Ubersoldier developer Burut is already underway on their next first person shooter, a sci-fi epic called The Wall. While the game is still early in development (it's not due out until late 2007), FiringSquad got a chance to brief ask some questions about the game to Burut's Alexander Borodetsky
FiringSquad: First, were you pleased with how Ubersoldier was received?
Alexander Borodetsky: Yes, we’re quite content with the result. We expected that the product would become more famous, judging by the aggressive marketing campaign of our publishers. Nevertheless, we’ve managed to perform well, and the game’s still gaining popularity. But UberSoldier also showed us a couple of weak elements in our overall understanding of the FPS genre. We’re working on finding and fixing them, so they will never appear in our new projects. We’re sure that it will allow them to become real AAA class.
FiringSquad: How did the idea for The Wall come about?
Alexander Borodetsky: We didn’t have any kind of miraculous revelation, instead, we were arguing about the game’s concept for quite a long time. Even scenario was changed, and not by a small amount. The game’s storyline is based on the dangers and risks which the humanity faces in the evolving world of nowadays, on the actual problems of the modernity which are not solved yet. We’ve substantially reworked everything after the release of UberSoldier, according to the feedback we’ve got from the professionals and the gaming community.
FiringSquad: Why do you think The Wall will stand out from other first person shooters?
Alexander Borodetsky: The game’s concept went through many iterations. Our efforts finally bore fruit, and we’ve invented around a dozen of features that are unique to the genre, and should be very interesting to the gamers. Among them are the totally destructible environment, intense development of the character’s relations with the outside world, the team and rankings which change during the course of events. All of this should bring new ways to motivate the player, to keep up the attention during the process. Many gameplay elements were specifically tailored to create such feelings that were only possible in multiplayer games before.
FiringSquad: What can you tell us about the weapons in the game and how they are customised?
Alexander Borodetsky: We’d rather keep the details of the project secret for now. Everything we could was unveiled at E3. I can only add that it was a small glimpse of our original intentions. The weaponry also will undergo some interesting innovations that are fresh to the FPS genre.
FiringSquad: What other gameplay elements do you consider to be important?
Alexander Borodetsky: A believable and well-known world, but in a very special setting. All the elements of the environment can be destroyed using different means. An unique system of cooperation and competition between the player and the NPCs. Elaborate close combat elements, including armed and hand to hand.
FiringSquad: What can you tell us about the graphical features compared to Ubersoldier?
Alexander Borodetsky: It will be an absolutely new engine. Many of the features used there are only planned to be supported by the video card makers. We’re quite engrossed in learning the specs of the hardware, so that we can winkle everything possible out of it. For example, we want to add the photorealistic light and shadows to the game, and recreate various effects associated with their interaction.