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| | (Post a comment) » Tweaking Core 2 For More PerformanceWith its brand new microarchitecture, Intel's Core 2 CPU breezed through all our benchmarks, outperforming AMD's latest Athlon 64 FX-62 by a pretty wide margin in the process. But as blazing as Core 2's performance was, what if we told you we could make it run faster without technically overclocking the CPU. Sound interesting? Join us, as we now explore Core 2's performance with faster memory and lower timings. What kind of an impact would running DDR2 modules at 1,066MHz have on performance? Only one way to find out! | Previous news article | Back to main news | Next news article  |


| 17 User Comment(s) • 7 root comment(s) |



FadedTimes (22) Jul 17, 2006 - 11:23 am
| Nice to see firing squad back to some tweaking articles.
Maybe Intel's new cpu has brought a breath of life back to the geek news industry.» Login to reply to this |

araczynski (17) Jul 17, 2006 - 10:19 am
| I'm probably not the first to ask this, but I think graphs at 1280x1024 would be very usefull as that is more in the ballpark of what MOST gamers play at. I.E. i have little interest in what happens at 800x600 as I'll never play at a rez that low, and i have no interest with what happens at 1600x1200 because my projector only does 1280, nor do i have enough graphics power/cards to use that resolution.
i think all the interesting details happen in between the 2 extremes anyway, so why not show what's really happening at that resolution.» Login to reply to this doomtrooper (741) Jul 17, 2006 - 01:13 pm
| | FS had a poll not too long ago where the reader screen resolution was asked and it was found that a large number of people use and prefer 1600x1200 as a benchmark. 1280 does not stress videocards enough to set them apart from each other. » Login to reply to this araczynski (17) Jul 17, 2006 - 08:10 pm
| if that's the case then what's the point of the 800x600? nostalgia?
is it REALLY that immensely difficult to run the same benchmarks at 1280x1024? i mean its not like you guys are benchmarking a new processor/graphics card every day.» Login to reply to this Jodiuh (38) Aug 16, 2006 - 02:50 am | Edited on Aug 16, 2006 - 02:51 am
| Isolating the CPU by going with lo res's just useless imo. Who games @ 800x600 on a Core 2? An X1900XT? It's just too synthentic. If I really wanna know how well a CPU runs, I'll check encoding times.
Thanks for the arty tho! I prefer [H]'s playable settings and real world benchies, but at least you guys KEPT THE FRIGGIN' PRINT ARTICLE BUTTON!!!
*bastages @ [H]...bastages*» Login to reply to this |

deimos47 (434) Jul 17, 2006 - 11:11 pm
| What's the point of testing cars at >65mph.. ie which is the fastest, nostalgia? No.
Its very simple, but perhaps you haven't learned it yet (missed the hundreds of explanations back in Quake2 days when Thresh was king :). It doesn't matter what the resolution is, the cpu has about the same amount of processing to do. CPU work includes: geometry, animation, AI, physics, OS & driver overhead. It sends batches of these jobs to GPU through driver.
None of these really depend on resolution.
GPU (the video card), gets the data from the CPU, and now has to render each of the pixels. Since the higher the resolution, the higher the number of pixels, it naturally means that the higher the resolution the higher the burden on the video card, and in such cases as the typical 2048x1536 4AA, we say you are "GPU-limited".
THEREFORE:
Look at the 1600x1200. Most of the results are nearly identical. It shows how each and every CPU is waiting around for the video card.
What does it prove? Nothing.
Now look at 800x600. Video card has less work to do. Its no longer the bottleneck. CPU's spend much less time waiting. We see performance differences between CPU's. Which is what we intended to test in the first place.» Login to reply to this |

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deimos47 (434) Jul 17, 2006 - 08:07 pm
| Whatever setting up benchmarks, you choose settings to test for how results vary with some variable.
For high-end video cards, 1600x1200 and 2048x1536, regardless of how many people use it, should be used to showcase the video cards where they make the biggest difference. Ofcourse its also nice to throw in one or two 1280x1024 tests as a reality check or to highlight where GPU-limiting begins.
As for Conroe, the lower the resolution the better. 800x600 was a very good choice to showcase CPU differences, with 1600x1200 thrown in as a real world testcase. Heck, 640x480 with Large windows fonts and high contrast theme is even better. Afterall, I've always wondered what it takes to reach 1000 fps in Quake3, or even DoomII.
With Coolaler's X6800 overclocked to 5.3Ghz on LN2, with SuperPI 1M ~9.6s, you suddenly start to believe anything is possible ;)» Login to reply to this |

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