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Posted by John JCal Callaham on Tuesday June 06, 2006 - 05:34 PM

(Post a comment)

» AGEIA Responds To ATI's Physics Hardware Solution

Since ATI's announcement this morning about their own solution for PC game hardware physics seemed to us to be a challenge to AGEIA's PhysX hardware, we decided to contact AGEIA to get their side on things. Here is AGEIA's response via their vice president of marketing Michael Steele:

  • We’re glad that they’ve validated physics as the next big thing in gaming

  • The performance claims appear to be based solely on gigaflops of the Radeon chips and an assumption of PhysX gigaflops, but that is not a meaningful way to measure physics performance. That’s like suggesting that the more wheels I have on my car, the faster I will go. Physics requires much more than raw gigaflops.

  • Graphics processors are designed for graphics. Physics is an entirely different environment. Why would you sacrifice graphics performance for questionable physics? You’ll be hard pressed to find game developers who don’t want to use all the graphics power they can get, thus leaving very little for anything else in that chip.

  • “Boundless Gaming” is actually enabled by AGEIA’s Gaming Power Triangle in which the PhysX processor adds true physics to the mix instead of leaving it to a repurposed graphics processor.

  • In the end, what matters is who develops software for the product. There are games shipping for PhysX today and more than 20 announced for 2006. In addition, over 65 developers of more than 100 games are deep in development for PhysX. No specific games are announced even in development mode for ATI.

  • PhysX is here now
  • AGEIA also sent over a link to a CNet News.com blog which is also critical of the ATI solution.

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    31 User Comment(s) • 23 root comment(s)
    Page 1 of 5Next Page
    Click to view VoodooV's User Page VoodooV (76)  Click to view VoodooV's User Profile Talk to VoodooV in the Shout! Box Jun 08, 2006 - 07:53 pm
    Even though I think the standalone physics card will tank and that crap will just get rolled into a separate core or small enough to put on the GPU itself.

    Remember back in the day when 3D cards were separate from the regular video cards..(aka Voodoo and Voodoo2) I remember thinking, "WTF!?!?! I can already play games on my 8MB video card...WTF do I need a 3D graphics card for.

    » Login to reply to this


    Click to view brokencrow's User Page brokencrow (1)  Talk to brokencrow in the Shout! Box Jun 08, 2006 - 03:13 am
    » Yeah, right Aegia.
    Yah, your card is teh bomb Aegia!! It makes 1 game look worse and perform slower (GRAW) and a tech demo that supposedly HAS to have the hardware to run, runs perfectly without it.

    Now you are going to try and invalidate ATI? They've been in the business a little bit longer than you, have chests full of money for R & D and didnt have the worst product launch in recent history.

    I wonder who most developers would rather bank their games on : Aegia or ATI/Nvidia? No brainer if you ask me. PhysX is total and complete C*AP. Don't go away angry, just go away. Leave the proper implementation of physics to companies that :

    A : Are not "Fly by night"

    B : Have major experience in the PC market

    C : Don't have the worst PR reps ever.

    Good Day

    BC

    » Login to reply to this


    Click to view Dougie D.'s User Page Dougie D. (98)  Talk to Dougie D. in the Shout! Box Jun 07, 2006 - 07:32 am
    I as well find it to be a bunch of bullocks.

    I don't need anymore stinkin' cards in my box. I have enough already.

    » Login to reply to this
     Anonymous (-) Jun 07, 2006 - 07:50 pm
    Yes, everybody. Stop keep putting things in Dougie D's box, why dont you?

    Yours supportingly

    » Login to reply to this



    Click to view Sibop's User Page Sibop (48)  Talk to Sibop in the Shout! Box Jun 07, 2006 - 07:04 am
    Like many new technologies being introduced into the market, Ageia should've started working it's way down from the business level, not straight from the consumer level. Trying to penetrate the consumer level as a new technology is extremely hard. When you look at accelerated graphics hardware, they were first introduced because of CAD/CAM software. Not because of games. Ageia should've found a way to get these types of applications to work faster, or maybe help speed up simulators for high-tech military, or aviation training facilities. Basically work with companies that can easily afford such new technology. Then trickle down to the consumer when there's more software/games that support the technology.

    » Login to reply to this


     Anonymous (-) Jun 07, 2006 - 05:39 am
    1) The AGEIA's PhysX engine's weakness is that it is optional to the game engine. Which means that the gameplay outcome cannot depend on it. Whereas with the Havok engine, as part of the game engine, I assume that they will present options, within the game, which allow the player to choose which processor to run their product on.

    2) I would like to take issue with this statement from the article "That’s like suggesting that the more wheels I have on my car, the faster I will go." My logic detects that it would be more correct to compare gigaflops with the RPM of a car, not with how many wheels the car has. By creating his own failed logic, to win an argument, the author weakens his credibility in my eyes.

    Yours logically

    » Login to reply to this
    Click to view viz's User Page viz (193)  Talk to viz in the Shout! Box Jun 07, 2006 - 11:17 am
    I agree, RPM or horsepower would have been a much better comparison, but of course that would make the ageia card performance look very underpowered so wheels it is... besides someone should tell him that wheels CAN have a big impact on the speed, go and ask goodyear or bridgestone. :p

    » Login to reply to this


    Click to view Knuckles's User Page Knuckles (1358)  Click to view Knuckles's User Profile Talk to Knuckles in the Shout! Box Jun 07, 2006 - 09:16 am
    Well it is from the "vice president of marketing" so you know it's just bull.

    » Login to reply to this



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