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| News Link » /news/newsarticle.asp?searchid=22278 | spewn (34) Nov 05, 2009 - 08:28 pm
| | I'm kinda surprised the Egg only put it up $10. Not that I take them for gouging their customers, but considering how quickly it sold out, I'm pretty sure if I'd been in charge I would have gone for an extra fiver at least! ;) Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=22229 | spewn (34) Oct 26, 2009 - 10:44 am
| It will be some time before a console is released that doesn't have any kind of "Buy some physical thing with the game on it and put it in here" slot. However, I could easily see that becoming some kind of flash interface.
You could move to a fully digitally-distributed console and not leave out people with internet caps or connections that are too slow. These people would need to buy a temporary storage card, and they'd need to drive to the store to get their game, but they'd be able to do it. Bring your card to the shop, or kiosk or whatever, put it in a machine that will load the game onto the card for you. Get home, your console gives you the decryption key because you paid for the game, voila; No disc for the publisher to distribute, no fat internet pipe needed for you. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=22240 | spewn (34) Oct 26, 2009 - 10:36 am
| | The point is: Who would buy this instead of a normal dual-GPU setup where you can do what this card does *or* use the second GPU for graphics? It's going to have to occupy a weird price-point. I certainly wouldn't buy one, I'd be much better off just buying a second card to throw in and use for PhysX. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=21867 | spewn (34) Jul 10, 2009 - 05:34 pm » Edited on Jul 10, 2009 - 05:34 pm
| I don't see how piracy can claim a spot anywhere in their list. The decline pretty much started in 2002, so what, is that when piracy started? Ha!
What happened roughly in 2002?(or at least affected all of 2002) The Xbox, and from there the slew of crappy console ports. Anyone remember how badly Halo ran on PC when it was first released?
The industry "killed" PC gaming. Flag this | Edit this post |







| News Link » /news/newsarticle.asp?searchid=21773 | spewn (34) Jun 18, 2009 - 09:13 am
| Translation: We tried to do too much, and failed.
PS3 version is full of graphical glitches, Xbox360 recieved a patch some 2 days after release and is still(according to players) buggy.
Maybe Atari should spend more time thinking about what's best for the end-user than what's best for them? After-all, we pay their bills.
Or in this case, I suppose we don't. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=21740 | spewn (34) Jun 10, 2009 - 08:04 am
| Doubt it. They'll bundle it with L4D and say "There's your deal."
I love the comments along the lines of "It's Valves content, they can do what they want with it." Sure is, just like it's my money and I can not spend it on L4D2 if I think Valve is trying to rip me off.
Honestly, I'm not surprised. Valve has been heading in this direction ever since they decided to do "episodic" releases of HL2. Episodes don't get us games any faster, but they let Valve put way less content out for a given price. Flag this | Edit this post |



| News Link » /news/newsarticle.asp?searchid=21708 | spewn (34) Jun 01, 2009 - 03:57 pm » Edited on Jun 01, 2009 - 03:58 pm
| L4D was never all that special as far as I'm concerned, so I don't see the big deal myself. It may seem pretty early, but very little goes into a game like this compared to an episode of Half-Life 2.(Meaning, they'll probably hit this date.)
What I wonder is why now? TF2 lasted as a MP-only entity and just got updates etc for quite some time(continues to as I write this). Now they're releasing a new version of L4D knowing they'll fracture the player-base and inevitably phase-out the older version. From the players point of view, this is just paying for what TF2 players get for free.
On the other hand, maybe Valve will pull an awesome single-player storyline out of their arses. I'm not too hopeful, though. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=21652 | spewn (34) May 16, 2009 - 09:45 am
| Mass Effect suffers from GPF's that prevent a large number of people from starting the game. It's been said that this is an issue with the Unreal Engine being very "sensitive", but most of these people have no trouble running other UE3 games.
Jade Empire had a bug about 2/3 of the way through the game where you would get stuck in a room and be unable to proceed. Basically the room opens up with a cutscene, and sometimes the guards don't actually come into the room. When that happens you can't advance any further, and the only way around it is luck. I got through after a dozen or so tries, but I know some people who tried far more than that and just gave up.
Can't think of anything else right now, but IMO this should extend to whether or not you're generally satisfied with your purchase. Why not? Every other consumer good is held to that standard(except maybe Cars and Houses). Anything else I buy, if I don't like it, if it isn't what I thought it would be, I can get my money back. Not software though, and there's NO legitimate reason why(You'd need a cracked version to continue running the game, something you could get along with the disc images to install it *without* buying it) Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=21652 | spewn (34) May 16, 2009 - 09:36 am
| Why should they "draw the line"? If I buy a tube of toothpaste and I don't like the flavour, wal-mart will give me my money back. But if I buy Mass Effect and get an unresolvable(according to THEIR tech support) GPF on launching the game, I *don't* get my money back?
Screw that. Go EU, Go accountability. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=21634 | spewn (34) May 15, 2009 - 01:04 pm
| | Actually I'm betting it has more to do with the fact that guys with MBAs run things, guys who know how computers work program things. The ones in charge simply had no idea that any of the bad things that happened would actually happen, how could they? They don't teach you that stuff in business courses at University. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=21634 | spewn (34) May 12, 2009 - 08:53 pm
| The real reason why most people don't pirate software is because they have no idea where to start. You really have to show people step-by-step what to do, and even then they won't remember or be able to do it on their own. DRM stops casual sharing, IE your friend owns game X and lends it to you to play, it has ZERO effect on scene piracy, NONE.
Digitally distributed or not, it makes no difference. World of Goo saw something like 90% piracy rates according to 2DBoys servers. Doesn't sound like the game being digitally distributed helped out any there.
2DBoy and Stardock know what they're doing, and EA is slowly getting on board. Everyone else still has their heads up their asses, and I can still download their shit for free. Go figure. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=21613 | spewn (34) May 10, 2009 - 08:21 pm » Edited on May 10, 2009 - 08:22 pm
| Maybe, maybe not. Fusion may very quickly spell the end of AMD-based IGPs, but beyond that I'm not sure. You have to consider one of the other major factors of graphics card performance: Memory Bandwidth.
**edit: Even with Fusion working well-enough, AMD IGPs may still hang on for quite some time. It's likely that Fusion CPUs will be either expensive, poorer performing, or both, when compared to main-line AMD CPUs. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=21570 | spewn (34) Apr 28, 2009 - 10:40 am
| I'm the opposite. Getting 10hrs from a game is a total ripoff as far as I'm concerned, and I won't pay for a game that offers that or less no matter how low the price goes.
Square doesn't take too long developing their titles, everyone else is too fast. Squares titles always come across very well polished, much like Blizzard.
I, for one, don't want another EA. Flag this | Edit this post |


| News Link » /news/newsarticle.asp?searchid=21549 | spewn (34) Apr 23, 2009 - 05:05 pm » Edited on Apr 23, 2009 - 05:05 pm
| Focus on quality products and they'll sell. Focus on shoveling as much shit onto the pile as possible, and expect people to steal it.
Star-Dock(word filter...) doesn't sit around crying in the corner over piracy, and they don't even use disc-based DRM(and their CD-Keys are only for patches/DLC). Why not? They understand the reality is that anyone willing to pay for your software will, anyone not willing won't. Flag this | Edit this post |

| News Link » /news/newsarticle.asp?searchid=21521 | spewn (34) Apr 15, 2009 - 04:02 pm
| Increased clock-speed is only an indicator of higher processing power within the same architecture. The new architectures scale differently.
On the other hand, maybe you should apply for a job as an engineer at Intel or AMD? From the sounds of it, you've got a thing or two to teach them about processor design. Flag this | Edit this post |


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