

 Tiger Woods Out...Until August!
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| 19 User Comment(s) • 9 root comment(s) |
Trogdor (39) Oct 23, 2006 - 01:51 pm
| » Flawed Comparison Sorry Brandon, but I think this is a flawed comparison. It amounts to comparing two different chipsets and motherboards. I'd much rather see the tests done on the same motherboard, the X16 capable board in this case but force the PCIe slots to X8 bandwidth. It would also be interesting to see how ATI cards stack up, although that would entail using AM2 since there are no dual X16 Core 2 CrossFire chipsets/boards currently available.
What do I think your tests show? They show that the X16 board has been better tuned for gaming performance. We've seen similar results in a lot of the tests, and I'm personally not drinking the NVIDIA Cool Aid. The FSB running at 1066 provides 8533 MB/s of bandwidth, and PCIe is 4000 MB/s bi-directional. Perhaps the FSB is aggregate, in which case you really could pull 8000 MB/s for the two X16 links... only the link between NB and SB ought to be a bottleneck as well, right?
It would be good to see some single card tests forcing PCIe to X1, X2, X4, X8, and X16 if you want another perspective on how important PCIe bandwidth really is. Doing a true look at where AGP fits into the picture is also really required for this sort of article. Obviously, SLI/CF are still going to need PCIe regardless, but is that the only advantage? Well, that and NVIDIA/ATI/Intel selling more chipsets along with all the mobo makers getting people to upgrade.» Login to reply to this |

Freakhead_5 (70) Oct 12, 2006 - 10:54 am | Edited on Oct 12, 2006 - 10:52 am
| The conclusion should be that 99% of gamers shouldn't give one crap about pci-e 16x. Only those blowing $2000 into their cpu/gpus should give it a consideration since they obviously have money burning a hole in their pocket.
The story remains the same as b4. When new bus standards are introduced they are always way ahead of their time. And likely not necessary for years.» Login to reply to this |


DemBones79 (226) Oct 11, 2006 - 05:29 pm
| » Improvement how? What does this show? Looking at the graphs and reading the numbers, I'm not seeing much of an improvement between 8x and 16x. Statistically speaking, 3fps is hardly significant. From what I understand of how the aging AGP interface (which PCIe replaced) worked, this isn't really surprising. AGP shuttled data back and forth between the system's main memory and the graphics card's on-board memory. In the event that the frame buffer and texture memory exceeded the capacity of the on-board memory, the AGP interface allowed for texture data to be shuffled to system memory, sort of like a swapfile for graphics data. This was noticeable as stuttering and lag, particularly when entering a new area and a big ol' chunk of texture data was swapped out. Texture compression went a long way toward alleviating this issue, but then games started using bigger and bigger textures (ever looked at the raw textures in UnrealEd for UT2k4?) So, then the obvious fix was to further improve the interface and increase the memory on the graphics card. The 7900 GTX used in the article has a whopping 512MB of memory on board. Some computers are still shipping with only that much memory. Let's not forget that programmers are also continuously improving their code and solutions, especially those who have been working on a console, like the Xbox, whose memory limitations require more finesse in texturing. The result is that less swapping is taking place in-game and the end result for the user is a more seemless experience.
This, in essence, renders this entire article moot. It's like testing a car's ability to make toast.
So what would make for a more informative test? Well, since the texture data needs to be sent to the gfx card in the first place, how about a comparison of load times for the same save game file from a fresh start on 8x and 16x. Or test with a card that has less on-board memory. Or run the benchmarks at such ridiculous resolutions that the framebuffer squeezes most of the texture data onto system memory. Or perhaps a combination of those conditions.
I'm not saying that the results won't be similar. It's entirely possible that there is no perceptual difference between 8x and 16x (yet). But the test design that was used shows nothing of significant value due to confounding factors.» Login to reply to this 

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