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| News Link » /news/newsarticle.asp?searchid=22283 | Synchronous Failure (1117) Nov 04, 2009 - 02:23 pm » Edited on Nov 04, 2009 - 02:25 pm
| | Well if one thing is true then it is that the PS3 version of Dragon Age: Origins is superior to the 360 version. Lip syncing is smoother, load times are faster, the textures are of a higher quality and the colors are more vivid. In the 360 version everything is compressed to hell. I think developers are starting to better comprehend the PS3's complex hardware and utilize Blu-Ray to its fullest. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=22275 | Synchronous Failure (1117) Nov 02, 2009 - 10:39 pm
| | I was interested but then I read that I had to be a marketing tool and bring shame to me and my family by declaring my soul to be property of NVIDIA to all 300 of my Facebook friends. Twitter involves some witty thinking and a YouTube video is a crime against the dying genius of the Internet. I'll pass. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=22276 | Synchronous Failure (1117) Nov 02, 2009 - 10:34 pm » Edited on Nov 02, 2009 - 10:35 pm
| Yeah, but the only real selling point is the fact that there is a whole new DLC-sized quest thingy where you explore a major part of the backstory that is apparently exclusive to the CE. CE's are only worth buying if it comes with more content to the game to justify the added cost - and I'm not talking about exclusive multiplayer maps (most absurd idea ever) or a few trinkets.
I think I only bought the WiC collector's edition because it came with a real piece of Berlin Wall and a documentary (plus the making of video which is always interesting). Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=22276 | Synchronous Failure (1117) Nov 02, 2009 - 09:10 pm » Edited on Nov 02, 2009 - 09:12 pm
| Excellent review. You convinced me to get it but unfortunately I can't because I have all of my funds tied up getting a new PC and Dragon Age. =(
Speaking of which, who else is getting the collector's edition? I'm pretty pissed I didn't know about the Stardock deal that shaved 20% off of anything in Impulse by typing in "SURVEY-2008." That would've made the CE $52 instead of $65. I normally don't buy CEs but this one has added content along with your standard CE fare. Flag this | Edit this post |





| News Link » /news/newsarticle.asp?searchid=22252 | Synchronous Failure (1117) Oct 27, 2009 - 03:13 pm » Edited on Oct 27, 2009 - 03:17 pm
| | Well obviously but not without some hurt to their coffers. I'm speaking more from the sense that Valve wouldn't have too much incentive to allow being bought out and certainly not by anyone in the games industry, which is what we're talking about. In any case Microsoft has too much trouble making a profit from the game companies and consoles they already own and produce without laying them off and Google has world domination on their list, not entering the video games industry. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=22252 | Synchronous Failure (1117) Oct 26, 2009 - 02:11 pm » Edited on Oct 26, 2009 - 03:04 pm
| | This is just stupidity. Steam alone makes Valve worth probably more than many successful game development companies combined. Factor in how well Valve's games sell across each platform and Valve is indefinitely financially secure. Valve's price tag is too high for anyone to purchase. Flag this | Edit this post |





| News Link » /news/newsarticle.asp?searchid=22237 | Synchronous Failure (1117) Oct 21, 2009 - 09:15 pm » Edited on Oct 21, 2009 - 09:21 pm
| We'll see but your comment on "people will also equate higher price to higher quality" made me chuckle. I don't think a book priced at $10 more than its contemporaries or a movie will equate to better quality, or even make the dumbest of customers think that. This is disposable media. You play it and that's it. Sure you can replay it but it loses value, so unlike buying a luxury item higher prices on a game mean squat except for "what a rip-off."
Also, it's fair that a PC game is cheaper than a console. You don't have to pay the console manufacturer licensing fees and you don't get a uniform system used by millions of people that is GUARANTEED TO WORK WITHOUT HASSLE unlike a PC. Don't forget the fact that most PC games are poor ports of console games or forced to sacrifice quality for the sake of consoles.
My guess is derived from historical facts and trends observed by companies like Valve and Stardock. Higher prices = less sales. Lower prices = a shitload more sales and more revenue. That's why just about everyone that's selling a game on the Internet has some sort of deal going on right now at all times. Link: http://arstechnica.com/gaming/......es-on-steam.ars Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=22237 | Synchronous Failure (1117) Oct 21, 2009 - 07:30 pm » Edited on Oct 21, 2009 - 07:34 pm
| Jacob, man, you're waaay off. More expensive PC games is NOT going to help the PC platform in any way. First things first:
Piracy. Piracy is the number one problem with making PC games. There's nothing you can do about. It will always exist no matter how much DRM you put into your product. But there are ways to alleviate that and increasing the cost of games won't help. In fact, it would probably drive more people to pirate the game than to drop $60 on something that is probably full of DRM and consolitis and offers no more than 5 - 10 hours of fun. I know people that pirate simply because they don't have the money. They buy, however, when Impulse, Direct2Drive or Steam has a good deal on a game by lowering the price by as little as 10% to as much as 50%.
In fact, both Valve and Stardock noticed that when they put up a deal sales of the game on promotion increased by as much as 1000%. That easily makes up for the loss of money from selling the game for a cheaper price.
Many publishers are noticing that by selling their games at lower than average cost they gain more sales and more money as a result.
I guarantee you that Infinity Ward and Activision are going to see WAAAY lower sales of Modern Warfare 2 for PC than they expected. Case in point: I'm not buying it. $50 felt too much for CoD4 where some people got as little as 6 hours from the campaign and some fun multiplayer matches but that's it. With the serious negative news of uber-consolitis and the fact that it's going to be $10 more than the average PC game piracy is going to go way up as a result and sales are going to be waaay low. I can probably say that I'm one of the biggest CoD fans out there and I love the franchise religiously but I'm not buying CoD6. That means one less sale for IW/Activision. The majority of members on the FiringSquad forums aren't buying the PC version as a result, either. So instead of gaining a possible $10 by increasing prices they lost a guaranteed $50.
And do you honestly think that by increasing prices by $10 the nickel and diming will stop ($5 horse armor, for example)? It's a very effective money-making tool. It's not going away. And with a lack of mods on CoD6 you can bet your ass IW is going to start charging for new content. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=22224 | Synchronous Failure (1117) Oct 17, 2009 - 08:59 pm
| | There are games I'll avoid getting due to things like copy protection, bugs, a certain developer or publisher but I don't think I'll avoid a game simply because of Games for Windows Live. It's a shit program but it's not so terrible that it's not worth getting a game over. Flag this | Edit this post |





| News Link » /news/newsarticle.asp?searchid=22196 | Synchronous Failure (1117) Oct 07, 2009 - 01:54 pm » Edited on Oct 07, 2009 - 01:55 pm
| Let's use our heads for just one minute, Yoshi. I don't see a shitload of WWII FPS games making a profit either. The new Brothers in Arms and Medal of Honor didn't make a killing, nor did thousands of WWII games before it. A ton of modern day FPS games are making a killing. Heck, Battlefield 2 went from WWII to the modern day with a detour through Vietnam pretty damn well.
The fact is, developers like Activision are killing game development and new and exciting IPs. If Infinity Ward and the hundreds of other developers and publishers out there didn't take the risks they took, we'd all still be playing the same old shit. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=22197 | Synchronous Failure (1117) Oct 07, 2009 - 01:28 pm » Edited on Oct 07, 2009 - 01:29 pm
| Near photo-realistic? lawl!
Alright, baring the millions of games (Fallout 3?), movies (hell, how about Left Behind? That's a Christian book/movie showing the destruction of the USA), images, books, etc. released AFTER 9/11, why MW2? Flag this | Edit this post |


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