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| | (Post a comment) » GRAW Xbox 360 Extra Content ComingUbiSoft has announced plans to release new downloadable content for their Xbox 360 version of Tom Clancy's Ghost Recon Advanced Warfighter. There's no info on what exactly will be included in the update for the hit military shooter but the content will be shown at E3 in, of all places, the Dodge exhibit space at the expo next week. | Previous news article | Back to main news | Next news article  |

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#39
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Author:
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Anonymous at 01:29am 05/11/2006
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Response to #29:
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Zat is if you buy teh card and have an ATI GPU. If you have an
Nvidia GPU zen you will have full speed even with teh Physixs ON. It
just has to do with Nvidia having superior hardware and drivers. Teh
benchies ere are biased showing that ATI leads, pfffff.
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#38
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Author:
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Anonymous at 07:13pm 05/9/2006
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Comment:
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PhysX = waste of money. It can't change MP aspects of games because
there would be the have's and have nots. More particles = more
stress on graphics card to render them.
*yawn*
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#37
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Author:
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Anonymous at 01:20am 05/9/2006
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Comment:
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COMPUTAR GAEMING. SERIOUS BUSINESS.
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#36
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Author:
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Anonymous at 02:54pm 05/8/2006
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Comment:
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The Cellfactor demo looks kind'a cool and all, but when you bring
physics into the gameplay, how are they gonna make this playable
over the Net? HL2, for example, uses simplified physics for mp, and
all "non-significant" objects are rendered locally. I
can't imagine flying debris/logs/barrels and whatnot will be good
for your latency, even if your computer+physics hardware can handle
the rendering locally.
I think there's a certain point where added physics don't really
make games any better. Explosions and blahblah might look SLIGHTLY
better when particles are simulated properly, but worth 200 quid? No
way. Not based on what I've seen so far.
The SDK+support may be free for developers, which makes PhysX
attractive, but it costs EVERYONE else. I doubt a game that came out
this year REQUIRING a PPU (or next- for that matter), would sell
very well... Developers are still gonna have to design for the
smallest common denominator for a long time, and so, even if the
PhysX+PPU is capable of a lot more than you're seeing today, you're
not gonna see it at all if it affects gameplay in any significant
way, because that would be bad for sales. A related case: Just look
at how long it took publishers to convert to DVDs instead of 4-6 CDs
per release..
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#35
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Author:
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Anonymous at 08:34am 05/8/2006
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Comment:
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Another bad is GRAW not using FSAA. The physics are awesome, with
or without a Physx card (though much better with one.) But no FSAA
is just flat stupid.
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#34
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Author:
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Anonymous at 08:32am 05/8/2006
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Comment:
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This is all too bad. Ageia is obviously trying to make games
better. Better by a LOT imho. Havoc needs to work with Ageia not
against them. Ageia seems to be making nice, Havoc seems to be
pissing and moaning.
What I'd like to see is ATI or nVidia to get with Ageia and put the
chips on the graphics cards. The dream for me is a Graphics card
with 2 GPU and a Physx chip all on one card. That'd be to die for.
(over and over and over as I usually die on mulitplayer games. he
he.)
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#33
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Author:
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Anonymous at 10:28pm 05/7/2006
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Response to #32:
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That just wont happen, even Havok is working on ways (HavokFX) to
offload the physics from the CPU to the GPU currently.
It is just too inefficient to use the CPU cores to crunch the
numbers needed for physics and send them over the whole arrays,
maybe if people had add-in Math Co-proccesors there would be some
chance but currently it is not possible.
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#32
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Author:
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Anonymous at 01:22pm 05/7/2006
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Comment:
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just wait for developers to use your idle cpu cores. we have dual
core now. soon quad core. after that who knows. i'd rather spend
my dollars on a cpu than a freakin physics card that will do nothing
for me in anything other than games
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#31
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Author:
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Anonymous at 12:14pm 05/7/2006
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Response to #24:
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You obviously did not understand me. I simply stated where I think
they intend to go in order to popularize their Physics card.
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#30
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Author:
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Anonymous at 07:19am 05/7/2006
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Response to #27:
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for info, Unreal3 doesn't requires the physics Hardware (it would be
commercial suicide if they did), they've included the Novodex /
Ageia sofware library (equivalent to the way Havoc, Karma or Ipion
have been integrated in other games).
I assume the Hardware is also supported to accelerate the physics
calculation for the ones who have the card. So here again: Having
purchased the Physics card won't bring much benefit.
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