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| | | Posted by James Yu on Tuesday January 25, 2000 - 01:58 PM |
(Post a comment) » Bitboys AnnouncementsBitboys has two new press releases this week. First, they've established a US headquarters, and have brought on former 3dfx/STB exec Shane Long as the new President and CEO. Here's the announcement and a snip:
The Company also announced that Shane Long would lead the commercialization of Bitboys new advanced graphics engines into the PC and visual computing markets. In his role as President and CEO, Long will be responsible for Bitboys market share growth, strategic development and the overall management of the company.
With over 10 years of experience in sales, marketing and R&D in the graphics industry, Long joins Bitboys from 3dfx Inc. where he served as a Senior Vice President. Prior to 3dfx's acquisition of STB Systems, Long served as STB's Vice President of Sales and Marketing and a member of the Board of Directors.
On a side note, 3dfx has Promoted Richard Burns to Senior Vice President of Worldwide Sales.
In the second press release, Bitboys announces the XBA (Xtreme Bandwidth Architecture) which looks like a marketing umbrella covering the benefits of eDRAM. There is one interesting tidbit near the end of the release:
Bitboys plans to introduce the final product specifications, product names and target prices of the first XBA™ enabled products March 2000. Bitboys is scheduled to begin demonstrating the technology in Q2/2000 and ramping up full volume production of XBA enabled parts during Q3/2000.
With product announcements in March 2000, technology demonstrations in Q2/2000, and a former VP of sales and marketing in the lead, it looks like Glaze3D is definitely going to happen, but will it live up to the hype? Leave your thoughts below.
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#31
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Anonymous at 10:49am 11/30/2004
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Response to #2:
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#%&&! I meant d-nied? yeah that's it!
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#30
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Author:
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Anonymous at 12:37pm 08/17/2002
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We at the Unsignedlongboys (ULB NASSE) feel that we are going to
blow the socks off the 3D competition with our
ZBA (Ztream Bandwith Arbiter) architecture. Our chip consists of
1500 transistors etched on paper and
coupled to embedded polymer memory (1000 Terabyte) using the latest
POP (Polymer On Paper) process.
Our simulations shows the bandwidth to be in excess of 20+ TB/s
(terabytes/s) which is 1000 times
greater than our closest competitor. In order to keep the pipelines
fed our FTL (Faster Than Light) triangle engine outputs
20 trillion polys/s with time to spare (FTL effect). Unfortunately
we don't have working silicon er. .. paper
in house yet, but we are aiming at Q4 0x after which we are ramping
up to full production Q1 0x+1.
Our drivers are fully compliant with the new IOP (Ink On Paper)
standard (later to be integrated on the paper chip).
Be seeing you in the big way.
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#29
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Author:
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Anonymous at 12:35pm 08/17/2002
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VLSI stands for Very Large Scale Integration you stupid jackass not
a finish company.
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#28
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Anonymous at 08:34am 02/1/2000
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2048 * 2048?? you'd need a big monitor then, to actually notice
anything.
1024*768*32 (or maybe 1600*1200) with FSAA+T&L+BM+etc. at 75 fps
will probably be the thing you'll need, unless you've got a
bigscreen tv/hdtv at 72"....
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#27
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WHITEYtheCRACKA at 04:22pm 07/11/2002
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Why does the hype make people get all gooey? I'm lost here peeps.
Nobody, and I mean Nobody has a card that is OUT OF THIS WORLD bad
$%$ to even brag about themselves. So what if a GeForce card has
T&L? It still cannot do 200 fps online @ 1600x1200 res. A VooDoo
3 can't do 32 bit, S3 sucks $%$, and all of the software that's out
is waiting for the hardware to play catch-up. So basically,
everybody sucks until they can walk the walk, w/out talk the talk.
I can't wait to see the very first FAST FILL-RATE card when
somebody actually has the balls to get it out. It's all about
fill-rate. I want to play Q3A at 2048x2048 w/ full 32bit, everything
on, and have SOO MUCH framerate, it will make me throw-up. Now that
will be great card!! -thanks,
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#26
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#22 at 04:22pm 07/11/2002
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Thanks for the update. That was more than I new before and
appreciate the clarification on a few items. I think bitboys has
the technology and now with Infineon producing the chip, the only
real challenge left is getting into the market. They will have to
price their cards competitively to gain market share. As #25
mentioned, their PCIBuilder should help with the drivers, so
hopefully there won't be any problems with it there. I'm really
looking forward to see what their card will do. Even if it is only
half as good as what they say, it'll be more than good enough to get
into the market and really define the standards for 3D hardware.
Technology....GOTTA LUV IT!!
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#25
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Anonymous at 07:59am 01/27/2000
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These boys have really struggled, with real passion, for years, to
improve 3D. I admire them. I understand people are annoyed at their
stream of disappointments, but it's so good they still keep trying.
So close now...
They have the biggest problem around solved, how to design a true
killer chip?
The rest is getting it to silicon (Infineon should know how);
marketing it (Shane should know how);
making decent drivers (their PCIBuilder should help; they also made
every bit of every level of software for the revolutionary
"Eko-Aims" IR-based rifle&target system for shooting
sports; the system's retailer "Suomen Biathlon" tells they
have sold about 200 of the systems (for FIM 9800, USD ca. 1600
apiece), so it's a real merit.)
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#24
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Anonumoys at 04:22pm 07/11/2002
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Hey man (#22) I like it when somebody digs beneath the surface.
Here's some more.
Bitboys started as the coders of the legendary demo group Future
Crew. These guys know inside out what a 3D chip should be (unlike
some major vendors sometimes). They also keep close to the gaming
scene (see quake.nic.fi/~zetor/trug, boy do they need a pro like
Shane Long desperately :). They should have no prob with
innovation.
IMO, offering the Glaze3D features with just 1.5M logic gates
(transistor count, anyone?) shows genius far beyond some
environmental bumb mapping.
Their first design Pyramid3D made silicon, and Microsoft used it in
the "Meltdown ´97" con. The design was Bitboys,
silicon implementation was by VLSI (another Finnish company) and the
end product by TriTech of Singapore. (Search for "TR25202"
for specs.)
Madly, TT started jacking off instead of marketing, and finally
pulled out of the entire business killing P3D.
Looking back, the chip kicked major booty at the time it made
silicon, but as TT sat on it, months passed and the competition
finally caught up.
(Some die-hard rumors say the excellent design was sold and
continued elsewhere. Anybody seen?)
Bitboys bounced back by immediately announcing Glaze3D, the
"400" version. Their 1998 plan was not to make the chip,
but to sell the IP: hence the spin doctor web site. They toured the
US marketing the IP, in vain like #22 explained. (Missed a chance
there, S3???)
1999, they started all over with eDRAM. Now they had learned the
lesson and decided to do it all the way, with the giant Infineon as
their fab. (Minor fix to #22: they have only a m
Read the rest of this comment...
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#23
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Author:
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Anonumoys at 04:22pm 07/11/2002
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Response to #15:
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Retail Q3, not Q2! Read the last snip again ... :(
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#22
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Author:
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Anonymous at 07:12am 01/27/2000
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Comment:
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I heard of Bitboys about a year ago and started doing some digging.
For all the non believers out there, they had the architecture for
this over a year ago. this means that they were way ahead of the
rest of the pack including the fallen 3dfx. The problem with their
situation was that they went to the different manufacturing
companies to try and get them to actually make it. They were turned
down of course since they were new to the market and had no working
production model. However, I am impressed with their technology and
I do believe that they will becoming the next king of graphics.
Just wait and see. 3dfx is fighting a losing battle and if Nvidia
isn't careful, they'll be following right behind. Now that Bitboys
has a manufacturing base in the US, I think this new technology will
revolutionize the graphics industry. This new architecture is just
what the market needed to get people to look outside the box and
really come up with something technologically innovated. One more
thing. A lot of companies in the past have thought their
competition was just talking about "vaporware". Where are
they now? Looking for other jobs.
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