 - 07:37 am » Edited on Mar 05, 2008 - 07:38 am
Huxley is still in the works and is scheduled for release on PC sometime later this year I believe.

A new gameplay video was released just last week.
Link: http://blip.tv/file/694412

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News Link » /news/newsarticle.asp?searchid=19824
Click to view Unusual_Bulge's User Page Unusual_Bulge (12) Mar 04, 2008 - 02:22 pm
I'm quite concerned by what I see. I would have expected universal condemnation of piracy, and though people aren't outright supporting it (except mr anonymous), there is a lot of reserved condoning of piracy.

The way I see it the buggy games issue is a bit of a vicious circle. One reasons that games are released in a buggy state is because the money runs out and the game needs to be rushed out the door. The money runs out because the income from sales of a PC game is quite low, and publishers aren't going to keep funding development if its not going to see a decent return.

Why is the income so low? Publishers scraping too much off the top? Too high a cost of development? Piracy? I'm sure there are a multitude of reasons, but I know that regardless of how much can be attributed to piracy, it certainly isn't helping matters.

So the way I see it, piracy hurts income, which hurts development, which hurts games, which makes more people think its ok to pirate because the game is buggy.

I don't think buggy or pricy games are ever an excuse for piracy. I would have hoped more would have the same opinion.

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News Link » /news/newsarticle.asp?searchid=19843
Click to view Unusual_Bulge's User Page Unusual_Bulge (12) Mar 04, 2008 - 02:03 pm
Ignoring the stupid anonymous comment, I agree wholeheartedly with bysmitty.

The influences of D&D are clear to see in the majority of computer RPGs (and their MMO bretheren), but I think bysmitty is right to think its influence extends beyond the obvious.

D&D itself has been and will continue to be played by millions of people all of the world, and I'm sure some of those would credit D&D with being the thing that really triggered their imaginations in a big way for the first time.

I don't think it would be too much of a stretch to say that there are a number of game developers out there who would have to thank D&D, at least in some small part, for the path their life has taken.

In turn, we should be thankful that D&D continues to ignite imaginations around the world, and we can expect more imaginative developers to be ushered down the gaming route for years to come.

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News Link » /news/newsarticle.asp?searchid=19508
Click to view Unusual_Bulge's User Page Unusual_Bulge (12) Feb 11, 2008 - 12:46 am
Hopefully this guy has been banned by now, but I just wanted to throw in my two cents.

Come on, you're not really that stupid are you? Evil government, maybe. Illegal war, turned out that way yes. However, the military personnel you bash so vigourously had no idea what they were doing wasn't in the best interest of the people. They thought, like most of us had been told at the time, that there was a very real threat to their country.

So they saddle up and go off to save the day and liberate some oppressed people and while they are at it it comes to light that someone dropped the ball at some point over the level of threat that Iraq actually posed.

What do you do at this point? Pull out because the war is 'illegal'? No way. That would lead to an absolute meltdown, and I imagine many more people would die in the ensuing civil wars than do from the scattered bomb attacks that go on now.

Think before you post. A lot of people will know of someone involved in the fighting, and paying a little respect to people who put their lives on the line for the belief that they are making yours safer can't hurt.

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News Link » /news/newsarticle.asp?searchid=19504
Click to view Unusual_Bulge's User Page Unusual_Bulge (12) Feb 10, 2008 - 02:02 am
Just because you don't see Yahoo! being as big as say Google are in the US or Europe, doesn't mean they're not doing well elsewhere.

They are the number one search engine in Japan as well as the owner of the largest online auction site over there. In truth I don't know how much Japan counts for or whether there are many other places like this, but its still best not to discount them based on just your own experience.

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News Link » /news/newsarticle.asp?searchid=19407
Click to view Unusual_Bulge's User Page Unusual_Bulge (12) Feb 04, 2008 - 03:13 pm » Edited on Feb 04, 2008 - 03:17 pm
I really wouldn't worry too much about not getting them for PC. PC gamers can sit back and get more maps than they can ever possibly play free from the community. I'm sure people will remake these official maps when they're out anyway.

EDIT: Also, just because there's no word now, doesn't mean there won't be.

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News Link » /news/newsarticle.asp?searchid=19371
Click to view Unusual_Bulge's User Page Unusual_Bulge (12) Feb 01, 2008 - 01:40 am
Its not, relative to many other games. However, when you make a game knowing full well that the average PC can't handle it I guess you don't expect big sales numbers.

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Displaying 1 - 12 of 12



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