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3D Basics 2: An...
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Vertex lighting
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Q3 with lightmap
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The 8-light
test is a good example
of directional lights
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The headlights illustrate
spot lights
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No mip-mapping
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Mip-mapping enabled
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Bilinear filtering
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Trilinear filtering
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Anisotropic filtering
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» RELATED FIRINGSQUAD ARTICLE
3D Basics 2: Anti-Aliasing, RAM, and Z
Next in our lineup of 3D basics articles, we work our way through the rest of the basic rendering pipeline, covering anti-aliasing, memory usage, dept...
[ Read More ]
Maintainer:
Tony Smith
Date:
August 02, 2001
Category:
Guides : Articles
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