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Posted by John JCal Callaham on Tuesday May 02, 2006 - 12:00 AM

(Post a comment)

» AGEIA Pre-E3 Interview

If you are the owner of a PC created by Dell, Alienware, Falcon Northwest or another PC maker and have that new AGEIA physics card inside, you finally have a game to use for it with the release of the AGEIA supported PC version of Ghost Recon Advanced Warfighter this week. Another AGEIA supported game, the RTS title Rise of Nations: Rise of Legends, ships to stores next week and more games (including Unreal Tournament 2007) are due for release in the months to come. With the first AGEIA games now showing up, the first add-on cards due out later this month and E3 coming next week, FiringSquad decided to contact AGEIA to get an update on their business and their PR department supplied us with some answers.

FiringSquad: First, the first AGEIA cards are being put into PC makers like Alienware and Dell. So far can you tell us about the response?

AGEIA: The response has been tremendous. Starting with Dell announcing they had completely sold out of their special-edition XPS Renegade systems - where the AGEIA PhysX card is installed by default - to reports from Dell and Alienware on sales of other systems with PhysX included being extremely positive. Beyond that, we've been most excited by the many complimentary comments and reviews we've seen thus far from the press and gamers.

FiringSquad: Are the first add-in cards still set for release in May?

AGEIA: Yes, cards from BFG and Asus will be available in just a matter of weeks now!

FiringSquad: The first games that use the AGEIA card (Ghost Recon Advanced Warfighter, Rise of Legends) are set for release in May. What can people with those cards expect with physics effects?

AGEIA: While the PhysX features in use across different games will vary depending on the style and genre, the sense of realism and level of immersion gamers will feel with PhysX is palpable. Whenever objects in the game world don't quite act or respond as you'd expect, it takes you out of the experience. The AGEIA PhysX Processor enhances already incredible games like Tom Clancy's Ghost Recon Advanced Warfighter, and Rise of Nations: Rise of Legends (with many more to come); and as developers get even more familiar with the capabilities, you can expect the PhysX experience to be even more compelling in the future.

FiringSquad: What will AGEIA be showing off at E3 this year?

AGEIA: E3 is all about amazing content and AGEIA's focus is on showcasing available and forthcoming game titles that are powered by PhysX. In addition, we'll be emphasizing our hardware partners and availability of the AGEIA PhysX Accelerator add-in boards and PC-systems.

FiringSquad: Will there be any special AGEIA events at their booth this year?

AGEIA: Yes. We're very excited to be running a "PhysX Fragfest" featuring the game CellFactor as a focal point of our E3 booth. We're offering prizes including PhysX add-in cards to winners every day at the show. CellFactor really showcases PhysX action and being able to take out opponents with just the power of physics makes for innovative and highly entertaining gameplay. We encourage gamers to visit our booth and sign up, with fragfests running every 45 minutes and lots of great games to play around the booth in-between.

FiringSquad: Since March there has been a ton of press releases with more games and developers supporting the card. Is this an indication that more developers are starting to look at advanced physics effects for their games?

AGEIA: Over the last year (since AGEIA first announced PhysX), we've seen a lot of industry focus on advanced physics as a differentiator for next generation games. As providers of the only dedicated hardware physics accelerator for the PC available today we're simply fulfilling the needs of developers who are looking to push the envelope in their titles and truly make it real. Now that the AGEIA PhysX Accelerator is available to gamers, we see broader and deeper adoption of the technology in games accelerating too, with over one hundred titles already in development from over sixty partners.

FiringSquad: Are there any plans to perhaps release a lower cost AGEIA physics card with less memory?

AGEIA: Currently we have only the one SKU as we are launching a completely new PC technology. Over time we do expect that like any technology, there will be options both at the low end and high end, dependent on market demands.

FiringSquad: Finally is there anything else you wish to say about AGEIA at E3?

AGEIA: We really see E3 and the month of May as a coming-out party for the AGEIA PhysX Processor, with availability of products from our all our announced hardware partners while our content partners are showcasing amazing PhysX games. It's really a celebration of the start of something truly revolutionary and we're inviting everyone to join in the fun at our booth.

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#18 Author: Anonymous at 04:21am 05/3/2006  
Response to #17:
Reply to This
For the same reason i rather like to wait for the PCIe Version.

Although Ageia said, that after all the Data are loaded into the RAM
of the card there won't be much traffic on the PCI Bus. They were
talking about 5 MB/sec, since they only need to transfer new
coordinates of the objects and maybe some meshes in case the object
bends or deforms.


But to be sure i'll either wait for a PCIe version of the XiFi and
replace my Audigy 2 ZS or i wait for the PCIe version of Ageias
card.

 
#17 Author: Anonymous at 04:00am 05/3/2006  
Comment:
Reply to This
I also wonder if things wont choke on the pci bus with my xifi
fatality already there... I remember reading about older pci sound
cards that were hoggin too much of the bus... One of the reasons I
went all out and got the pricey xifi with the 64 megs of xram
onboard.

 
#16 Author: Anonymous at 11:31pm 05/2/2006  
Comment:
Reply to This
First of all. Who said something about PCI-X? The card will never
come out for the PCI-X bus. At the beginning there will be only a
PCI Version available and some time later an PCIe Version (Don't
confuse PCI-X with PCI Express). The card can already handle both
interfaces, but the market for PCIe Cards seams still to small atm.


Performancewise it's hard to say, that the card is x times faster
then a CPU, but let's look at the technical data. The PPU has 16
internal cores which each can calculate one Multiply-Add operation
per cycle. These operations are very importent for physics
calculations. One Multiply-Add operation can add one 3x3 matrix to
another 3x3 matrix, which is needed to adress coordinates in a 3
dimensional enviroment.

The PPU can calculate 16 of these pretty complex operations per
cycle. Now let's look at a normal x86 CPU. It's hard to say how many
cycles a CPU needs to calculate, since it's pretty unpredictable,
but theoretically you would need 10 cycles per operation. But,
practically with all the overhead (e.g.: long pipelines) you can
easly multiplay that by 5. So you can say that you will need ca. 50
cycles on a multi-purpose CPU to do a 1/16 of the calculations the
PPU can do in one cycle.


The huge disadvantage of the CPU is its overhead, that results from
missed branch predictions and recalculating the pipelines. Even If
you take the pure floatingpoint-power of a CPU without any overhead
a P4 3 GHz would only reach 6 GFlops. The PPU reaches 96 GFlops.


But this huge advantage in calculationpower is not the only thing
that makes the PPU so fast. Physics calculations need to do many
many many random momory accesses

Read the rest of this comment...

 
#15 Author: Anonymous at 04:29pm 05/2/2006  
Comment:
Reply to This
I like the idea but will wait for full dramatic implementation and a
bit of a cost reduction.

 
#14 Author: genclaymore (View my Profile) at 01:13pm 05/2/2006  
Response to #7:
Reply to This
I rather put money into something that gonna be usefull like the PPU
card then buying another video card to run it in software and then
if you want to keep oding it in the future and your 2 card are too a
slow. you would have to buy another set of 2 of the same cards.


The ppu card will out last those video cards since the ppu card
doesnt have to be upgraded as much as a video card since it get
updated thru software to alloud for new stuff.

 
#13 Author: Anonymous at 11:05am 05/2/2006  
Comment:
Reply to This
Thing about the physics card is that it will be like a sound card.
1 Physics card you may buy today will last you a long time before
you may want/need to upgrade. They stated it as such when they were
asked the question if you would need to replace it every 6 months
just like how vide ocard technology is and they said no that it will
be supported on a driver level and upgraded constantly as such for a
few years.

 
#12 Author: Anonymous at 09:41am 05/2/2006  
Response to #9:
Reply to This
If it is 10 times, then I will have one with a slower cheaper CPU.

Yours sinceresilly

 
#11 Author: phirewind at 08:53am 05/2/2006  
Response to #8:
Reply to This
No, I'm not saying anything is "good enuff". The specific
problem with a PCI-X based phyiscs card is that it would seem the
hardware market at the moment is ill-suited to support that sort of
configuration. Right now, adding a physics card means directly
limiting your available GPU processing power by hogging slots. Not
that I think the physics card is necessarily a bad idea, just that
it seems like even more of a niche product than, say, a $500 video
card.

 
#10 Author: Anonymous at 08:20am 05/2/2006  
Response to #6:
Reply to This
Now THAT would be a great idea for Creative. I'm sure that would
make Creative fresh again and boost sound card sales.

 
#9 Author: Anonymous at 07:54am 05/2/2006  
Response to #5:
Reply to This
An order of magnitude.

Fx60 would crawl trying to do physics this card does.

 
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