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Posted by Brandon Sandman Bell on Sunday July 16, 2006 - 11:15 PM

(Post a comment)

» Tweaking Core 2 For More Performance

With its brand new microarchitecture, Intel's Core 2 CPU breezed through all our benchmarks, outperforming AMD's latest Athlon 64 FX-62 by a pretty wide margin in the process. But as blazing as Core 2's performance was, what if we told you we could make it run faster without technically overclocking the CPU. Sound interesting? Join us, as we now explore Core 2's performance with faster memory and lower timings. What kind of an impact would running DDR2 modules at 1,066MHz have on performance? Only one way to find out!

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17 User Comment(s) • 7 root comment(s)
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Click to view Ardrid's User Page Ardrid (74)  Click to view Ardrid's User Profile Talk to Ardrid in the Shout! Box Jul 19, 2006 - 10:14 am | Edited on Jul 19, 2006 - 10:18 am
» Interesting
I find it rather interesting that C2D is receiving a boost from additional bandwidth when the FSB is already saturated at 667MHz. I'm assuming you guys were using dual-channel (if not the numbers would make a lot of sense), which makes it even more crazy since C2D's FSB can only take in 8.5GB/s and DDR2-667 is already well and above that. The extra bandwidth from DDR2-800 and DDR2-1066 shouldn't make a difference at all. Any ideas as to why it does? The only thing I can think of is the additional bandwidth is allowing C2D to have a higher effective rate (since at saturation it only pulls in 5.4-6GB/s)

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Click to view redman jones's User Page redman jones (100)  Talk to redman jones in the Shout! Box Jul 17, 2006 - 09:14 pm
looks like Intel have left themselves a hell of a lot of headroom for upcoming Athlons....

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Click to view deimos47's User Page deimos47 (434)  Click to view deimos47's User Profile Talk to deimos47 in the Shout! Box Jul 17, 2006 - 11:13 pm
;)

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Click to view Soldier36's User PageI am an AMD Agent Soldier36 (639)  Click to view Soldier36's User Profile Talk to Soldier36 in the Shout! Box I am an AMD Agent Jul 17, 2006 - 09:02 pm
Monitors are getting cheaper all the time, yeh the ones that are running at 1600 x 1200 res I mean come on get with the program...Ive been playing at this res for over 2 years with a agp x800 pro. Step up to the plate 1600 x 1200 or higher is where games are best played people!

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Click to view deimos47's User Page deimos47 (434)  Click to view deimos47's User Profile Talk to deimos47 in the Shout! Box Jul 17, 2006 - 11:12 pm
I dont have x800pro. Do you use 1600x1200 in Battlefield2 too? What about Oblivion. Or when you said "2 years", did you mean that you can run 1600x1200 on 2 year old games?

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Click to view Soldier36's User PageI am an AMD Agent Soldier36 (639)  Talk to Soldier36 in the Shout! Box I am an AMD Agent Jul 18, 2006 - 06:06 pm
what im saying is ive been playing at 1600 x 1200 for 2 years, with a x800 pro agp card, on a 20.1 inch viewsonic flat panel. This panel that i paid over $1000 for 2 years ago is now had for $500 or less, pick one or go with even better apple cinema display or dell 24 incher or sonys 23 incher at 1900 x 1200...

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Click to view FadedTimes's User Page FadedTimes (22)  Talk to FadedTimes in the Shout! Box Jul 17, 2006 - 11:23 am
Nice to see firing squad back to some tweaking articles.
Maybe Intel's new cpu has brought a breath of life back to the geek news industry.

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Click to view araczynski's User Page araczynski (17)  Talk to araczynski in the Shout! Box Jul 17, 2006 - 10:19 am
I'm probably not the first to ask this, but I think graphs at 1280x1024 would be very usefull as that is more in the ballpark of what MOST gamers play at. I.E. i have little interest in what happens at 800x600 as I'll never play at a rez that low, and i have no interest with what happens at 1600x1200 because my projector only does 1280, nor do i have enough graphics power/cards to use that resolution.

i think all the interesting details happen in between the 2 extremes anyway, so why not show what's really happening at that resolution.

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Click to view doomtrooper's User Page doomtrooper (741)  Click to view doomtrooper's User Profile Talk to doomtrooper in the Shout! Box Jul 17, 2006 - 01:13 pm
FS had a poll not too long ago where the reader screen resolution was asked and it was found that a large number of people use and prefer 1600x1200 as a benchmark. 1280 does not stress videocards enough to set them apart from each other.

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Click to view araczynski's User Page araczynski (17)  Talk to araczynski in the Shout! Box Jul 17, 2006 - 08:10 pm
if that's the case then what's the point of the 800x600? nostalgia?

is it REALLY that immensely difficult to run the same benchmarks at 1280x1024? i mean its not like you guys are benchmarking a new processor/graphics card every day.

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Click to view Jodiuh's User Page Jodiuh (38)  Talk to Jodiuh in the Shout! Box Aug 16, 2006 - 02:50 am | Edited on Aug 16, 2006 - 02:51 am
Isolating the CPU by going with lo res's just useless imo. Who games @ 800x600 on a Core 2? An X1900XT? It's just too synthentic. If I really wanna know how well a CPU runs, I'll check encoding times.

Thanks for the arty tho! I prefer [H]'s playable settings and real world benchies, but at least you guys KEPT THE FRIGGIN' PRINT ARTICLE BUTTON!!!

*bastages @ [H]...bastages*

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Click to view deimos47's User Page deimos47 (434)  Click to view deimos47's User Profile Talk to deimos47 in the Shout! Box Jul 17, 2006 - 11:11 pm
What's the point of testing cars at >65mph.. ie which is the fastest, nostalgia? No.

Its very simple, but perhaps you haven't learned it yet (missed the hundreds of explanations back in Quake2 days when Thresh was king :). It doesn't matter what the resolution is, the cpu has about the same amount of processing to do. CPU work includes: geometry, animation, AI, physics, OS & driver overhead. It sends batches of these jobs to GPU through driver.
None of these really depend on resolution.

GPU (the video card), gets the data from the CPU, and now has to render each of the pixels. Since the higher the resolution, the higher the number of pixels, it naturally means that the higher the resolution the higher the burden on the video card, and in such cases as the typical 2048x1536 4AA, we say you are "GPU-limited".

THEREFORE:
Look at the 1600x1200. Most of the results are nearly identical. It shows how each and every CPU is waiting around for the video card.
What does it prove? Nothing.

Now look at 800x600. Video card has less work to do. Its no longer the bottleneck. CPU's spend much less time waiting. We see performance differences between CPU's. Which is what we intended to test in the first place.

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Click to view deimos47's User Page deimos47 (434)  Talk to deimos47 in the Shout! Box Jul 17, 2006 - 08:07 pm
Whatever setting up benchmarks, you choose settings to test for how results vary with some variable.

For high-end video cards, 1600x1200 and 2048x1536, regardless of how many people use it, should be used to showcase the video cards where they make the biggest difference. Ofcourse its also nice to throw in one or two 1280x1024 tests as a reality check or to highlight where GPU-limiting begins.

As for Conroe, the lower the resolution the better. 800x600 was a very good choice to showcase CPU differences, with 1600x1200 thrown in as a real world testcase. Heck, 640x480 with Large windows fonts and high contrast theme is even better. Afterall, I've always wondered what it takes to reach 1000 fps in Quake3, or even DoomII.

With Coolaler's X6800 overclocked to 5.3Ghz on LN2, with SuperPI 1M ~9.6s, you suddenly start to believe anything is possible ;)

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Click to view Formerly Anonymous's User Page Formerly Anonymous (218)  Talk to Formerly Anonymous in the Shout! Box Jul 17, 2006 - 12:48 pm
What does it score in DOSBench3d?

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