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| | (Post a comment) » More Game Developers Add Support For AGEIAAGEIA sent out a flurry of press releases this past week at E3, adding quite a number of game developers who will be supporting their PhysX PC game physics processor. Among the new recruits is NetDevil, who just recently released the car combat MMORPG AutoAssualt. The new agreement is for "future game titles" (NetDevil used Havok as its software physics solution for AutoAssault). Also announced at E3 is AGEIA support for Joint Task Force, the upcoming military RTS game from Most Wanted Entertainment and HD Publishing, along with upcoming and unnamed titles from HD publishing. Kuju Entertainment will suport AGEIA for its Rail Simulator game that will be released in Europe late this year. Mafia developers Illusion Softworks announced plans to use AGEIA in future unnamed titles. Russian publisher GFI announced plans to use AGEIA physics in future games. Finally, Ukrainian developer Crazy House announced plans to support AGEIA for their upcoming WWII action game Tank Killer. | Previous news article | Back to main news | Next news article  |

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#12
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Author:
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Anonymous at 10:50am 05/16/2006
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Response to #8:
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Don't worry I won't take your place in line. Hopefully your new one
will be powerful enough for you to figure out how to use the caps
lock key.
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#11
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Author:
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Anonymous at 10:47am 05/16/2006
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Response to #9:
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Read the interview with cliffy b. He has already said that UT07
will use Havok for gameplay physics and ageia for particle effects.
Those were some impressive sounding statements in your post, it's a
shame you have absolutely no idea what you are talking about. and
those of you that don't think this card is going to be bottlenecked
by the 133mb/sec PCI bus are living in serious denial. Ageai will
fail. Havok FX will succeed because companies can implement it now,
and already have a fairly large installed user base (SM 3.0). I'll
tell you something else you morons are to stupid to figure out on
your own. Do you think Nvidia and ATI are going to allow this
startup to succeed when they can steal this market entirely by
integrating physics proccessors into their graphics proccessor. In
the long run this solution would be infinitely better because it
would allow much faster communication between the PPU and GPU and
would more effeciently make use of the high speed high priced memory
these cards need by sharing it. Add to it dual core is really close
to becoming the standard and the Havok FX is flexible enough to
balance the load between a second core and the GPU. I agree that we
need dedicated hardware to calculate physics, I just don't see the
market tolerating another board to do it. Remember computers are
getting smaller and smaller with fewer add it boards. With add in
sound cards all but a dead market do you really think an add it
physics card will be successful.
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#10
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Author:
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Anonymous at 10:34am 05/16/2006
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Response to #8:
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Do you know how to turn off the caps lock key? If you read my whole
post you would have figured out that is why it would make more sense
to integrate a PPU into the GPU moron, instead of making them
comunicate over a 15 year old bus. I really really hope you get run
over by a bus. I don't want you to die though, you deserve to live
a long pain filled life as a vegetable. Why do d1ckheads like you
insist on turning this forum into a name calling contest instead of
reasonably discussing things like adults. You know it's not the
rest of the world's fault your d1ck is less than an inch long.
Blame it on the hooker that is your mom, or the crack head that is
your father or whichever diety you believe in, but it definitely
isn't my fault.
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#9
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Author:
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Anonymous at 08:38pm 05/15/2006
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Comment:
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also waiting for UT2K7 - and for the physx card to be under 200
euros.
regards to physx in general, There is a lot of potential and the
standard UE3 support is huge. Even without hardware AGEIA physx is
becoming more widely adopted. It's in in Gears of War and Huxley on
360 and a lot of PS3 titles - the hardware is only a little bit of
the story. it's a good physics engine with better collision
detection and ragdoll than havok. ut2007 will use physx for much
more than simple particles.
Netdevil was all over havok a short while ago, but there is only so
much you can do with it, so now they've jumped ship. physx took the
best aspects of the other physics players in the field - meqon,
novodex and put something good together.. they just came out with
the hardware too soon. they should have waited until ut2007 was out
and then released the chip on both pcie and pci.
feature by feature, the new physx SDK is far superior to havok and
the hardware support is just icing on the cake.
hopefully by Q4 the cards will be cheaper.
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#8
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Author:
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Anonymous at 05:28pm 05/15/2006
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Response to #2:
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HAVE YOU SIGNED UP ON THE BRAIN TRANSPLANT LIST YET?????
the ppu enables more objects that can interact realistically with
each other. this creates MORE objects that NEED TO BE RENDERED by
something. in your case it is YOUR @$$, but in all other cases it
will be done by a GPU(s). it only makes sense that more objects to
be rendered puts more load on the GPU and thus no frame rate
increase. maybe ageia needs to show off a game/tech demo that shows
what happens when you force the cpu to do all of the physics
calculations that the ppu would do otherwise.
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#7
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Author:
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JamesDax (View my Profile) at 03:04pm 05/15/2006
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Comment:
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Yeah, all you genius no more then the hundred's of developers
supporting the PPU.
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#6
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Author:
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Anonymous at 01:29pm 05/15/2006
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Comment:
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My question is with the new generation of CPU that seem to all be
atleast dual core and will be quad core in the future.
So won't the Ageia board be outdated by then when theoretically devs
can just program to take advanage of the extra cores.
Look at how the dual core patch for Quake 4 did wonders on the
framerate.
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#5
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Author:
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Anonymous at 12:30pm 05/15/2006
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Comment:
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I personally don't really see the need for a standalone physics
accelerator, let alone a $200+ standalone physics accelerator, but I
wonder why developers are jumping onto the Aegia bandwagon like
Lemmings off of a cliff? Is there something they know that us
consumers don't?
On a side note, anyone remember the old Geo-Mod engine (Red
Faction)? Aegia + Geo-Mod = Awesome!
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#4
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Author:
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Anonymous at 12:14pm 05/15/2006
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Response to #2:
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lol, you acutally thought that UT2007 was going to use this more
more than just pretty particle effect type stuff. A mass market
...online...FPS? Not faulting your optimistic naivety but I think
Epic has a little more sense.
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#3
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Author:
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Anonymous at 12:11pm 05/15/2006
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Response to #1:
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Is it just me, or is UT2007 the only major game to announce support
for this card. Don't get me wrong I love UT and would buy the card
just for it if it dramatically improves gameplay or environmental
interactions (don't think I'd spend $300 for extra particle effects
a la the Ghost Recon fiasco). Just seems like they are putting all
of their eggs in one basket and as great as the UT franchise is I
just don't know if it is quite popular enough to single handedly
change pc architecture. Just seems to me the Havok method of
offloading to the GPU makes more sense. It will allow many more
people to benefit immediately and I'm certain if it took off Nvida
and ATI would just put dedicated physics chips on the graphics card
or more likely actually integrate a whole physics chip into the GPU.
This should be easily feasible when they move to 65 nm production
which isn't very far away. Like #2 I have my doubts about whether
the constrained bandwith of the PCI bus will allow this tech to
realize its potential. I know they talk about several terabytes of
internal bandiwth inside the chip itself but how useful when it is
bottlenecked by the 133 mb/sec of the PCI bus. Regardless of
whether this tech is succesful or I won't consider it until they
have a PCI express verion.
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