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FS 3D Guide: Fi...
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Point sampled filtering
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Bilinear filtering
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Point sampling
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Bilinear filtering
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Trilinear filtering
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Anisotropic filtering
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Flat shading
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Gouraud shading
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Gouraud shading + specular highlights
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Ray tracing
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Pretty hallway
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The rendered version
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The real thing!
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Nicely lit room
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» RELATED FIRINGSQUAD ARTICLE
FS 3D Guide: Filtering and Lighting
There are several kinds of texture filtering out there. What are the differences? What's better: flat, Gouraud, or Phong shading? The video industry i...
[ Read More ]
Maintainer:
James Yu and Tim Hsu
Date:
June 08, 1999
Category:
Guides : Articles
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