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Posted by Alexis Dang on Monday May 07, 2007 - 04:40 AM

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» Intel 8-core Xeon X5365 V8 Performance Preview

With two quad-core Xeon X5365 processors running in tandem at 3.0GHz, Intel's V8 eight-core system packs quite a punch. Join us as Alan and Alexis take a look at the performance potential of this platform in a range of benchmarks.

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13 User Comment(s) • 5 root comment(s)
Click to view dslfreak's User Page dslfreak (1)  Talk to dslfreak in the Shout! Box Sep 27, 2007 - 08:32 pm
» Vista performance index
The max score you can get with the index is 5.9

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Click to view scheherazade's User Page scheherazade (4)  Talk to scheherazade in the Shout! Box May 24, 2007 - 09:28 am
» How is this news?
i've used an dual xeon socket mainboard for a year...

tyan 5380
http://www.tyan.com/product_board_detail.aspx?pid=433

soon as quad cores came out, you could throw two in there and have an 8 core system.

LAST YEAR.

my jaw just drops every time i see an intel v8 review or column. has everyone just been living in a box or something???

this isn't news. this is intel using an OLD reference 5000 chipset board with a same-old-same-old set of peripherals.

mind boggling...

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Click to view GX-Alan's User Page GX-Alan (78)  Talk to GX-Alan in the Shout! Box May 24, 2007 - 01:26 pm
It's partly marketing -- the cool part is that it's with the 3GHz clock speed now.

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Click to view DanTheMathlete's User Page DanTheMathlete (235)  Click to view DanTheMathlete's User Profile Talk to DanTheMathlete in the Shout! Box May 07, 2007 - 08:48 am | Edited on May 07, 2007 - 08:46 am
» Math modelling anyone?
A few of my fellow graduate students were running a Trout model that simulated thousands of fish, over several miles of simulated stream for a few hundred years!

These simulations would take days to complete with the V8 they would only take hours!

I was running 10000 proton exchange membrane fuel cell simulations. It would take hours. (Venice 3000, with two sticks of 512MB running in parallel) With this system I suspect it wouldn't even take an hour! I could expand the ranges of operating conditions that I considered and add more complex considerations and interactions without sacrifice.

Consider a engineer with a PHD earning $100,000 per year spends a week running computations. That has a cost of $2,000. If this machine cut that down to 1 day then a research facility could save $1,600 a week, per engineer per project. This kind of computing power is awesome.

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Click to view JLB's User Page JLB (89)  Talk to JLB in the Shout! Box May 07, 2007 - 03:36 pm
Most of the stuff people post here is crap, but I like your thought process there Dan. You should post here more often.

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Click to view Wingless's User Page Wingless (83)  Talk to Wingless in the Shout! Box May 07, 2007 - 08:13 am
I like how they compare this sooped up 8 core processor with THE SLOWEST Core 2 Duo 4300's to make those numbers seems ungodly fast. Id prefer to see this thing up against the Core 2 Quadros so we can have a more realistic perspective of the performance gain of 4 more cores. I do not like BS benchmarks and this one definitely smells bad.

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Click to view GX-Alan's User Page GX-Alan (78)  Talk to GX-Alan in the Shout! Box May 07, 2007 - 09:55 am
The "Xeon I4" is virtually equivalent to the Core 2 Quad. As before, if you're not memory bandwidth limited, the extra 4 cores improves performance. If you're memory bandwidth limited though, you cannot maximize the potential of those additional processing units.

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Click to view poohbear78's User Page poohbear78 (26)  Click to view poohbear78's User Profile Talk to poohbear78 in the Shout! Box May 07, 2007 - 07:51 am
» what mainstream dualcore games?
you said in this article that dual core games are now mainstream, would u care to elaborate which "mainstream" games u're talking about? i have'nt seen any out right now, aside from Quake4 which is hardly mainstream, that show improvements compared to a single core at anything higher than 1280x1024. your own benchmarks for other games proved this.

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Click to view CAG-Spitfire's User Page CAG-Spitfire (489)  Talk to CAG-Spitfire in the Shout! Box May 07, 2007 - 10:24 am
I believe Company of Heroes is dual core capable...

...And how exactly is Quake4 not mainstream? Maybe it's not the most popular, but it's not some sort of underground Indie game. By what criteria do you define mainstream?

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Click to view stalker_loner's User Page stalker_loner (257)  My XFire username is: anygameldo Click to view stalker_loner's User Profile Talk to stalker_loner in the Shout! Box May 07, 2007 - 08:04 am
Damn that is some good performance, but not worth the money that the processors would cost. Most games today are dual-core enhanced, even if they don't advertise it as a feature. I highly believe Supreme Commander is dual-core featured, but I don't really know any others. Obviously a lot of games benefit from more cores, such as Far Cry or F.E.A.R. and even STALKER I'm sure. And for the future, even though you said mainstream, I read somewhere that Crysis recommended setup includes a dual-core proc. It's just standard now.

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Click to view dbd's User Page dbd (22)  Talk to dbd in the Shout! Box May 07, 2007 - 09:09 am
And I think I read that Alan Wake is going to need a quad core system to run at it's best.

Also, BioShock is going to be taking much advantage of Quad core processors.

It can't be that long (a year or two) when games start needing 8 cores to look their best. I bet HL2: Episode 3 will have some fancy stuff going on to take advantage of 8 cores, seeing as their multi-core upgrade to the source engine is built to pretty much take advantage of as many cores as you have. They just have to find something to use all that crazy power for :)

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Click to view DanTheMathlete's User Page DanTheMathlete (235)  Click to view DanTheMathlete's User Profile Talk to DanTheMathlete in the Shout! Box May 07, 2007 - 12:12 pm | Edited on May 07, 2007 - 12:23 pm
» Endless possibilities
There are so many great applicaitons for that kind of computing power.

Real physics, not rag doll. Cloths that are not just a skin attached at nodes on a wire frame. Water movement, flames, random elements that behave properly. Wind blowing leaves across your characters feet. Doppler sound effects. Light refraction and deflection. Pressure and temperature characteristics.

Consider this, your online buddy takes a rpg, his grenades cook off from the heat and you hear the shrapnel as it whips by your character (left to right). You look down past the now smoldering plant life (smoke wafting in the breeze) and see a randomly generated bloody tear in your kevlar vest.

All of this is governed by relatively simple partial differential equations that need serious computational horse power to have hope of being integrated, in real time, into a video game. For the first time it might actually be possible.

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Click to view stalker_loner's User Page stalker_loner (257)  My XFire username is: anygameldo Click to view stalker_loner's User Profile Talk to stalker_loner in the Shout! Box May 07, 2007 - 10:10 am
I did indeed hear that Alan Wake is going to be optimized for quad-core, which is very good thing, since the Q6700 should have no prob blasting through it. Hopefully it will help with the CPU limited GPU problem.

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