Tesselation will be great at creating much more detailed geometry in scenes.
With things like real-time photon mapping which gives much more realistic lighting in general, in a few years graphics in games will be close to photorealistic, the state of the art:
1994: DOOM, 1999: Quake III, 2004: Far Cry, 2009: Dirt2, 2014: ? Flag this | Edit this post |