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| | (Post a comment) » Removed: FSAA Comparison: V5500/ GF2If you're looking for our first FSAA comparison article, we've decided to yank it from the site. After a good deal of internal discussion today, we decided on this course of action because the protocols used in the first article were not the best possible way to base a comparison. As mentioned before, we're working on a new comparison test involving two identically configured machines, sitting side by side.
FSAA is a very complex topic, and it's certainly a feature that cannot be characterized, measured, or compared by any traditional means. Because of that, we're going to handle the new article with even more care and attention than anything we've ever done before. FiringSquad is committed to providing the highest quality content. We're not going to be satisfied with anything less than our best possible effort. | Previous news article | Back to main news | Next news article  |

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#139
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Author:
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Anonymous at 09:55pm 05/6/2000
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If you have to magnify the game 16x to see a differnce between Ge
Force's FSAA and V5's 4XFSAA; What's the purpose. They're the same
pretty much. FSAA my @%$!
I play FPS pretty much. And FSAA, from what I see from the
benchmarks is a BIG NO NO. So i say the hell with allayahs!!!!
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#134
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Author:
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Anonymous at 03:41pm 05/6/2000
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forget about fsaa...all you need is cable!!!
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#133
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Author:
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Anonymous at 01:23pm 05/6/2000
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Response to #132:
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Of course the V4/5 is an improvement in visual quality over the V3.
The V3 didn't have 32-bit colour! 3dfx was only able to add this
"improvement" because they were the only company who did
not implement it previously.
Who cares how much better a card is in comparison to its
predecessor? It only matters how it compares to the current
competition.
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#132
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Author:
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Anonymous at 01:08pm 05/6/2000
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People have really been brainwash by geforce and the media. geforce
is just a faster version of tnt2 there's really no visual
improvements.
But you cant say that about 3dfx v3 to v4/v5.
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#131
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Author:
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Anonymous at 01:05pm 05/6/2000
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People who have seen geforce2 demos and believe games are going to
look like that is pretty stupid. If you download 3dfx's demos the
games aren't going to look like that either. dont believe their
demos becuase the games designer wont work that hard to make the
graphics look like that. And one more thing, some people are saying
that v5500 sucks becuase when 32 texture and fsaa is on the fill
rate is same as v3 which is true..its also same for geforce2 if you
enable fsaa, its fill rate should be lower that v5500. Lets just
wait for the final boards and then talk.
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#130
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Author:
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Anonymous at 08:35am 05/6/2000
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I don't think that either card is a must have, unless you are
running lower than a TNT2/Voodoo3. Both of these cards are fairly
close, but I think that the GeForce 2 has a slight egde. The
T&L would make the card useful in the future. Even if it is
only the possiblity that the T&L would be used, at least nVidia
gives you that option.
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#129
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Author:
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Anonymous at 01:33pm 04/22/2004
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Response to #113:
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3dfx voodoo5 range of graphics cards are pointless getting if you
have a system that is slower than a Pentium3 450 and you already own
a TNT2 ULTRA or a voodoo3 because the systems main processor will
become the bottle neck for the voodoo5's fillrate. Even Voodoo3
based cards have to wait for the processor to finish what it is
doing before it can deal with the graphics cards data. Voodoo 5
graphics cards only relieve the processor of drawings and animation,
so the processor still has to take care of the geometry in games,
not to mention data to and from main memory and the sound cards
data. However Geforce and Geforce2 cards will relieve the processor
of the geometry work as well as drawings and animation so if you had
a system slower than a pentium3 450 and you already owned a voodoo3
or tnt2 ultra it would be worth upgrading to a Geforce1 or geforce2
in order to get more FPS due to the geforces T&L. Geforce NV10
and NV15 are more future proof than voodoo5's as when more games
start to support the cards geometry processing in the next few
months the performance will be significantly better than what they
are now. I just cant reccomend buying 3DFX V5 range and I'm a V3
owner running it on a stale celeron 333. WHY would I want to pay
$599 just on V5 6000 graphics card that will be stale in 6 months
when rampage rears its head. By that time I would have sold my
celeron 333 with or without my V3 for around $599 and use the other
$599 that I would have paid for a V5 6000 for a new system and be
running like a Athlon 800 with a NV10 or NV15 which will be cheap by
then. It is clear that 3dFX just have'nt got a clue what they are
doing.
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#128
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Author:
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Anonymous at 02:46am 05/6/2000
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does t&l not increase the amount of data traffic on the agp bus
hence sometimes causing a speed reduction????
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#127
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Author:
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Anonymous at 02:37am 05/6/2000
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some people are very pasionate here must be very passionate about
their video cards, at the end of the day both cards are making
improvements to the realism of computer game graphics, and if they
keep competing by producing different features like per-pixel
shading and t-buffer then future cards will be even better. think
of it like this only the savage had texture compression -now all the
new cards have it, same with bump mapping, so will the future cards
have t-buffer style and per pixel shading...i cant wait to see
graphics cards in a few years time!!
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