

 Tiger Woods Out...Until August!
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| 13 User Comment(s) • 8 root comment(s) |
DarkUltra (4) Jul 08, 2006 - 09:55 am
| » Prey demo: Another worthless FPS Don't buy this game, it has no depth.
[bory, dialogues[/b]
Its just another Doom 3/Quake 4 game, a little talk and a few unintelligent sentencens and then your in an alien and gross environment shooting. I'd love more technical mojo and good sentences.
Play System Shock 2 for good technical mojo (even for todays standards) and good voice-acting and intelligent dialogue and a very scary story that holds back and get better as you progress in the game.
Displaing the main character and having him speak can make you forget you are in the game.
[b]Gameplay[/b]
and complex missions, or more strategic action like Half Life 2s physics: blow up a bridge and they fall down. Where is the concept of arena, then explore, then puzzle? Here its no arena just indoor architecture and corridors with random placed encounters.
"Walking-in-the-roof" and box-portals are very WOW at first but then not very depthy.
[b]Weapons[/b]
The weapons are tame and not very interesting, their sound effects are plush and not as instant as i.e Quake 3 or Half Life 2 machine gun. With those we get more solid feeling.
Would be nice if the weapons had a story and explanation or he had to "learn" how to use them? A little more depth that is.
[b]Monsters[/b]
The monsters are very fake when they get hit and die, and if you continue shoot them they won't blow up/dismember. When they are frozen they won't shatter. One should be able to shoot the brain-in-belly zomebies in the belly and it would shatter and you could give it critical hits there. It would add depth and gameplay, which is the most important factors in a fun game.
It's almost as bad as the monsters in Unreal 2.
If I wan't brainless and fun action let me have Doom 1&2, there we have huge arenas, lots of monsters, satesfying hits (pronounced and solid blood splatter, made possible because of the low resolution), satesfying death animations and weapons with personality and good sound FX. Quake 3 Arena also has good weapons and gameplay and the arcade feeling.
IF you disagree with this information please explain what you like with the game and share your insight.» Login to reply to this |

swaaye (6) Jun 21, 2006 - 07:38 pm
| The engine doesn't suck. What sucks is this annoying new "scary and dark" game design. Doom3 engine can definitely do outdoor enviros with plenty of brightness.
The engine does what it does better than any other, including that not-so-hot FEAR game.» Login to reply to this |


Geise (6) Jun 20, 2006 - 07:32 pm
| | The D3 engine has unfixable sound probelms with weapon firing on my hardware (same with D3 and Q4), so this game is a no go for now... » Login to reply to this |

iwantsps2 (8) Jun 20, 2006 - 04:30 pm
| | I'd have to agree that the D3 engine is way overpraised here in this article. It never struck me as being something I'd consider to be "next-gen" technology. Graphics are cartoony, no soft shadows, overall, just dated looking visuals. And don't ge me started on that bullcrap 60fps cap Carmack did... what a step backwards that call was. I still believe Carmack is an amazing programmer, but he really let me down with the D3 engine. Come on John, let's start from scratch, I know you can do leagues better than this engine. Don't force us to use that dreaded "com_fixedtic" command anymore!!! » Login to reply to this Anonymous (-) Jun 23, 2006 - 06:51 pm
| | Soft Shadows, like in HL2 where the shadows bleed thru objects? Yah, that's better ... not. » Login to reply to this |


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