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 NVIDIA DirectX 11 GDC Tech Demos Image 1 of 4 ( Hardware > Video Cards ) Pics, Screens, Photos
Hair has been one of the most challenging objects to create in video games, due to the computational complexity of realistically rendering thousands of individual strands as they interact with light and each other. In this DirectX 11 technology simulation created by NVIDIA, long flowing hair is rendered in amazing detail with realistic physics properties in real time.
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 NVIDIA DirectX 11 GDC Tech Demos Image 2 of 4 ( Hardware > Video Cards ) Pics, Screens, Photos
Island Before
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 NVIDIA DirectX 11 GDC Tech Demos Image 3 of 4 ( Hardware > Video Cards ) Pics, Screens, Photos
Island After:These two images show the dramatically enhanced details provided by DirectX 11 tessellation. The before view shows the minimal level of detail included in the actual simulation; the after view shows how DirectX 11 tessellation adds millions of triangles to make the simulation come to life with photorealistic water and non-repeating waves.
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 NVIDIA DirectX 11 GDC Tech Demos Image 4 of 4 ( Hardware > Video Cards ) Pics, Screens, Photos
The NVIDIA DirectX 11 grass simulation depicts more than 3.5 million blades of grass waving and billowing in the wind. The physical properties of the grass are affected by objects placed upon them. Once again, DirectX 11 tessellation adds greater visual fidelity when viewing the grass close up.
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Maintainer: Brandon Bell [ View Profile ]
Date: March 15, 2010
Category: Hardware : Video Cards
Notes: NVIDIA DirectX 11 tech demo screenshots


1 User Comment(s) • 1 root comment(s)
Click to view Cary Grant's User Page Cary Grant (28)  Talk to Cary Grant in the Shout! Box Feb 07, 2011 - 09:12 am
All these tech demos are fine, but when was the last time we actually played a release game that even utilizes ALL the prowess of even the DirectX10 code?

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