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Bilinear filtering
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1 : Vertex lighting
2 : Q3 with lightmap
3 : The 8-light
test is a good example
of direc...
4 : The headlights illustrate
spot lights
5 : No mip-mapping
6 : Mip-mapping enabled
7 : Bilinear filtering
8 : Trilinear filtering
9 : Anisotropic filtering
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» RELATED FIRINGSQUAD ARTICLE
3D Basics 2: Anti-Aliasing, RAM, and Z
Next in our lineup of 3D basics articles, we work our way through the rest of the basic rendering pipeline, covering anti-aliasing, memory usage, dept...
[ Read More ]
Maintainer:
Tony Smith
Date:
August 02, 2001
Category:
Guides : Articles
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