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3D Basics: AGP, T&L, & Texturing Image 1 of 9 ( Guides > Articles ) Pics, Screens, Photos
Vertex lighting
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Q3 with lightmap
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3D Basics: AGP, T&L, & Texturing Image 3 of 9 ( Guides > Articles ) Pics, Screens, Photos
The 8-light
test is a good example
of directional lights
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The headlights illustrate
spot lights
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3D Basics: AGP, T&L, & Texturing Image 5 of 9 ( Guides > Articles ) Pics, Screens, Photos
No mip-mapping
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3D Basics: AGP, T&L, & Texturing Image 6 of 9 ( Guides > Articles ) Pics, Screens, Photos
Mip-mapping enabled
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3D Basics: AGP, T&L, & Texturing Image 7 of 9 ( Guides > Articles ) Pics, Screens, Photos
Bilinear filtering
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3D Basics: AGP, T&L, & Texturing Image 8 of 9 ( Guides > Articles ) Pics, Screens, Photos
Trilinear filtering
» More images follow the advertisement below CLICK TO SKIP AD

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3D Basics: AGP, T&L, & Texturing Image 9 of 9 ( Guides > Articles ) Pics, Screens, Photos
Anisotropic filtering
   
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Read: 3D Basics: AGP, T&L, & Texturing3D Basics: AGP, T&L, & Texturing

Today's latest graphics accelerators are capable of rendering incredibly lifelike images thanks to their advanced cores. In the first part of our 3D B...[ Read More ]

Maintainer: Tony Smith
Date: July 23, 2001
Category: Guides : Articles
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