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Posted by Bob CalBear Colayco on Wednesday May 03, 2000 - 04:48 PM

(Post a comment)

» Removed: FSAA Comparison: V5500/ GF2

If you're looking for our first FSAA comparison article, we've decided to yank it from the site. After a good deal of internal discussion today, we decided on this course of action because the protocols used in the first article were not the best possible way to base a comparison. As mentioned before, we're working on a new comparison test involving two identically configured machines, sitting side by side.

FSAA is a very complex topic, and it's certainly a feature that cannot be characterized, measured, or compared by any traditional means. Because of that, we're going to handle the new article with even more care and attention than anything we've ever done before. FiringSquad is committed to providing the highest quality content. We're not going to be satisfied with anything less than our best possible effort.

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#52 Author: _Silver_ at 04:22pm 07/11/2002  
Response to #51:
Reply to This
Ohw yeah, I've read some stuff, thought about it and THEN posted,
don't worry


ROFL

 
#51 Author: _Silver_ at 04:22pm 07/11/2002  
Comment:
Reply to This
Some things for all you guys to consider (I know, they are mostly in
favor for 3dfx, but it's just that noone here ever considered these
obvious points):

1. The clockspeed of the vsa-100 chips aren't final, they are still
considering 183mhz! And if they do, the memory will also be run at
183mhz... That should give a very nice performance boost. I know it
is wishfull thinking, but who knows...


2. The FSAA of voodoo series is technically better than that of GF2
(in my understanding). You see, they both clear up the jaggies, BUT
I believe 3dfx's implementation is the only of the two that gets rid
of texture trashing, pixel popping, texture swimming or whatever you
may call it. It doesn't show that well in Q3... That's also one of
the main reasons I would prefer 3dfx's FSAA, coz you can always get
less jaggies by increasing resolution.


3. I still consider the FSAA of the geforce software. Why? It is
done by the drivers, they say to the card (in a very simplistic
way): 'Hey, here's the data for a 3D screen, when you're done, scale
it down.'. While 3dfx's solution is like a switch on the card
itself: on or off. On will anti-alias EVERY 3d output of the card,
whatever API is used. While the Geforce drivers have to be written
for that specific API. That's why they won't work in d3d yet. And
that's why I consider it software. It's a feature they introduced
with DRIVERS=SOFTWARE. There are no alterations at all made to the
architecture, only the fillrate is there to support FSAA. Nah, I
said it. BUT who cares if it is software of harware, as long as it
works.


4. The voodoo will still see a lot of improvements with the driver,
you can clearly se

Read the rest of this comment...

 
#50 Author: Anonymous at 02:15am 05/3/2000  
Comment:
Reply to This
You know, I'm just gonna say 'screw it' and sit things out for a
while.


The Voodoo5 offers nothing really significant for me over my current
GeForce/Voodoo3 setup, and neither does the GeForce 2 GTS.


Until a game doesn't run gorgeously (and that's not gonna happen
soon on MY system) I'm not touching ANY new video cards.


Screw 3dfx and nvidia zealots, I'm giving my money to both and
spending the rest on pornography

 
#49 Author: Anonymous at 10:57pm 05/2/2000  
Comment:
Reply to This
I just wanna see some real driver fixes from 3dfx.

Are these drivers limited to enabled v-sync?

I mean, SLI should double performance, right? And the FSAA is done
by using one chip for one 'altered' angle, the other for the other,
right?


That makes it seem like, without 2x FSAA, the Voodoo5 should be
twice the speed, yet isn't.


I can only see this being a v-sync thing (unless 3dfx really $$#@&@
up on drivers), any ideas firingsquad?


Either way, I think the V5-5500 might be a bit late. the 5000 might
not be, since 16 megs of ram is enough for 800x600 with goodies
,right?


So if that's the same speed (lets presume it is) as a 5500 at
800x600, that should look as good (or better) as a 1600x1200
resolution on other cards.


Just an idea, mind you.

 
#48 Author: chewie371 at 04:22pm 07/11/2002  
Response to #43:
Reply to This
"One card is still pre-release with nearly perfected drivers,
the other is out, but with very immature drivers. "


Dude, no offense, but since when were pre-release drivers ever more
mature than release drivers, thats like saying the Voodoo5 drivers
will never get better. GF2 is using the same drivers as GF so those
drivers would be a lot more refined than Voodoo5 drivers. Usually I
just read these forums and dont post much, but that one statement
bothered me. Pre-Release drivers will never be nearly perfected and
release drivers should logically be better

 
#46 Author: Anonymous at 08:17pm 05/2/2000  
Response to #39:
Reply to This
"I'm fully aware of that.
Reread my post captain anonymous."

I did read your post. Twice. You're being an idiot and you are
wrong. The points you made are either incorrect or misleading. You
pointed out an irrelevant technicality while you ignored the
original post.


And my name is Brian.

 
#45 Author: Anonymous at 08:14pm 05/2/2000  
Response to #38:
Reply to This
"A torontonian? (yes, dammit, I didn't capitalize on purpose!
:)


The Leafs are going down."

I'm a transplanted torontonian - I'm originally from Nova Scotia.
And, no, no I am not a fisherman. =)


And the Habs are my team - I hope the Leafs lose, too, and for the
same reasons...


Brian
Tronna

 
#44 Author: Ender_Wiggen at 04:22pm 07/11/2002  
Comment:
Reply to This
Ok, this is kinda off subject, but I tried playing Homeworld with
FSAA enabled on my ASUS V6600 Pure (GeForce SDR) and it looks
awesome.

I'm running it at 1024x768x32bpp with FSAA on my K6-2 400 (yes I'm
going to get a new system very soon) and it only drops below 30-40
fps when there are major amounts of ships on screen. I don't know
about you, but I think this is pretty impressive. I can't imagine
how fast it would be with GeForce2's hardware FSAA. (I think
GeForce2 has hardware FSAA)

 
#43 Author: Anonymous at 06:11pm 05/2/2000  
Response to #2:
Reply to This
Wake up for about 2 seconds dude. If FS was such an Nvidia whore
then they wouldn't even run reviews of 3dfx products. And how is
this test biased? One card is still pre-release with nearly
perfected drivers, the other is out, but with very immature drivers.
And the reason that they don't test on a GHz CPU is that they are
extremely hard to come by, and most people can't afford them. I
worked my a** off to get enough money to get my 733MHz system, and
even then had to wait for the price to drop. By testing on 600MHz
CPU's for the most part, and 500-550MHz Celerons other times, FS is
showing more real world performance. They want to show what most
average people can expect, not just what some little rich kid with a
new 1GHz system with everything on it would see.


In other words, stop griping about the fact that 3dfx screwed the
pooch on this one. I mean &@!!, it takes 2 VSA-100 processors to
edge out a single GeForce2 chip? Maybe when games get outrageously
detailed and actually NEED the extra processing power we can see a
difference, but by then everyone will have new and better cards. I,
for one, prefer quality over framerate anyways. I managed to do
quite well on my old 75MHz computer with 16mb of ram in the original
Team Fortress for Quake. Even with a framerate of 14 in 320x200
software mode and a 28.8 connection I was able to humble quite a few
people. Framerate does not equal skill, nor does bandwidth. So 25fps
in Quake3 at 1600x1200x32 is just peachy with me.


For the record, I am not biased towards Nvidia OR 3dfx. I buy
whatever card I think is best for me. When I started looking for a
new computer (back in the mid/late p2 era) I was

Read the rest of this comment...

 
#41 Author: Sephiroth at 04:22pm 07/11/2002  
Response to #40:
Reply to This
FSAA has been the most prominent part of 3dfx's publicity mantra for
the Voodoo 5 since the beginning, so yes, it would be truly damning
if it failed to work on applications that used the mainstream
graphics API of Windows. NVIDIA's FSAA quietly showed up in a leaked
driver set just recently, so it should be quite forgivable that the
current release of the drivers has issues with D3D FSAA.

 
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